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author | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
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committer | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
commit | 393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch) | |
tree | 6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h | |
parent | Add a note about rasters suggested start up code. (diff) | |
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Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h b/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h new file mode 100644 index 0000000..60dfe20 --- /dev/null +++ b/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ | ||
6 | #define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ | ||
7 | |||
8 | #include "ISceneNode.h" | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace scene | ||
13 | { | ||
14 | |||
15 | //! Dummy scene node for adding additional transformations to the scene graph. | ||
16 | /** This scene node does not render itself, and does not respond to set/getPosition, | ||
17 | set/getRotation and set/getScale. Its just a simple scene node that takes a | ||
18 | matrix as relative transformation, making it possible to insert any transformation | ||
19 | anywhere into the scene graph. | ||
20 | This scene node is for example used by the IAnimatedMeshSceneNode for emulating | ||
21 | joint scene nodes when playing skeletal animations. | ||
22 | */ | ||
23 | class IDummyTransformationSceneNode : public ISceneNode | ||
24 | { | ||
25 | public: | ||
26 | |||
27 | //! Constructor | ||
28 | IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) | ||
29 | : ISceneNode(parent, mgr, id) {} | ||
30 | |||
31 | //! Returns a reference to the current relative transformation matrix. | ||
32 | /** This is the matrix, this scene node uses instead of scale, translation | ||
33 | and rotation. */ | ||
34 | virtual core::matrix4& getRelativeTransformationMatrix() = 0; | ||
35 | }; | ||
36 | |||
37 | } // end namespace scene | ||
38 | } // end namespace irr | ||
39 | |||
40 | |||
41 | #endif | ||
42 | |||