diff options
author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
---|---|---|
committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/readme.txt | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/readme.txt | 472 |
1 files changed, 236 insertions, 236 deletions
diff --git a/libraries/irrlicht-1.8/readme.txt b/libraries/irrlicht-1.8/readme.txt index f63398e..5e5b036 100644 --- a/libraries/irrlicht-1.8/readme.txt +++ b/libraries/irrlicht-1.8/readme.txt | |||
@@ -1,236 +1,236 @@ | |||
1 | ========================================================================== | 1 | ========================================================================== |
2 | The Irrlicht Engine SDK version 1.8 | 2 | The Irrlicht Engine SDK version 1.8 |
3 | ========================================================================== | 3 | ========================================================================== |
4 | 4 | ||
5 | Welcome the Irrlicht Engine SDK. | 5 | Welcome the Irrlicht Engine SDK. |
6 | 6 | ||
7 | Content of this file: | 7 | Content of this file: |
8 | 8 | ||
9 | 1. Directory Structure Overview | 9 | 1. Directory Structure Overview |
10 | 2. How To Start | 10 | 2. How To Start |
11 | 3. Requirements | 11 | 3. Requirements |
12 | 4. Release Notes | 12 | 4. Release Notes |
13 | 5. License | 13 | 5. License |
14 | 6. Contact | 14 | 6. Contact |
15 | 15 | ||
16 | 16 | ||
17 | ========================================================================== | 17 | ========================================================================== |
18 | 1. Directory Structure Overview | 18 | 1. Directory Structure Overview |
19 | ========================================================================== | 19 | ========================================================================== |
20 | 20 | ||
21 | You will find some directories after uncompressing the archive of the | 21 | You will find some directories after uncompressing the archive of the |
22 | SDK. These are: | 22 | SDK. These are: |
23 | 23 | ||
24 | \bin The compiled library Irrlicht.DLL and some compiled demo | 24 | \bin The compiled library Irrlicht.DLL and some compiled demo |
25 | and example applications, just start them to see the | 25 | and example applications, just start them to see the |
26 | Irrlicht Engine in action. Windows only. | 26 | Irrlicht Engine in action. Windows only. |
27 | \doc Documentation of the Irrlicht Engine. | 27 | \doc Documentation of the Irrlicht Engine. |
28 | \examples Examples and tutorials showing how to use the engine with | 28 | \examples Examples and tutorials showing how to use the engine with |
29 | C++. | 29 | C++. |
30 | \include Header files to include when programming with the engine. | 30 | \include Header files to include when programming with the engine. |
31 | \lib Libs to link with your programs when using the engine. | 31 | \lib Libs to link with your programs when using the engine. |
32 | \media Graphics and sound resources for the demo applications and | 32 | \media Graphics and sound resources for the demo applications and |
33 | examples. | 33 | examples. |
34 | \source The source code of the Irrlicht Engine. This code is | 34 | \source The source code of the Irrlicht Engine. This code is |
35 | not needed to develop applications with the engine, | 35 | not needed to develop applications with the engine, |
36 | but it is included to enable recompilation and | 36 | but it is included to enable recompilation and |
37 | debugging, if necessary. | 37 | debugging, if necessary. |
38 | \tools Useful tools (with sourcecode) for the engine. | 38 | \tools Useful tools (with sourcecode) for the engine. |
39 | 39 | ||
40 | 40 | ||
41 | 41 | ||
42 | ========================================================================== | 42 | ========================================================================== |
43 | 2. How to start | 43 | 2. How to start |
44 | ========================================================================== | 44 | ========================================================================== |
45 | 45 | ||
46 | To see the engine in action in Windows, just go to the \bin\Win32-VisualStudio | 46 | To see the engine in action in Windows, just go to the \bin\Win32-VisualStudio |
