diff options
author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
---|---|---|
committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/media/opengl.psh | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/media/opengl.psh')
-rw-r--r-- | libraries/irrlicht-1.8/media/opengl.psh | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/libraries/irrlicht-1.8/media/opengl.psh b/libraries/irrlicht-1.8/media/opengl.psh index 9f9d03b..fa2de66 100644 --- a/libraries/irrlicht-1.8/media/opengl.psh +++ b/libraries/irrlicht-1.8/media/opengl.psh | |||
@@ -1,22 +1,22 @@ | |||
1 | !!ARBfp1.0 | 1 | !!ARBfp1.0 |
2 | # part of the Irrlicht Engine Shader example. | 2 | # part of the Irrlicht Engine Shader example. |
3 | # Please note that these example shaders don't do anything really useful. | 3 | # Please note that these example shaders don't do anything really useful. |
4 | # They only demonstrate that shaders can be used in Irrlicht. | 4 | # They only demonstrate that shaders can be used in Irrlicht. |
5 | 5 | ||
6 | #Input | 6 | #Input |
7 | ATTRIB inTexCoord = fragment.texcoord; # texture coordinates | 7 | ATTRIB inTexCoord = fragment.texcoord; # texture coordinates |
8 | ATTRIB inColor = fragment.color.primary; # interpolated diffuse color | 8 | ATTRIB inColor = fragment.color.primary; # interpolated diffuse color |
9 | 9 | ||
10 | #Output | 10 | #Output |
11 | OUTPUT outColor = result.color; | 11 | OUTPUT outColor = result.color; |
12 | 12 | ||
13 | TEMP texelColor; | 13 | TEMP texelColor; |
14 | TEMP tmp; | 14 | TEMP tmp; |
15 | TXP texelColor, inTexCoord, texture, 2D; | 15 | TXP texelColor, inTexCoord, texture, 2D; |
16 | 16 | ||
17 | ADD tmp, inColor, inColor; # mulitply with color | 17 | ADD tmp, inColor, inColor; # mulitply with color |
18 | MUL texelColor, texelColor, tmp; # mulitply with color | 18 | MUL texelColor, texelColor, tmp; # mulitply with color |
19 | ADD outColor, texelColor, texelColor; # make it brighter and store result | 19 | ADD outColor, texelColor, texelColor; # make it brighter and store result |
20 | 20 | ||
21 | END | 21 | END |
22 | 22 | ||