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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h270
1 files changed, 135 insertions, 135 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h b/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h
index 1b01eee..a741f02 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CAnimatedMeshMD3.h
@@ -1,135 +1,135 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten 1// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_ANIMATED_MESH_MD3_H_INCLUDED__ 5#ifndef __C_ANIMATED_MESH_MD3_H_INCLUDED__
6#define __C_ANIMATED_MESH_MD3_H_INCLUDED__ 6#define __C_ANIMATED_MESH_MD3_H_INCLUDED__
7 7
8#include "IAnimatedMeshMD3.h" 8#include "IAnimatedMeshMD3.h"
9#include "IReadFile.h" 9#include "IReadFile.h"
10#include "IFileSystem.h" 10#include "IFileSystem.h"
11#include "irrArray.h" 11#include "irrArray.h"
12#include "irrString.h" 12#include "irrString.h"
13#include "SMesh.h" 13#include "SMesh.h"
14#include "SMeshBuffer.h" 14#include "SMeshBuffer.h"
15#include "IQ3Shader.h" 15#include "IQ3Shader.h"
16 16
17namespace irr 17namespace irr
18{ 18{
19namespace scene 19namespace scene
20{ 20{
21 21
22 class CAnimatedMeshMD3 : public IAnimatedMeshMD3 22 class CAnimatedMeshMD3 : public IAnimatedMeshMD3
23 { 23 {
24 public: 24 public:
25 25
26 //! constructor 26 //! constructor
27 CAnimatedMeshMD3(); 27 CAnimatedMeshMD3();
28 28
29 //! destructor 29 //! destructor
30 virtual ~CAnimatedMeshMD3(); 30 virtual ~CAnimatedMeshMD3();
31 31
32 //! loads a quake3 md3 file 32 //! loads a quake3 md3 file
33 virtual bool loadModelFile(u32 modelIndex, io::IReadFile* file, 33 virtual bool loadModelFile(u32 modelIndex, io::IReadFile* file,
34 io::IFileSystem* fs, video::IVideoDriver* driver); 34 io::IFileSystem* fs, video::IVideoDriver* driver);
35 35
36 // IAnimatedMeshMD3 36 // IAnimatedMeshMD3
37 virtual void setInterpolationShift(u32 shift, u32 loopMode); 37 virtual void setInterpolationShift(u32 shift, u32 loopMode);
38 virtual SMD3Mesh* getOriginalMesh(); 38 virtual SMD3Mesh* getOriginalMesh();
39 virtual SMD3QuaternionTagList* getTagList(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop); 39 virtual SMD3QuaternionTagList* getTagList(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop);
40 40
41 //IAnimatedMesh 41 //IAnimatedMesh
42 virtual u32 getFrameCount() const; 42 virtual u32 getFrameCount() const;
43 43
44 //! Gets the default animation speed of the animated mesh. 44 //! Gets the default animation speed of the animated mesh.
45 /** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */ 45 /** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
46 virtual f32 getAnimationSpeed() const 46 virtual f32 getAnimationSpeed() const
47 { 47 {
48 return FramesPerSecond; 48 return FramesPerSecond;
49 } 49 }
50 50
51 //! Gets the frame count of the animated mesh. 51 //! Gets the frame count of the animated mesh.
52 /** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated. 52 /** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
53 The actual speed is set in the scene node the mesh is instantiated in.*/ 53 The actual speed is set in the scene node the mesh is instantiated in.*/
54 virtual void setAnimationSpeed(f32 fps) 54 virtual void setAnimationSpeed(f32 fps)
55 { 55 {
56 FramesPerSecond=fps; 56 FramesPerSecond=fps;
57 } 57 }
58 58
59 virtual IMesh* getMesh(s32 frame, s32 detailLevel, 59 virtual IMesh* getMesh(s32 frame, s32 detailLevel,
60 s32 startFrameLoop, s32 endFrameLoop); 60 s32 startFrameLoop, s32 endFrameLoop);
61 virtual const core::aabbox3d<f32>& getBoundingBox() const; 61 virtual const core::aabbox3d<f32>& getBoundingBox() const;
62 virtual E_ANIMATED_MESH_TYPE getMeshType() const; 62 virtual E_ANIMATED_MESH_TYPE getMeshType() const;
63 63
64 //! returns amount of mesh buffers. 64 //! returns amount of mesh buffers.