47 | directory, and start some applications. There should also be an | 47 | directory, and start some applications. There should also be an |
48 | application named Demo.exe which should show the most | 48 | application named Demo.exe which should show the most |
49 | interesting features of Irrlicht. | 49 | interesting features of Irrlicht. |
50 | 50 | ||
51 | To start developing own applications and games with the engine take | 51 | To start developing own applications and games with the engine take |
52 | a look at the 01.HelloWorld example in the \examples directory. | 52 | a look at the 01.HelloWorld example in the \examples directory. |
53 | There is also a .html file with a tutorial which should be | 53 | There is also a .html file with a tutorial which should be |
54 | easily comprehensible. | 54 | easily comprehensible. |
55 | 55 | ||
56 | The Irrlicht Engine is a static lib under linux. A precompiled version can be | 56 | The Irrlicht Engine is a static lib under linux. A precompiled version can be |
57 | generated from the sources using the Makefile in source/Irrlicht. Unzip the | 57 | generated from the sources using the Makefile in source/Irrlicht. Unzip the |
58 | file source.zip in the /source directory. Run 'make' in the newly created | 58 | file source.zip in the /source directory. Run 'make' in the newly created |
59 | subfolder source/Irrlicht. After this you should be able to 'make' all | 59 | subfolder source/Irrlicht. After this you should be able to 'make' all |
60 | example applications in /examples. You can run the examples directly from the | 60 | example applications in /examples. You can run the examples directly from the |
61 | directory they are created in. | 61 | directory they are created in. |
62 | 62 | ||
63 | It is also possible to use Irrlicht as shared object | 63 | It is also possible to use Irrlicht as shared object |
64 | (libIrrlicht.so.versionNumber). Use the proper makefile target for this by | 64 | (libIrrlicht.so.versionNumber). Use the proper makefile target for this by |
65 | running 'make sharedlib' in the source folder. See the Makefile for details. | 65 | running 'make sharedlib' in the source folder. See the Makefile for details. |
66 | 66 | ||
67 | For OSX you can find an XCode project file in source/Irrlicht/MacOSX. This will | 67 | For OSX you can find an XCode project file in source/Irrlicht/MacOSX. This will |
68 | build the libIrrlicht.a library necessary to create the apps. | 68 | build the libIrrlicht.a library necessary to create the apps. |
69 | 69 | ||
70 | ========================================================================== | 70 | ========================================================================== |
71 | 3. Requirements | 71 | 3. Requirements |
72 | ========================================================================== | 72 | ========================================================================== |
73 | 73 | ||
74 | You can use one of the following compilers/IDEs to develop applications | 74 | You can use one of the following compilers/IDEs to develop applications |
75 | with Irrlicht or recompile the engine. However, other compilers/IDEs may | 75 | with Irrlicht or recompile the engine. However, other compilers/IDEs may |
76 | work as well, we simply didn't test them. | 76 | work as well, we simply didn't test them. |
77 | 77 | ||
78 | * gcc 4.x | 78 | * gcc 4.x |
79 | * Visual Studio 2008(9.0)-2012(11.0) | 79 | * Visual Studio 2008(9.0)-2012(11.0) |
80 | * Code::Blocks (& gcc or visual studio toolkit) | 80 | * Code::Blocks (& gcc or visual studio toolkit) |
81 | 81 | ||
82 | If you ever want to (re)compile the engine yourself (which means you don't | 82 | If you ever want to (re)compile the engine yourself (which means you don't |
83 | want to use the precompiled version) you need the following: | 83 | want to use the precompiled version) you need the following: |
84 | 84 | ||
85 | * Windows: | 85 | * Windows: |
86 | * Needed: PlatformSDK (which usually comes with all IDEs, download | 86 | * Needed: PlatformSDK (which usually comes with all IDEs, download |
