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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/IAnimatedMeshMD3.h | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/include/IAnimatedMeshMD3.h')
-rw-r--r-- | libraries/irrlicht-1.8/include/IAnimatedMeshMD3.h | 608 |
1 files changed, 304 insertions, 304 deletions
diff --git a/libraries/irrlicht-1.8/include/IAnimatedMeshMD3.h b/libraries/irrlicht-1.8/include/IAnimatedMeshMD3.h index 35c1c97..93b24c1 100644 --- a/libraries/irrlicht-1.8/include/IAnimatedMeshMD3.h +++ b/libraries/irrlicht-1.8/include/IAnimatedMeshMD3.h | |||
@@ -1,304 +1,304 @@ | |||
1 | // Copyright (C) 2007-2012 Nikolaus Gebhardt / Thomas Alten | 1 | // Copyright (C) 2007-2012 Nikolaus Gebhardt / Thomas Alten |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __I_ANIMATED_MESH_MD3_H_INCLUDED__ | 5 | #ifndef __I_ANIMATED_MESH_MD3_H_INCLUDED__ |
6 | #define __I_ANIMATED_MESH_MD3_H_INCLUDED__ | 6 | #define __I_ANIMATED_MESH_MD3_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IAnimatedMesh.h" | 8 | #include "IAnimatedMesh.h" |
9 | #include "IQ3Shader.h" | 9 | #include "IQ3Shader.h" |
10 | #include "quaternion.h" | 10 | #include "quaternion.h" |
11 | 11 | ||
12 | namespace irr | 12 | namespace irr |
13 | { | 13 | { |
14 | namespace scene | 14 | namespace scene |
15 | { | 15 | { |
16 | 16 | ||
17 | enum eMD3Models | 17 | enum eMD3Models |
18 | { | 18 | { |
19 | EMD3_HEAD = 0, | 19 | EMD3_HEAD = 0, |
20 | EMD3_UPPER, | 20 | EMD3_UPPER, |
21 | EMD3_LOWER, | 21 | EMD3_LOWER, |
22 | EMD3_WEAPON, | 22 | EMD3_WEAPON, |
23 | EMD3_NUMMODELS | 23 | EMD3_NUMMODELS |
24 | }; | 24 | }; |
25 | 25 | ||
26 | //! Animation list | 26 | //! Animation list |
27 | enum EMD3_ANIMATION_TYPE | 27 | enum EMD3_ANIMATION_TYPE |
28 | { | 28 | { |
29 | // Animations for both lower and upper parts of the player | 29 | // Animations for both lower and upper parts of the player |
30 | EMD3_BOTH_DEATH_1 = 0, | 30 | EMD3_BOTH_DEATH_1 = 0, |
31 | EMD3_BOTH_DEAD_1, | 31 | EMD3_BOTH_DEAD_1, |
32 | EMD3_BOTH_DEATH_2, | 32 | EMD3_BOTH_DEATH_2, |
33 | EMD3_BOTH_DEAD_2, | 33 | EMD3_BOTH_DEAD_2, |
34 | EMD3_BOTH_DEATH_3, | 34 | EMD3_BOTH_DEATH_3, |
35 | EMD3_BOTH_DEAD_3, | 35 | EMD3_BOTH_DEAD_3, |
36 | 36 | ||
37 | // Animations for the upper part | 37 | // Animations for the upper part |
38 | EMD3_TORSO_GESTURE, | 38 | EMD3_TORSO_GESTURE, |
39 | EMD3_TORSO_ATTACK_1, | 39 | EMD3_TORSO_ATTACK_1, |
40 | EMD3_TORSO_ATTACK_2, | 40 | EMD3_TORSO_ATTACK_2, |
41 | EMD3_TORSO_DROP, | 41 | EMD3_TORSO_DROP, |
42 | EMD3_TORSO_RAISE, | 42 | EMD3_TORSO_RAISE, |
43 | EMD3_TORSO_STAND_1, | 43 | EMD3_TORSO_STAND_1, |
44 | EMD3_TORSO_STAND_2, | 44 | EMD3_TORSO_STAND_2, |
45 | 45 | ||
46 | // Animations for the lower part | 46 | // Animations for the lower part |
47 | EMD3_LEGS_WALK_CROUCH, | 47 | EMD3_LEGS_WALK_CROUCH, |
48 | EMD3_LEGS_WALK, | 48 | EMD3_LEGS_WALK, |
49 | EMD3_LEGS_RUN, | 49 | EMD3_LEGS_RUN, |
50 | EMD3_LEGS_BACK, | 50 | EMD3_LEGS_BACK, |
51 | EMD3_LEGS_SWIM, | 51 | EMD3_LEGS_SWIM, |
52 | EMD3_LEGS_JUMP_1, | 52 | EMD3_LEGS_JUMP_1, |
53 | EMD3_LEGS_LAND_1, | 53 | EMD3_LEGS_LAND_1, |
54 | EMD3_LEGS_JUMP_2, | 54 | EMD3_LEGS_JUMP_2, |
55 | EMD3_LEGS_LAND_2, | 55 | EMD3_LEGS_LAND_2, |
56 | EMD3_LEGS_IDLE, | 56 | EMD3_LEGS_IDLE, |
57 | EMD3_LEGS_IDLE_CROUCH, | 57 | EMD3_LEGS_IDLE_CROUCH, |
58 | EMD3_LEGS_TURN, | 58 | EMD3_LEGS_TURN, |
59 | 59 | ||
