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authorDavid Walter Seikel2014-01-13 19:47:58 +1000
committerDavid Walter Seikel2014-01-13 19:47:58 +1000
commitf9158592e1478b2013afc7041d9ed041cf2d2f4a (patch)
treeb16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h
parentLibraries readme updated with change markers and more of the Irrlicht changes. (diff)
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to 'libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h')
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diff --git a/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h b/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
6#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
7
8#include "ISceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14 class IMesh;
15
16 //! Scene node for rendering a shadow volume into a stencil buffer.
17 class IShadowVolumeSceneNode : public ISceneNode
18 {
19 public:
20
21 //! constructor
22 IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
23 : ISceneNode(parent, mgr, id) {}
24
25 //! Sets the mesh from which the shadow volume should be generated.
26 /** To optimize shadow rendering, use a simpler mesh for shadows.
27 */
28 virtual void setShadowMesh(const IMesh* mesh) = 0;
29
30 //! Updates the shadow volumes for current light positions.
31 virtual void updateShadowVolumes() = 0;
32 };
33
34} // end namespace scene
35} // end namespace irr
36
37#endif
38