87 | it separately for MSVC Express 2005) | 87 | it separately for MSVC Express 2005) |
88 | * Optional: DirectX SDK, for D3D9 support | 88 | * Optional: DirectX SDK, for D3D9 support |
89 | * Optional: DirectX SDK prior to May 2006, for D3D8 support | 89 | * Optional: DirectX SDK prior to May 2006, for D3D8 support |
90 | 90 | ||
91 | * Linux: | 91 | * Linux: |
92 | * Needed: XServer with include files | 92 | * Needed: XServer with include files |
93 | * Optional: OpenGL headers and libraries (libGL.so) for OpenGL support | 93 | * Optional: OpenGL headers and libraries (libGL.so) for OpenGL support |
94 | GLX + | 94 | GLX + |
95 | XF86VidMode [package x11proto-xf86vidmode-dev] or XRandr | 95 | XF86VidMode [package x11proto-xf86vidmode-dev] or XRandr |
96 | (X11 support libraries, the latter two for fullscreen mode) | 96 | (X11 support libraries, the latter two for fullscreen mode) |
97 | 97 | ||
98 | * OSX: | 98 | * OSX: |
99 | * Needed: XCode and Cocoa framework | 99 | * Needed: XCode and Cocoa framework |
100 | * Needed: OpenGL headers and libraries | 100 | * Needed: OpenGL headers and libraries |
101 | 101 | ||
102 | ========================================================================== | 102 | ========================================================================== |
103 | 4. Release Notes | 103 | 4. Release Notes |
104 | ========================================================================== | 104 | ========================================================================== |
105 | 105 | ||
106 | Informations about changes in this new version of the engine can be | 106 | Informations about changes in this new version of the engine can be |
107 | found in changes.txt. | 107 | found in changes.txt. |
108 | 108 | ||
109 | Please note that the textures, 3D models and levels are copyright | 109 | Please note that the textures, 3D models and levels are copyright |
110 | by their authors and not covered by the Irrlicht engine license. | 110 | by their authors and not covered by the Irrlicht engine license. |
111 | 111 | ||
112 | ========================================================================== | 112 | ========================================================================== |
113 | 5. License | 113 | 5. License |
114 | ========================================================================== | 114 | ========================================================================== |
115 | 115 | ||
116 | The license of the Irrlicht Engine is based on the zlib/libpng license. | 116 | The license of the Irrlicht Engine is based on the zlib/libpng license. |
117 | Even though this license does not require you to mention that you are | 117 | Even though this license does not require you to mention that you are |
118 | using the Irrlicht Engine in your product, an acknowledgement | 118 | using the Irrlicht Engine in your product, an acknowledgement |
119 | would be highly appreciated. | 119 | would be highly appreciated. |
120 | 120 | ||
121 | Please note that the Irrlicht Engine is based in part on the work of | 121 | Please note that the Irrlicht Engine is based in part on the work of |
122 | the Independent JPEG Group, the zlib, and libpng. This means that if you use | 122 | the Independent JPEG Group, the zlib, and libpng. This means that if you use |
123 | the Irrlicht Engine in your product, you must acknowledge somewhere | 123 | the Irrlicht Engine in your product, you must acknowledge somewhere |
124 | in your documentation that you've used the IJG code and libpng. It would | 124 | in your documentation that you've used the IJG code and libpng. It would |
125 | also be nice to mention that you use the Irrlicht Engine and the zlib. | 125 | also be nice to mention that you use the Irrlicht Engine and the zlib. |
126 | See the README files in the jpeglib and the zlib for | 126 | See the README files in the jpeglib and the zlib for |
127 | further informations. | 127 | further informations. |
128 | 128 | ||
129 | 129 | ||
130 | The Irrlicht Engine License | 130 | The Irrlicht Engine License |
131 | =========================== | 131 | =========================== |
132 | 132 | ||
