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authorDavid Walter Seikel2013-01-13 17:24:39 +1000
committerDavid Walter Seikel2013-01-13 17:24:39 +1000
commit393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch)
tree6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/include/IParticleRotationAffector.h
parentAdd a note about rasters suggested start up code. (diff)
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Added Irrlicht 1.8, but without all the Windows binaries.
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-rw-r--r--libraries/irrlicht-1.8/include/IParticleRotationAffector.h41
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diff --git a/libraries/irrlicht-1.8/include/IParticleRotationAffector.h b/libraries/irrlicht-1.8/include/IParticleRotationAffector.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
6#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
7
8#include "IParticleAffector.h"
9
10namespace irr
11{
12namespace scene
13{
14
15//! A particle affector which rotates the particle system.
16class IParticleRotationAffector : public IParticleAffector
17{
18public:
19
20 //! Set the point that particles will rotate around
21 virtual void setPivotPoint( const core::vector3df& point ) = 0;
22
23 //! Set the speed in degrees per second in all 3 dimensions
24 virtual void setSpeed( const core::vector3df& speed ) = 0;
25
26 //! Get the point that particles are attracted to
27 virtual const core::vector3df& getPivotPoint() const = 0;
28
29 //! Get the speed in degrees per second in all 3 dimensions
30 virtual const core::vector3df& getSpeed() const = 0;
31
32 //! Get emitter type
33 virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
34};
35
36} // end namespace scene
37} // end namespace irr
38
39
40#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
41