65 virtual u32 getMeshBufferCount() const; 65 virtual u32 getMeshBufferCount() const;
66 66
67 //! returns pointer to a mesh buffer 67 //! returns pointer to a mesh buffer
68 virtual IMeshBuffer* getMeshBuffer(u32 nr) const; 68 virtual IMeshBuffer* getMeshBuffer(u32 nr) const;
69 69
70 //! Returns pointer to a mesh buffer which fits a material 70 //! Returns pointer to a mesh buffer which fits a material
71 virtual IMeshBuffer* getMeshBuffer(const video::SMaterial &material) const; 71 virtual IMeshBuffer* getMeshBuffer(const video::SMaterial &material) const;
72 72
73 virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue); 73 virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue);
74 74
75 //! set user axis aligned bounding box 75 //! set user axis aligned bounding box
76 virtual void setBoundingBox(const core::aabbox3df& box); 76 virtual void setBoundingBox(const core::aabbox3df& box);
77 77
78 //! set the hardware mapping hint, for driver 78 //! set the hardware mapping hint, for driver
79 virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX); 79 virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX);
80 80
81 //! flags the meshbuffer as changed, reloads hardware buffers 81 //! flags the meshbuffer as changed, reloads hardware buffers
82 virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX); 82 virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX);
83 83
84 private: 84 private:
85 //! animates one frame 85 //! animates one frame
86 inline void Animate(u32 frame); 86 inline void Animate(u32 frame);
87 87
88 video::SMaterial Material; 88 video::SMaterial Material;
89 89
90 //! hold original compressed MD3 Info 90 //! hold original compressed MD3 Info
91 SMD3Mesh *Mesh; 91 SMD3Mesh *Mesh;
92 92
93 u32 IPolShift; 93 u32 IPolShift;
94 u32 LoopMode; 94 u32 LoopMode;
95 f32 Scaling; 95 f32 Scaling;
96 96
97 //! Cache Info 97 //! Cache Info
98 struct SCacheInfo 98 struct SCacheInfo
99 { 99 {
100 SCacheInfo(s32 frame=-1, s32 start=-1, s32 end=-1 ) : 100 SCacheInfo(s32 frame=-1, s32 start=-1, s32 end=-1 ) :
101 Frame(frame), startFrameLoop(start), 101 Frame(frame), startFrameLoop(start),
102 endFrameLoop(end) 102 endFrameLoop(end)
103 {} 103 {}
104 104
105 bool operator == ( const SCacheInfo &other ) const 105 bool operator == ( const SCacheInfo &other ) const
106 { 106 {
107 return 0 == memcmp ( this, &other, sizeof ( SCacheInfo ) ); 107 return 0 == memcmp ( this, &other, sizeof ( SCacheInfo ) );
108 } 108 }
109 s32 Frame; 109 s32 Frame;
110 s32 startFrameLoop; 110 s32 startFrameLoop;
111 s32 endFrameLoop; 111 s32 endFrameLoop;
112 }; 112 };
113 SCacheInfo Current; 113 SCacheInfo Current;
114 114
115 //! return a Mesh per frame 115 //! return a Mesh per frame
116 SMesh* MeshIPol; 116 SMesh* MeshIPol;
117 SMD3QuaternionTagList TagListIPol; 117 SMD3QuaternionTagList TagListIPol;
118 118
119 IMeshBuffer* createMeshBuffer(const SMD3MeshBuffer* source, 119 IMeshBuffer* createMeshBuffer(const SMD3MeshBuffer* source,
120 io::IFileSystem* fs, video::IVideoDriver* driver); 120 io::IFileSystem* fs, video::IVideoDriver* driver);
121 121
122 void buildVertexArray(u32 frameA, u32 frameB, f32 interpolate, 122 void buildVertexArray(u32 frameA, u32 frameB, f32 interpolate,
123 const SMD3MeshBuffer* source, 123 const SMD3MeshBuffer* source,
124 SMeshBufferLightMap* dest); 124 SMeshBufferLightMap* dest);
125 125
126 void buildTagArray(u32 frameA, u32 frameB, f32 interpolate); 126 void buildTagArray(u32 frameA, u32 frameB, f32 interpolate);
127 f32 FramesPerSecond; 127 f32 FramesPerSecond;
128 }; 128 };
129 129
130 130
131} // end namespace scene 131} // end namespace scene
132} // end namespace irr 132} // end namespace irr
133 133
134#endif 134#endif
135 135