133 | Copyright (C) 2002-2012 Nikolaus Gebhardt | 133 | Copyright (C) 2002-2012 Nikolaus Gebhardt |
134 | 134 | ||
135 | This software is provided 'as-is', without any express or implied | 135 | This software is provided 'as-is', without any express or implied |
136 | warranty. In no event will the authors be held liable for any damages | 136 | warranty. In no event will the authors be held liable for any damages |
137 | arising from the use of this software. | 137 | arising from the use of this software. |
138 | 138 | ||
139 | Permission is granted to anyone to use this software for any purpose, | 139 | Permission is granted to anyone to use this software for any purpose, |
140 | including commercial applications, and to alter it and redistribute it | 140 | including commercial applications, and to alter it and redistribute it |
141 | freely, subject to the following restrictions: | 141 | freely, subject to the following restrictions: |
142 | 142 | ||
143 | 1. The origin of this software must not be misrepresented; you must not | 143 | 1. The origin of this software must not be misrepresented; you must not |
144 | claim that you wrote the original software. If you use this software | 144 | claim that you wrote the original software. If you use this software |
145 | in a product, an acknowledgement in the product documentation would be | 145 | in a product, an acknowledgement in the product documentation would be |
146 | appreciated but is not required. | 146 | appreciated but is not required. |
147 | 2. Altered source versions must be clearly marked as such, and must not be | 147 | 2. Altered source versions must be clearly marked as such, and must not be |
148 | misrepresented as being the original software. | 148 | misrepresented as being the original software. |
149 | 3. This notice may not be removed or altered from any source distribution. | 149 | 3. This notice may not be removed or altered from any source distribution. |
150 | 150 | ||
151 | 151 | ||
152 | ========================================================================== | 152 | ========================================================================== |
153 | 6. Contact | 153 | 6. Contact |
154 | ========================================================================== | 154 | ========================================================================== |
155 | 155 | ||
156 | If you have problems, questions or suggestions, please visit the | 156 | If you have problems, questions or suggestions, please visit the |
157 | official homepage of the Irrlicht Engine: | 157 | official homepage of the Irrlicht Engine: |
158 | 158 | ||
159 | http://irrlicht.sourceforge.net | 159 | http://irrlicht.sourceforge.net |
160 | 160 | ||
161 | You will find forums, bugtrackers, patches, tutorials, and other stuff | 161 | You will find forums, bugtrackers, patches, tutorials, and other stuff |
162 | which will help you out. | 162 | which will help you out. |
163 | 163 | ||
164 | If want to contact the team of the engine, please send an email to | 164 | If want to contact the team of the engine, please send an email to |
165 | Nikolaus Gebhardt: | 165 | Nikolaus Gebhardt: |
166 | 166 | ||
167 | irrlicht@users.sourceforge.net | 167 | irrlicht@users.sourceforge.net |
168 | 168 | ||
169 | Please also not that parts of the engine have been written or contributed | 169 | Please also not that parts of the engine have been written or contributed |
170 | by other people. Especially: (There are probably more people, sorry if I forgot one. | 170 | by other people. Especially: (There are probably more people, sorry if I forgot one. |
171 | See http://irrlicht.sourceforge.net/author.html for more informations) | 171 | See http://irrlicht.sourceforge.net/author.html for more informations) |
172 | 172 | ||
173 | Christian Stehno (hybrid) Contribution Coordinator/Developer | 173 | Christian Stehno (hybrid) Contribution Coordinator/Developer |
174 | Michael Zeilfelder (cutealien) GUI Developer | 174 | Michael Zeilfelder (cutealien) GUI Developer |
175 | Patryk Nadrowski (Nadro) Developer | 175 | Patryk Nadrowski (Nadro) Developer |
