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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h | 344 |
1 files changed, 172 insertions, 172 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h index ce75408..6536d5f 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h | |||
@@ -1,172 +1,172 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_CAMERA_SCENE_NODE_H_INCLUDED__ | 5 | #ifndef __C_CAMERA_SCENE_NODE_H_INCLUDED__ |
6 | #define __C_CAMERA_SCENE_NODE_H_INCLUDED__ | 6 | #define __C_CAMERA_SCENE_NODE_H_INCLUDED__ |
7 | 7 | ||
8 | #include "ICameraSceneNode.h" | 8 | #include "ICameraSceneNode.h" |
9 | #include "SViewFrustum.h" | 9 | #include "SViewFrustum.h" |
10 | 10 | ||
11 | namespace irr | 11 | namespace irr |
12 | { | 12 | { |
13 | namespace scene | 13 | namespace scene |
14 | { | 14 | { |
15 | 15 | ||
16 | class CCameraSceneNode : public ICameraSceneNode | 16 | class CCameraSceneNode : public ICameraSceneNode |
17 | { | 17 | { |
18 | public: | 18 | public: |
19 | 19 | ||
20 | //! constructor | 20 | //! constructor |
21 | CCameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, | 21 | CCameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, |
22 | const core::vector3df& position = core::vector3df(0,0,0), | 22 | const core::vector3df& position = core::vector3df(0,0,0), |
23 | const core::vector3df& lookat = core::vector3df(0,0,100)); | 23 | const core::vector3df& lookat = core::vector3df(0,0,100)); |
24 | 24 | ||
25 | //! Sets the projection matrix of the camera. | 25 | //! Sets the projection matrix of the camera. |
26 | /** The core::matrix4 class has some methods | 26 | /** The core::matrix4 class has some methods |
27 | to build a projection matrix. e.g: core::matrix4::buildProjectionMatrixPerspectiveFovLH. | 27 | to build a projection matrix. e.g: core::matrix4::buildProjectionMatrixPerspectiveFovLH. |
28 | Note that the matrix will only stay as set by this method until one of | 28 | Note that the matrix will only stay as set by this method until one of |
29 | the following Methods are called: setNearValue, setFarValue, setAspectRatio, setFOV. | 29 | the following Methods are called: setNearValue, setFarValue, setAspectRatio, setFOV. |
30 | \param projection The new projection matrix of the camera. | 30 | \param projection The new projection matrix of the camera. |
31 | \param isOrthogonal Set this to true if the matrix is an orthogonal one (e.g. | 31 | \param isOrthogonal Set this to true if the matrix is an orthogonal one (e.g. |
32 | from matrix4::buildProjectionMatrixOrthoLH(). */ | 32 | from matrix4::buildProjectionMatrixOrthoLH(). */ |
33 | virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal = false); | 33 | virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal = false); |
34 | 34 | ||
35 | //! Gets the current projection matrix of the camera | 35 | //! Gets the current projection matrix of the camera |
36 | //! \return Returns the current projection matrix of the camera. | 36 | //! \return Returns the current projection matrix of the camera. |
37 | virtual const core::matrix4& getProjectionMatrix() const; | 37 | virtual const core::matrix4& getProjectionMatrix() const; |
38 | 38 | ||
39 | //! Gets the current view matrix of the camera | 39 | //! Gets the current view matrix of the camera |
40 | //! \return Returns the current view matrix of the camera. | 40 | //! \return Returns the current view matrix of the camera. |
41 | virtual const core::matrix4& getViewMatrix() const; | 41 | virtual const core::matrix4& getViewMatrix() const; |
42 | 42 | ||
43 | //! Sets a custom view matrix affector. | 43 | //! Sets a custom view matrix affector. |
44 | /** \param affector: The affector matrix. */ | 44 | /** \param affector: The affector matrix. */ |
45 | virtual void setViewMatrixAffector(const core::matrix4& affector); | 45 | virtual void setViewMatrixAffector(const core::matrix4& affector); |
46 | 46 | ||
47 | //! Gets the custom view matrix affector. | 47 | //! Gets the custom view matrix affector. |
48 | virtual const core::matrix4& getViewMatrixAffector() const; | 48 | virtual const core::matrix4& getViewMatrixAffector() const; |
49 | 49 | ||
50 | //! It is possible to send mouse and key events to the camera. Most cameras | 50 | //! It is possible to send mouse and key events to the camera. Most cameras |
51 | //! may ignore this input, but camera scene nodes which are created for | 51 | //! may ignore this input, but camera scene nodes which are created for |
52 | //! example with scene::ISceneManager::addMayaCameraSceneNode or | 52 | //! example with scene::ISceneManager::addMayaCameraSceneNode or |
53 | //! scene::ISceneManager::addMeshViewerCameraSceneNode, may want to get this input | 53 | //! scene::ISceneManager::addMeshViewerCameraSceneNode, may want to get this input |
