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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/media/ninja animation ranges.txt
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
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-rw-r--r--libraries/irrlicht-1.8/media/ninja animation ranges.txt70
1 files changed, 35 insertions, 35 deletions
diff --git a/libraries/irrlicht-1.8/media/ninja animation ranges.txt b/libraries/irrlicht-1.8/media/ninja animation ranges.txt
index eaf12fe..033e875 100644
--- a/libraries/irrlicht-1.8/media/ninja animation ranges.txt
+++ b/libraries/irrlicht-1.8/media/ninja animation ranges.txt
@@ -1,36 +1,36 @@
1hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!! 1hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
2 2
3you may need to scale or rotate the model and change animation speeds for various 3D game engines... 3you may need to scale or rotate the model and change animation speeds for various 3D game engines...
4 4
5Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :) 5Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
6 6
71-14 Walk (normal) 71-14 Walk (normal)
815-30 Stealth Walk 815-30 Stealth Walk
932-44 Punch and swipe sword 932-44 Punch and swipe sword
1045-59 Swipe and spin sword 1045-59 Swipe and spin sword
1160-68 Overhead twohanded downswipe 1160-68 Overhead twohanded downswipe
1269-72 Up to block position (play backwards to lower sword if you want) 1269-72 Up to block position (play backwards to lower sword if you want)
1373-83 Forward kick 1373-83 Forward kick
1484-93 Pick up from floor (or down to crouch at frame 87) 1484-93 Pick up from floor (or down to crouch at frame 87)
1594-102 Jump 1594-102 Jump
16103-111 Jump without height (for programmer controlled jumps) 16103-111 Jump without height (for programmer controlled jumps)
17112-125 High jump to Sword Kill (Finish em off move??) 17112-125 High jump to Sword Kill (Finish em off move??)
18126-133 Side Kick 18126-133 Side Kick
19134-145 Spinning Sword attack (might wanna speed this up in game) 19134-145 Spinning Sword attack (might wanna speed this up in game)
20146-158 Backflip 20146-158 Backflip
21159-165 Climb wall 21159-165 Climb wall
22166-173 Death 1 - Fall back onto ground 22166-173 Death 1 - Fall back onto ground
23174-182 Death 2 - Fall forward onto ground 23174-182 Death 2 - Fall forward onto ground
24184-205 Idle 1 - Breathe heavily 24184-205 Idle 1 - Breathe heavily
25206-250 Idle 2 25206-250 Idle 2
26251-300 Idle 3 26251-300 Idle 3
27 27
28Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc 28Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
29 29
30Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-) 30Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
31 31
32Psionic 32Psionic
33 33
34http://www.psionic3d.co.uk 34http://www.psionic3d.co.uk
35 35
36Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops! \ No newline at end of file 36Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops! \ No newline at end of file