60 | //! Not an animation, but amount of animation types. | 60 | //! Not an animation, but amount of animation types. |
61 | EMD3_ANIMATION_COUNT | 61 | EMD3_ANIMATION_COUNT |
62 | }; | 62 | }; |
63 | 63 | ||
64 | struct SMD3AnimationInfo | 64 | struct SMD3AnimationInfo |
65 | { | 65 | { |
66 | //! First frame | 66 | //! First frame |
67 | s32 first; | 67 | s32 first; |
68 | //! Last frame | 68 | //! Last frame |
69 | s32 num; | 69 | s32 num; |
70 | //! Looping frames | 70 | //! Looping frames |
71 | s32 looping; | 71 | s32 looping; |
72 | //! Frames per second | 72 | //! Frames per second |
73 | s32 fps; | 73 | s32 fps; |
74 | }; | 74 | }; |
75 | 75 | ||
76 | 76 | ||
77 | // byte-align structures | 77 | // byte-align structures |
78 | #include "irrpack.h" | 78 | #include "irrpack.h" |
79 | 79 | ||
80 | //! this holds the header info of the MD3 file | 80 | //! this holds the header info of the MD3 file |
81 | struct SMD3Header | 81 | struct SMD3Header |
82 | { | 82 | { |
83 | c8 headerID[4]; //id of file, always "IDP3" | 83 | c8 headerID[4]; //id of file, always "IDP3" |
84 | s32 Version; //this is a version number, always 15 | 84 | s32 Version; //this is a version number, always 15 |
85 | s8 fileName[68]; //sometimes left Blank... 65 chars, 32bit aligned == 68 chars | 85 | s8 fileName[68]; //sometimes left Blank... 65 chars, 32bit aligned == 68 chars |
86 | s32 numFrames; //number of KeyFrames | 86 | s32 numFrames; //number of KeyFrames |
87 | s32 numTags; //number of 'tags' per frame | 87 | s32 numTags; //number of 'tags' per frame |
88 | s32 numMeshes; //number of meshes/skins | 88 | s32 numMeshes; //number of meshes/skins |
89 | s32 numMaxSkins; //maximum number of unique skins used in md3 file. artefact md2 | 89 | s32 numMaxSkins; //maximum number of unique skins used in md3 file. artefact md2 |
90 | s32 frameStart; //starting position of frame-structur | 90 | s32 frameStart; //starting position of frame-structur |
91 | s32 tagStart; //starting position of tag-structures | 91 | s32 tagStart; //starting position of tag-structures |
92 | s32 tagEnd; //ending position of tag-structures/starting position of mesh-structures | 92 | s32 tagEnd; //ending position of tag-structures/starting position of mesh-structures |
93 | s32 fileSize; | 93 | s32 fileSize; |
94 | } PACK_STRUCT; | 94 | } PACK_STRUCT; |
95 | 95 | ||
96 | //! this holds the header info of an MD3 mesh section | 96 | //! this holds the header info of an MD3 mesh section |
97 | struct SMD3MeshHeader | 97 | struct SMD3MeshHeader |
98 | { | 98 | { |
99 | c8 meshID[4]; //id, must be IDP3 | 99 | c8 meshID[4]; //id, must be IDP3 |
100 | c8 meshName[68]; //name of mesh 65 chars, 32 bit aligned == 68 chars | 100 | c8 meshName[68]; //name of mesh 65 chars, 32 bit aligned == 68 chars |
101 | 101 | ||
102 | s32 numFrames; //number of meshframes in mesh | 102 | s32 numFrames; //number of meshframes in mesh |
103 | s32 numShader; //number of skins in mesh | 103 | s32 numShader; //number of skins in mesh |
104 | s32 numVertices; //number of vertices | 104 | s32 numVertices; //number of vertices |
105 | s32 numTriangles; //number of Triangles | 105 | s32 numTriangles; //number of Triangles |
106 | 106 | ||
107 | s32 offset_triangles; //starting position of Triangle data, relative to start of Mesh_Header | 107 | s32 offset_triangles; //starting position of Triangle data, relative to start of Mesh_Header |
108 | s32 offset_shaders; //size of header | 108 | s32 offset_shaders; //size of header |
