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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/IQ3LevelMesh.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/IQ3LevelMesh.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/libraries/irrlicht-1.8/include/IQ3LevelMesh.h b/libraries/irrlicht-1.8/include/IQ3LevelMesh.h index 62feffc..f8ff03f 100644 --- a/libraries/irrlicht-1.8/include/IQ3LevelMesh.h +++ b/libraries/irrlicht-1.8/include/IQ3LevelMesh.h | |||
@@ -1,46 +1,46 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__ | 5 | #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__ |
6 | #define __I_Q3_LEVEL_MESH_H_INCLUDED__ | 6 | #define __I_Q3_LEVEL_MESH_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IAnimatedMesh.h" | 8 | #include "IAnimatedMesh.h" |
9 | #include "IQ3Shader.h" | 9 | #include "IQ3Shader.h" |
10 | 10 | ||
11 | namespace irr | 11 | namespace irr |
12 | { | 12 | { |
13 | namespace scene | 13 | namespace scene |
14 | { | 14 | { |
15 | //! Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. | 15 | //! Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. |
16 | /** The Mesh tries to load all textures of the map.*/ | 16 | /** The Mesh tries to load all textures of the map.*/ |
17 | class IQ3LevelMesh : public IAnimatedMesh | 17 | class IQ3LevelMesh : public IAnimatedMesh |
18 | { | 18 | { |
19 | public: | 19 | public: |
20 | 20 | ||
21 | //! loads the shader definition from file | 21 | //! loads the shader definition from file |
22 | /** \param filename Name of the shaderfile, defaults to /scripts if fileNameIsValid is false. | 22 | /** \param filename Name of the shaderfile, defaults to /scripts if fileNameIsValid is false. |
23 | \param fileNameIsValid Specifies whether the filename is valid in the current situation. */ | 23 | \param fileNameIsValid Specifies whether the filename is valid in the current situation. */ |
24 | virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0; | 24 | virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0; |
25 | 25 | ||
26 | //! returns a already loaded Shader | 26 | //! returns a already loaded Shader |
27 | virtual const quake3::IShader* getShader(u32 index) const = 0; | 27 | virtual const quake3::IShader* getShader(u32 index) const = 0; |
28 | 28 | ||
29 | //! get's an interface to the entities | 29 | //! get's an interface to the entities |
30 | virtual quake3::tQ3EntityList& getEntityList() = 0; | 30 | virtual quake3::tQ3EntityList& getEntityList() = 0; |
31 | 31 | ||
32 | //! returns the requested brush entity | 32 | //! returns the requested brush entity |
33 | /** \param num The number from the model key of the entity. | 33 | /** \param num The number from the model key of the entity. |
34 | 34 | ||
35 | Use this interface if you parse the entities yourself.*/ | 35 | Use this interface if you parse the entities yourself.*/ |
36 | virtual IMesh* getBrushEntityMesh(s32 num) const = 0; | 36 | virtual IMesh* getBrushEntityMesh(s32 num) const = 0; |
37 | 37 | ||
38 | //! returns the requested brush entity | 38 | //! returns the requested brush entity |
39 | virtual IMesh* getBrushEntityMesh(quake3::IEntity &ent) const = 0; | 39 | virtual IMesh* getBrushEntityMesh(quake3::IEntity &ent) const = 0; |
40 | }; | 40 | }; |
41 | 41 | ||
42 | } // end namespace scene | 42 | } // end namespace scene |
43 | } // end namespace irr | 43 | } // end namespace irr |
44 | 44 | ||
45 | #endif | 45 | #endif |
46 | 46 | ||