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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/media/opengl.vert | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/media/opengl.vert')
-rw-r--r-- | libraries/irrlicht-1.8/media/opengl.vert | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/libraries/irrlicht-1.8/media/opengl.vert b/libraries/irrlicht-1.8/media/opengl.vert index bfee816..dc507ae 100644 --- a/libraries/irrlicht-1.8/media/opengl.vert +++ b/libraries/irrlicht-1.8/media/opengl.vert | |||
@@ -1,27 +1,27 @@ | |||
1 | 1 | ||
2 | uniform mat4 mWorldViewProj; | 2 | uniform mat4 mWorldViewProj; |
3 | uniform mat4 mInvWorld; | 3 | uniform mat4 mInvWorld; |
4 | uniform mat4 mTransWorld; | 4 | uniform mat4 mTransWorld; |
5 | uniform vec3 mLightPos; | 5 | uniform vec3 mLightPos; |
6 | uniform vec4 mLightColor; | 6 | uniform vec4 mLightColor; |
7 | 7 | ||
8 | void main(void) | 8 | void main(void) |
9 | { | 9 | { |
10 | gl_Position = mWorldViewProj * gl_Vertex; | 10 | gl_Position = mWorldViewProj * gl_Vertex; |
11 | 11 | ||
12 | vec4 normal = vec4(gl_Normal, 0.0); | 12 | vec4 normal = vec4(gl_Normal, 0.0); |
13 | normal = mInvWorld * normal; | 13 | normal = mInvWorld * normal; |
14 | normal = normalize(normal); | 14 | normal = normalize(normal); |
15 | 15 | ||
16 | vec4 worldpos = gl_Vertex * mTransWorld; | 16 | vec4 worldpos = gl_Vertex * mTransWorld; |
17 | 17 | ||
18 | vec4 lightVector = worldpos - vec4(mLightPos,1.0); | 18 | vec4 lightVector = worldpos - vec4(mLightPos,1.0); |
19 | lightVector = normalize(lightVector); | 19 | lightVector = normalize(lightVector); |
20 | 20 | ||
21 | float tmp2 = dot(-lightVector, normal); | 21 | float tmp2 = dot(-lightVector, normal); |
22 | 22 | ||
23 | vec4 tmp = mLightColor * tmp2; | 23 | vec4 tmp = mLightColor * tmp2; |
24 | gl_FrontColor = gl_BackColor = vec4(tmp.x, tmp.y, tmp.z, 0.0); | 24 | gl_FrontColor = gl_BackColor = vec4(tmp.x, tmp.y, tmp.z, 0.0); |
25 | 25 | ||
26 | gl_TexCoord[0] = gl_MultiTexCoord0; | 26 | gl_TexCoord[0] = gl_MultiTexCoord0; |
27 | } | 27 | } |