109 | s32 offset_st; //starting position of texvector data, relative to start of Mesh_Header | 109 | s32 offset_st; //starting position of texvector data, relative to start of Mesh_Header |
110 | s32 vertexStart; //starting position of vertex data,relative to start of Mesh_Header | 110 | s32 vertexStart; //starting position of vertex data,relative to start of Mesh_Header |
111 | s32 offset_end; | 111 | s32 offset_end; |
112 | } PACK_STRUCT; | 112 | } PACK_STRUCT; |
113 | 113 | ||
114 | 114 | ||
115 | //! Compressed Vertex Data | 115 | //! Compressed Vertex Data |
116 | struct SMD3Vertex | 116 | struct SMD3Vertex |
117 | { | 117 | { |
118 | s16 position[3]; | 118 | s16 position[3]; |
119 | u8 normal[2]; | 119 | u8 normal[2]; |
120 | } PACK_STRUCT; | 120 | } PACK_STRUCT; |
121 | 121 | ||
122 | //! Texture Coordinate | 122 | //! Texture Coordinate |
123 | struct SMD3TexCoord | 123 | struct SMD3TexCoord |
124 | { | 124 | { |
125 | f32 u; | 125 | f32 u; |
126 | f32 v; | 126 | f32 v; |
127 | } PACK_STRUCT; | 127 | } PACK_STRUCT; |
128 | 128 | ||
129 | //! Triangle Index | 129 | //! Triangle Index |
130 | struct SMD3Face | 130 | struct SMD3Face |
131 | { | 131 | { |
132 | s32 Index[3]; | 132 | s32 Index[3]; |
133 | } PACK_STRUCT; | 133 | } PACK_STRUCT; |
134 | 134 | ||
135 | 135 | ||
136 | // Default alignment | 136 | // Default alignment |
137 | #include "irrunpack.h" | 137 | #include "irrunpack.h" |
138 | 138 | ||
139 | //! Holding Frame Data for a Mesh | 139 | //! Holding Frame Data for a Mesh |
140 | struct SMD3MeshBuffer : public IReferenceCounted | 140 | struct SMD3MeshBuffer : public IReferenceCounted |
141 | { | 141 | { |
142 | SMD3MeshHeader MeshHeader; | 142 | SMD3MeshHeader MeshHeader; |
143 | 143 | ||
144 | core::stringc Shader; | 144 | core::stringc Shader; |
145 | core::array < s32 > Indices; | 145 | core::array < s32 > Indices; |
146 | core::array < SMD3Vertex > Vertices; | 146 | core::array < SMD3Vertex > Vertices; |
147 | core::array < SMD3TexCoord > Tex; | 147 | core::array < SMD3TexCoord > Tex; |
148 | }; | 148 | }; |
149 | 149 | ||
150 | //! hold a tag info for connecting meshes | 150 | //! hold a tag info for connecting meshes |
151 | /** Basically its an alternate way to describe a transformation. */ | 151 | /** Basically its an alternate way to describe a transformation. */ |
152 | struct SMD3QuaternionTag | 152 | struct SMD3QuaternionTag |
153 | { | 153 | { |
154 | virtual ~SMD3QuaternionTag() | 154 | virtual ~SMD3QuaternionTag() |
155 | { | 155 | { |
156 | position.X = 0.f; | 156 | position.X = 0.f; |
157 | } | 157 | } |
158 | 158 | ||
159 | // construct copy constructor | 159 | // construct copy constructor |
160 | SMD3QuaternionTag( const SMD3QuaternionTag & copyMe ) | 160 | SMD3QuaternionTag( const SMD3QuaternionTag & copyMe ) |
161 | { | 161 | { |
162 | *this = copyMe; | 162 | *this = copyMe; |
163 | } | 163 | } |
164 | 164 | ||
165 | // construct for searching | 165 | // construct for searching |
166 | SMD3QuaternionTag( const core::stringc& name ) | 166 | SMD3QuaternionTag( const core::stringc& name ) |
167 | : Name ( name ) {} | 167 | : Name ( name ) {} |
168 | 168 | ||
169 | // construct from a position and euler angles in degrees | 169 | // construct from a position and euler angles in degrees |
170 | SMD3QuaternionTag ( const core::vector3df &pos, const core::vector3df &angle ) | 170 | SMD3QuaternionTag ( const core::vector3df &pos, const core::vector3df &angle ) |