176 | Yoran Bosman (Yoran) Webserver administrator | 176 | Yoran Bosman (Yoran) Webserver administrator |
177 | Gareth Davidson (bitplane) Developer/ Forum admin | 177 | Gareth Davidson (bitplane) Developer/ Forum admin |
178 | Thomas Alten (burningwater) Wrote the burningsvideo software rasterizer | 178 | Thomas Alten (burningwater) Wrote the burningsvideo software rasterizer |
179 | Luke P. Hoschke (luke) Wrote the b3d loader, the new animation system, VBOs and other things | 179 | Luke P. Hoschke (luke) Wrote the b3d loader, the new animation system, VBOs and other things |
180 | Colin MacDonald (rogerborg) All hands person | 180 | Colin MacDonald (rogerborg) All hands person |
181 | Ahmed Hilali (blindside) The shader and advanced effects man | 181 | Ahmed Hilali (blindside) The shader and advanced effects man |
182 | Dean Wadsworth (varmint) OSX port maintainer and game developer | 182 | Dean Wadsworth (varmint) OSX port maintainer and game developer |
183 | Alvaro F. Celis (afecelis) Lots of work in the community, for example video tutorials about Irrlicht, forum admin | 183 | Alvaro F. Celis (afecelis) Lots of work in the community, for example video tutorials about Irrlicht, forum admin |
184 | John Goewert (Saigumi) Wrote some tutorials for the Irrlicht Engine and doing admin stuff | 184 | John Goewert (Saigumi) Wrote some tutorials for the Irrlicht Engine and doing admin stuff |
185 | Jam Takes care of moderating the forums and keeps them clean from those evil spammers. | 185 | Jam Takes care of moderating the forums and keeps them clean from those evil spammers. |
186 | 186 | ||
187 | Many others (this list hasn't been updated in a while, but they are often mentioned in changes.txt) | 187 | Many others (this list hasn't been updated in a while, but they are often mentioned in changes.txt) |
188 | Etienne Petitjean wrote the MacPort of the engine | 188 | Etienne Petitjean wrote the MacPort of the engine |
189 | Mark Jeacocke Wrote lots of helpful comments and ideas in the forums and per email. | 189 | Mark Jeacocke Wrote lots of helpful comments and ideas in the forums and per email. |
190 | Julio Gorgé Created the 'Unofficial DirectX 9.0 Driver for the Irrlicht Engine' | 190 | Julio Gorgé Created the 'Unofficial DirectX 9.0 Driver for the Irrlicht Engine' |
191 | Andy Spurgeon Wrote the Dev-Cpp tutorial. | 191 | Andy Spurgeon Wrote the Dev-Cpp tutorial. |
192 | André Simon Wrote the Codewarrior tutorial. | 192 | André Simon Wrote the Codewarrior tutorial. |
193 | KnightToFlight Created the unoffical terrain renderer addon for the Irrlicht Engine. | 193 | KnightToFlight Created the unoffical terrain renderer addon for the Irrlicht Engine. |
194 | Jon Pry Wrote the code to load compressed TGA files. | 194 | Jon Pry Wrote the code to load compressed TGA files. |
195 | Matthew Couch Wrote the tokamak integration tutorial. | 195 | Matthew Couch Wrote the tokamak integration tutorial. |
196 | Max Winkel Wrote the splitscreen tutorial. | 196 | Max Winkel Wrote the splitscreen tutorial. |
197 | Gorgon Zola Wrote the ODE integration tutorial. | 197 | Gorgon Zola Wrote the ODE integration tutorial. |
198 | Dean P. Macri Sent in code for curved surfaces and PCX Loading. | 198 | Dean P. Macri Sent in code for curved surfaces and PCX Loading. |
199 | Sirshane Made several bug fixes, sent in code for making the mouse cursor invisible in Linux. | 199 | Sirshane Made several bug fixes, sent in code for making the mouse cursor invisible in Linux. |
200 | Matthias Gall Sent in code for a spline scene node animator and reported lots of bugs. | 200 | Matthias Gall Sent in code for a spline scene node animator and reported lots of bugs. |
201 | Mario Gruber Suggested triangle fan drawing and sent in code for this. | 201 | Mario Gruber Suggested triangle fan drawing and sent in code for this. |
202 | Ariaci Spotted out a bug in the ATI driver. | 202 | Ariaci Spotted out a bug in the ATI driver. |
203 | Dr Andros C Bragianos Improved texture mapping in cube scene node. | 203 | Dr Andros C Bragianos Improved texture mapping in cube scene node. |
204 | Philipp Dortmann Sent in code for stencil buffer support for OpenGL. | 204 | Philipp Dortmann Sent in code for stencil buffer support for OpenGL. |