54 | //! for changing their position, look at target or whatever. | 54 | //! for changing their position, look at target or whatever. |
55 | virtual bool OnEvent(const SEvent& event); | 55 | virtual bool OnEvent(const SEvent& event); |
56 | 56 | ||
57 | //! Sets the look at target of the camera | 57 | //! Sets the look at target of the camera |
58 | /** If the camera's target and rotation are bound ( @see bindTargetAndRotation() ) | 58 | /** If the camera's target and rotation are bound ( @see bindTargetAndRotation() ) |
59 | then calling this will also change the camera's scene node rotation to match the target. | 59 | then calling this will also change the camera's scene node rotation to match the target. |
60 | \param pos: Look at target of the camera. */ | 60 | \param pos: Look at target of the camera. */ |
61 | virtual void setTarget(const core::vector3df& pos); | 61 | virtual void setTarget(const core::vector3df& pos); |
62 | 62 | ||
63 | //! Sets the rotation of the node. | 63 | //! Sets the rotation of the node. |
64 | /** This only modifies the relative rotation of the node. | 64 | /** This only modifies the relative rotation of the node. |
65 | If the camera's target and rotation are bound ( @see bindTargetAndRotation() ) | 65 | If the camera's target and rotation are bound ( @see bindTargetAndRotation() ) |
66 | then calling this will also change the camera's target to match the rotation. | 66 | then calling this will also change the camera's target to match the rotation. |
67 | \param rotation New rotation of the node in degrees. */ | 67 | \param rotation New rotation of the node in degrees. */ |
68 | virtual void setRotation(const core::vector3df& rotation); | 68 | virtual void setRotation(const core::vector3df& rotation); |
69 | 69 | ||
70 | //! Gets the current look at target of the camera | 70 | //! Gets the current look at target of the camera |
71 | /** \return The current look at target of the camera */ | 71 | /** \return The current look at target of the camera */ |
72 | virtual const core::vector3df& getTarget() const; | 72 | virtual const core::vector3df& getTarget() const; |
73 | 73 | ||
74 | //! Sets the up vector of the camera. | 74 | //! Sets the up vector of the camera. |
75 | //! \param pos: New upvector of the camera. | 75 | //! \param pos: New upvector of the camera. |
76 | virtual void setUpVector(const core::vector3df& pos); | 76 | virtual void setUpVector(const core::vector3df& pos); |
77 | 77 | ||
78 | //! Gets the up vector of the camera. | 78 | //! Gets the up vector of the camera. |
79 | //! \return Returns the up vector of the camera. | 79 | //! \return Returns the up vector of the camera. |
80 | virtual const core::vector3df& getUpVector() const; | 80 | virtual const core::vector3df& getUpVector() const; |
81 | 81 | ||
82 | //! Gets distance from the camera to the near plane. | 82 | //! Gets distance from the camera to the near plane. |
83 | //! \return Value of the near plane of the camera. | 83 | //! \return Value of the near plane of the camera. |
84 | virtual f32 getNearValue() const; | 84 | virtual f32 getNearValue() const; |
85 | 85 | ||
86 | //! Gets the distance from the camera to the far plane. | 86 | //! Gets the distance from the camera to the far plane. |
87 | //! \return Value of the far plane of the camera. | 87 | //! \return Value of the far plane of the camera. |
88 | virtual f32 getFarValue() const; | 88 | virtual f32 getFarValue() const; |
89 | 89 | ||
90 | //! Get the aspect ratio of the camera. | 90 | //! Get the aspect ratio of the camera. |
91 | //! \return The aspect ratio of the camera. | 91 | //! \return The aspect ratio of the camera. |
92 | virtual f32 getAspectRatio() const; | 92 | virtual f32 getAspectRatio() const; |
93 | 93 | ||
94 | //! Gets the field of view of the camera. | 94 | //! Gets the field of view of the camera. |
95 | //! \return Field of view of the camera | 95 | //! \return Field of view of the camera |
96 | virtual f32 getFOV() const; | 96 | virtual f32 getFOV() const; |
97 | 97 | ||
98 | //! Sets the value of the near clipping plane. (default: 1.0f) | 98 | //! Sets the value of the near clipping plane. (default: 1.0f) |
99 | virtual void setNearValue(f32 zn); | 99 | virtual void setNearValue(f32 zn); |
100 | 100 | ||
101 | //! Sets the value of the far clipping plane (default: 2000.0f) | 101 | //! Sets the value of the far clipping plane (default: 2000.0f) |
102 | virtual void setFarValue(f32 zf); | 102 | virtual void setFarValue(f32 zf); |
103 | 103 | ||
104 | //! Sets the aspect ratio (default: 4.0f / 3.0f) | 104 | //! Sets the aspect ratio (default: 4.0f / 3.0f) |
105 | virtual void setAspectRatio(f32 aspect); | 105 | virtual void setAspectRatio(f32 aspect); |
