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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/SLight.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/SLight.h | 196 |
1 files changed, 98 insertions, 98 deletions
diff --git a/libraries/irrlicht-1.8/include/SLight.h b/libraries/irrlicht-1.8/include/SLight.h index f809d2e..022c40a 100644 --- a/libraries/irrlicht-1.8/include/SLight.h +++ b/libraries/irrlicht-1.8/include/SLight.h | |||
@@ -1,98 +1,98 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __S_LIGHT_H_INCLUDED__ | 5 | #ifndef __S_LIGHT_H_INCLUDED__ |
6 | #define __S_LIGHT_H_INCLUDED__ | 6 | #define __S_LIGHT_H_INCLUDED__ |
7 | 7 | ||
8 | #include "SColor.h" | 8 | #include "SColor.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace video | 12 | namespace video |
13 | { | 13 | { |
14 | 14 | ||
15 | //! Enumeration for different types of lights | 15 | //! Enumeration for different types of lights |
16 | enum E_LIGHT_TYPE | 16 | enum E_LIGHT_TYPE |
17 | { | 17 | { |
18 | //! point light, it has a position in space and radiates light in all directions | 18 | //! point light, it has a position in space and radiates light in all directions |
19 | ELT_POINT, | 19 | ELT_POINT, |
20 | //! spot light, it has a position in space, a direction, and a limited cone of influence | 20 | //! spot light, it has a position in space, a direction, and a limited cone of influence |
21 | ELT_SPOT, | 21 | ELT_SPOT, |
22 | //! directional light, coming from a direction from an infinite distance | 22 | //! directional light, coming from a direction from an infinite distance |
23 | ELT_DIRECTIONAL, | 23 | ELT_DIRECTIONAL, |
24 | 24 | ||
25 | //! Only used for counting the elements of this enum | 25 | //! Only used for counting the elements of this enum |
26 | ELT_COUNT | 26 | ELT_COUNT |
27 | }; | 27 | }; |
28 | 28 | ||
29 | //! Names for light types | 29 | //! Names for light types |
30 | const c8* const LightTypeNames[] = | 30 | const c8* const LightTypeNames[] = |
31 | { | 31 | { |
32 | "Point", | 32 | "Point", |
33 | "Spot", | 33 | "Spot", |
34 | "Directional", | 34 | "Directional", |
35 | 0 | 35 | 0 |
36 | }; | 36 | }; |
37 | 37 | ||
38 | //! structure for holding data describing a dynamic point light. | 38 | //! structure for holding data describing a dynamic point light. |
39 | /** Irrlicht supports point lights, spot lights, and directional lights. | 39 | /** Irrlicht supports point lights, spot lights, and directional lights. |
40 | */ | 40 | */ |
41 | struct SLight | 41 | struct SLight |
42 | { | 42 | { |
43 | SLight() : AmbientColor(0.f,0.f,0.f), DiffuseColor(1.f,1.f,1.f), | 43 | SLight() : AmbientColor(0.f,0.f,0.f), DiffuseColor(1.f,1.f,1.f), |
44 | SpecularColor(1.f,1.f,1.f), Attenuation(1.f,0.f,0.f), | 44 | SpecularColor(1.f,1.f,1.f), Attenuation(1.f,0.f,0.f), |
45 | OuterCone(45.f), InnerCone(0.f), Falloff(2.f), | 45 | OuterCone(45.f), InnerCone(0.f), Falloff(2.f), |
46 | Position(0.f,0.f,0.f), Direction(0.f,0.f,1.f), | 46 | Position(0.f,0.f,0.f), Direction(0.f,0.f,1.f), |
47 | Radius(100.f), Type(ELT_POINT), CastShadows(true) | 47 | Radius(100.f), Type(ELT_POINT), CastShadows(true) |
48 | {} | 48 | {} |
49 | 49 | ||
50 | //! Ambient color emitted by the light | 50 | //! Ambient color emitted by the light |
51 | SColorf AmbientColor; | 51 | SColorf AmbientColor; |