205 | Jerome Nichols Created the Irrlicht/Ruby interface located at irr.rubyforge.org | 205 | Jerome Nichols Created the Irrlicht/Ruby interface located at irr.rubyforge.org |
206 | Vash TheStampede Sent code for missing Draw2DLine() implementations | 206 | Vash TheStampede Sent code for missing Draw2DLine() implementations |
207 | MattyBoy XBOX support suggestions | 207 | MattyBoy XBOX support suggestions |
208 | Oliver Klems createImageFromData() method suggestion/implementation | 208 | Oliver Klems createImageFromData() method suggestion/implementation |
209 | Jox really, really a lot of bug fixes, and the LMTS file loader | 209 | Jox really, really a lot of bug fixes, and the LMTS file loader |
210 | Zola Quaternion method additions | 210 | Zola Quaternion method additions |
211 | Tomasz Nowakowski various bug fixes | 211 | Tomasz Nowakowski various bug fixes |
212 | Nicholas Bray stencil shadow bug fixes with OpenGL | 212 | Nicholas Bray stencil shadow bug fixes with OpenGL |
213 | REAPER mouswheel events for scrollbar | 213 | REAPER mouswheel events for scrollbar |
214 | Calimero various bug fixes like vector2d operators | 214 | Calimero various bug fixes like vector2d operators |
215 | Haddock bugfix in the linked list | 215 | Haddock bugfix in the linked list |
216 | G.o.D XML parser fix | 216 | G.o.D XML parser fix |
217 | Erik Zilli Translated some of the tutorials from my stuttering english into real english. :) | 217 | Erik Zilli Translated some of the tutorials from my stuttering english into real english. :) |
218 | Martin Piskernig Linux bugfixing and testing | 218 | Martin Piskernig Linux bugfixing and testing |
219 | Soconne Wrote the original terrain renderer were Irrlichts terrain renderer of Irrlicht is based on it. | 219 | Soconne Wrote the original terrain renderer were Irrlichts terrain renderer of Irrlicht is based on it. |
220 | Spintz GeoMipMap scene node, terrain renderer of Irrlicht is based on it. | 220 | Spintz GeoMipMap scene node, terrain renderer of Irrlicht is based on it. |
221 | Murphy McCauley OCT file loader, MIM tools | 221 | Murphy McCauley OCT file loader, MIM tools |
222 | Saurav Mohapatra IrrCSM, and lots of addons, suggestions and bug reports | 222 | Saurav Mohapatra IrrCSM, and lots of addons, suggestions and bug reports |
223 | Zhuck Dimitry My3D Tools | 223 | Zhuck Dimitry My3D Tools |
224 | Terry Welsh Allowed me to use the textures of his 'Parallax Mapping with Offset Limiting' paper for the parallax demo of Irrlicht | 224 | Terry Welsh Allowed me to use the textures of his 'Parallax Mapping with Offset Limiting' paper for the parallax demo of Irrlicht |
225 | rt Wrote the original .png loader for Irrlicht | 225 | rt Wrote the original .png loader for Irrlicht |
226 | Salvatore Russo Wrote the original .dmf loader for Irrlicht | 226 | Salvatore Russo Wrote the original .dmf loader for Irrlicht |
227 | Vox Various bug reports and fixes | 227 | Vox Various bug reports and fixes |
228 | atomice Contributed code for a ms3d loader enhancement | 228 | atomice Contributed code for a ms3d loader enhancement |
229 | William Finlayson OpenGL RTT, GLSL support and the reflection 2 layer material for OpenGL. | 229 | William Finlayson OpenGL RTT, GLSL support and the reflection 2 layer material for OpenGL. |
230 | Delight Various code contributions for Irrlicht.NET (particle system, basic shader support and more) | 230 | Delight Various code contributions for Irrlicht.NET (particle system, basic shader support and more) |
231 | Michael Zoech Improved GLSL support | 231 | Michael Zoech Improved GLSL support |
232 | Jean-loup Gailly, Mark Adler Created the zlib and libpng | 232 | Jean-loup Gailly, Mark Adler Created the zlib and libpng |
233 | Guy Eric Schalnat, Andreas Dilger, Glenn Randers-Pehrson and others Created libpng | 233 | Guy Eric Schalnat, Andreas Dilger, Glenn Randers-Pehrson and others Created libpng |
234 | The Independent JPEG Group Created JPEG lib | 234 | The Independent JPEG Group Created JPEG lib |
235 | Dr Brian Gladman AES Created aesGladman | 235 | Dr Brian Gladman AES Created aesGladman |
236 | 236 | ||