106 | 106 | ||
107 | //! Sets the field of view (Default: PI / 3.5f) | 107 | //! Sets the field of view (Default: PI / 3.5f) |
108 | virtual void setFOV(f32 fovy); | 108 | virtual void setFOV(f32 fovy); |
109 | 109 | ||
110 | //! PreRender event | 110 | //! PreRender event |
111 | virtual void OnRegisterSceneNode(); | 111 | virtual void OnRegisterSceneNode(); |
112 | 112 | ||
113 | //! Render | 113 | //! Render |
114 | virtual void render(); | 114 | virtual void render(); |
115 | 115 | ||
116 | //! Returns the axis aligned bounding box of this node | 116 | //! Returns the axis aligned bounding box of this node |
117 | virtual const core::aabbox3d<f32>& getBoundingBox() const; | 117 | virtual const core::aabbox3d<f32>& getBoundingBox() const; |
118 | 118 | ||
119 | //! Returns the view area. Sometimes needed by bsp or lod render nodes. | 119 | //! Returns the view area. Sometimes needed by bsp or lod render nodes. |
120 | virtual const SViewFrustum* getViewFrustum() const; | 120 | virtual const SViewFrustum* getViewFrustum() const; |
121 | 121 | ||
122 | //! Disables or enables the camera to get key or mouse inputs. | 122 | //! Disables or enables the camera to get key or mouse inputs. |
123 | //! If this is set to true, the camera will respond to key inputs | 123 | //! If this is set to true, the camera will respond to key inputs |
124 | //! otherwise not. | 124 | //! otherwise not. |
125 | virtual void setInputReceiverEnabled(bool enabled); | 125 | virtual void setInputReceiverEnabled(bool enabled); |
126 | 126 | ||
127 | //! Returns if the input receiver of the camera is currently enabled. | 127 | //! Returns if the input receiver of the camera is currently enabled. |
128 | virtual bool isInputReceiverEnabled() const; | 128 | virtual bool isInputReceiverEnabled() const; |
129 | 129 | ||
130 | //! Writes attributes of the scene node. | 130 | //! Writes attributes of the scene node. |
131 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; | 131 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; |
132 | 132 | ||
133 | //! Reads attributes of the scene node. | 133 | //! Reads attributes of the scene node. |
134 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); | 134 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); |
135 | 135 | ||
136 | //! Returns type of the scene node | 136 | //! Returns type of the scene node |
137 | virtual ESCENE_NODE_TYPE getType() const { return ESNT_CAMERA; } | 137 | virtual ESCENE_NODE_TYPE getType() const { return ESNT_CAMERA; } |
138 | 138 | ||
139 | //! Binds the camera scene node's rotation to its target position and vice vera, or unbinds them. | 139 | //! Binds the camera scene node's rotation to its target position and vice vera, or unbinds them. |
140 | virtual void bindTargetAndRotation(bool bound); | 140 | virtual void bindTargetAndRotation(bool bound); |
141 | 141 | ||
142 | //! Queries if the camera scene node's rotation and its target position are bound together. | 142 | //! Queries if the camera scene node's rotation and its target position are bound together. |
143 | virtual bool getTargetAndRotationBinding(void) const; | 143 | virtual bool getTargetAndRotationBinding(void) const; |
144 | 144 | ||
145 | //! Creates a clone of this scene node and its children. | 145 | //! Creates a clone of this scene node and its children. |
146 | virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); | 146 | virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); |
147 | 147 | ||
148 | protected: | 148 | protected: |
149 | 149 | ||
150 | void recalculateProjectionMatrix(); | 150 | void recalculateProjectionMatrix(); |
151 | void recalculateViewArea(); | 151 | void recalculateViewArea(); |
152 | 152 | ||
153 | core::vector3df Target; | 153 | core::vector3df Target; |
154 | core::vector3df UpVector; | 154 | core::vector3df UpVector; |
155 | 155 | ||
156 | f32 Fovy; // Field of view, in radians. | 156 | f32 Fovy; // Field of view, in radians. |
157 | f32 Aspect; // Aspect ratio. | 157 | f32 Aspect; // Aspect ratio. |
158 | f32 ZNear; // value of the near view-plane. | 158 | f32 ZNear; // value of the near view-plane. |
159 | f32 ZFar; // Z-value of the far view-plane. | 159 | f32 ZFar; // Z-value of the far view-plane. |
160 | 160 | ||
161 | SViewFrustum ViewArea; | 161 | SViewFrustum ViewArea; |
162 | core::matrix4 Affector; | 162 | core::matrix4 Affector; |
163 | 163 | ||
164 | bool InputReceiverEnabled; | 164 | bool InputReceiverEnabled; |
165 | bool TargetAndRotationAreBound; | 165 | bool TargetAndRotationAreBound; |
166 | }; | 166 | }; |
167 | 167 | ||
168 | } // end namespace | 168 | } // end namespace |
169 | } // end namespace | 169 | } // end namespace |
170 | 170 | ||
171 | #endif | 171 | #endif |
172 | 172 | ||