52 | 52 | ||
53 | //! Diffuse color emitted by the light. | 53 | //! Diffuse color emitted by the light. |
54 | /** This is the primary color you want to set. */ | 54 | /** This is the primary color you want to set. */ |
55 | SColorf DiffuseColor; | 55 | SColorf DiffuseColor; |
56 | 56 | ||
57 | //! Specular color emitted by the light. | 57 | //! Specular color emitted by the light. |
58 | /** For details how to use specular highlights, see SMaterial::Shininess */ | 58 | /** For details how to use specular highlights, see SMaterial::Shininess */ |
59 | SColorf SpecularColor; | 59 | SColorf SpecularColor; |
60 | 60 | ||
61 | //! Attenuation factors (constant, linear, quadratic) | 61 | //! Attenuation factors (constant, linear, quadratic) |
62 | /** Changes the light strength fading over distance. | 62 | /** Changes the light strength fading over distance. |
63 | Can also be altered by setting the radius, Attenuation will change to | 63 | Can also be altered by setting the radius, Attenuation will change to |
64 | (0,1.f/radius,0). Can be overridden after radius was set. */ | 64 | (0,1.f/radius,0). Can be overridden after radius was set. */ |
65 | core::vector3df Attenuation; | 65 | core::vector3df Attenuation; |
66 | 66 | ||
67 | //! The angle of the spot's outer cone. Ignored for other lights. | 67 | //! The angle of the spot's outer cone. Ignored for other lights. |
68 | f32 OuterCone; | 68 | f32 OuterCone; |
69 | 69 | ||
70 | //! The angle of the spot's inner cone. Ignored for other lights. | 70 | //! The angle of the spot's inner cone. Ignored for other lights. |
71 | f32 InnerCone; | 71 | f32 InnerCone; |
72 | 72 | ||
73 | //! The light strength's decrease between Outer and Inner cone. | 73 | //! The light strength's decrease between Outer and Inner cone. |
74 | f32 Falloff; | 74 | f32 Falloff; |
75 | 75 | ||
76 | //! Read-ONLY! Position of the light. | 76 | //! Read-ONLY! Position of the light. |
77 | /** If Type is ELT_DIRECTIONAL, it is ignored. Changed via light scene node's position. */ | 77 | /** If Type is ELT_DIRECTIONAL, it is ignored. Changed via light scene node's position. */ |
78 | core::vector3df Position; | 78 | core::vector3df Position; |
79 | 79 | ||
80 | //! Read-ONLY! Direction of the light. | 80 | //! Read-ONLY! Direction of the light. |
81 | /** If Type is ELT_POINT, it is ignored. Changed via light scene node's rotation. */ | 81 | /** If Type is ELT_POINT, it is ignored. Changed via light scene node's rotation. */ |
82 | core::vector3df Direction; | 82 | core::vector3df Direction; |
83 | 83 | ||
84 | //! Read-ONLY! Radius of light. Everything within this radius will be lighted. | 84 | //! Read-ONLY! Radius of light. Everything within this radius will be lighted. |
85 | f32 Radius; | 85 | f32 Radius; |
86 | 86 | ||
87 | //! Read-ONLY! Type of the light. Default: ELT_POINT | 87 | //! Read-ONLY! Type of the light. Default: ELT_POINT |
88 | E_LIGHT_TYPE Type; | 88 | E_LIGHT_TYPE Type; |
89 | 89 | ||
90 | //! Read-ONLY! Does the light cast shadows? | 90 | //! Read-ONLY! Does the light cast shadows? |
91 | bool CastShadows:1; | 91 | bool CastShadows:1; |
92 | }; | 92 | }; |
93 | 93 | ||
94 | } // end namespace video | 94 | } // end namespace video |
95 | } // end namespace irr | 95 | } // end namespace irr |
96 | 96 | ||
97 | #endif | 97 | #endif |
98 | 98 | ||