171 | : position(pos), rotation(angle * core::DEGTORAD) {} | 171 | : position(pos), rotation(angle * core::DEGTORAD) {} |
172 | 172 | ||
173 | // set to matrix | 173 | // set to matrix |
174 | void setto ( core::matrix4 &m ) | 174 | void setto ( core::matrix4 &m ) |
175 | { | 175 | { |
176 | rotation.getMatrix ( m, position ); | 176 | rotation.getMatrix ( m, position ); |
177 | } | 177 | } |
178 | 178 | ||
179 | bool operator == ( const SMD3QuaternionTag &other ) const | 179 | bool operator == ( const SMD3QuaternionTag &other ) const |
180 | { | 180 | { |
181 | return Name == other.Name; | 181 | return Name == other.Name; |
182 | } | 182 | } |
183 | 183 | ||
184 | SMD3QuaternionTag & operator=( const SMD3QuaternionTag & copyMe ) | 184 | SMD3QuaternionTag & operator=( const SMD3QuaternionTag & copyMe ) |
185 | { | 185 | { |
186 | Name = copyMe.Name; | 186 | Name = copyMe.Name; |
187 | position = copyMe.position; | 187 | position = copyMe.position; |
188 | rotation = copyMe.rotation; | 188 | rotation = copyMe.rotation; |
189 | return *this; | 189 | return *this; |
190 | } | 190 | } |
191 | 191 | ||
192 | core::stringc Name; | 192 | core::stringc Name; |
193 | core::vector3df position; | 193 | core::vector3df position; |
194 | core::quaternion rotation; | 194 | core::quaternion rotation; |
195 | }; | 195 | }; |
196 | 196 | ||
197 | //! holds a associative list of named quaternions | 197 | //! holds a associative list of named quaternions |
198 | struct SMD3QuaternionTagList | 198 | struct SMD3QuaternionTagList |
199 | { | 199 | { |
200 | SMD3QuaternionTagList() | 200 | SMD3QuaternionTagList() |
201 | { | 201 | { |
202 | Container.setAllocStrategy(core::ALLOC_STRATEGY_SAFE); | 202 | Container.setAllocStrategy(core::ALLOC_STRATEGY_SAFE); |
203 | } | 203 | } |
204 | 204 | ||
205 | // construct copy constructor | 205 | // construct copy constructor |
206 | SMD3QuaternionTagList(const SMD3QuaternionTagList& copyMe) | 206 | SMD3QuaternionTagList(const SMD3QuaternionTagList& copyMe) |
207 | { | 207 | { |
208 | *this = copyMe; | 208 | *this = copyMe; |
209 | } | 209 | } |
210 | 210 | ||
211 | virtual ~SMD3QuaternionTagList() {} | 211 | virtual ~SMD3QuaternionTagList() {} |
212 | 212 | ||
213 | SMD3QuaternionTag* get(const core::stringc& name) | 213 | SMD3QuaternionTag* get(const core::stringc& name) |
214 | { | 214 | { |
215 | SMD3QuaternionTag search ( name ); | 215 | SMD3QuaternionTag search ( name ); |
216 | s32 index = Container.linear_search ( search ); | 216 | s32 index = Container.linear_search ( search ); |
217 | if ( index >= 0 ) | 217 | if ( index >= 0 ) |
218 | return &Container[index]; | 218 | return &Container[index]; |
219 | return 0; | 219 | return 0; |
220 | } | 220 | } |
221 | 221 | ||
222 | u32 size () const | 222 | u32 size () const |
223 | { | 223 | { |
224 | return Container.size(); | 224 | return Container.size(); |
225 | } | 225 | } |
226 | 226 | ||
227 | void set_used(u32 new_size) | 227 | void set_used(u32 new_size) |
228 | { | 228 | { |
229 | s32 diff = (s32) new_size - (s32) Container.allocated_size(); | 229 | s32 diff = (s32) new_size - (s32) Container.allocated_size(); |
230 | if ( diff > 0 ) | 230 | if ( diff > 0 ) |
231 | { | 231 | { |
232 | SMD3QuaternionTag e(""); | 232 | SMD3QuaternionTag e(""); |
233 | for ( s32 i = 0; i < diff; ++i ) | 233 | for ( s32 i = 0; i < diff; ++i ) |
234 | Container.push_back(e); | 234 | Container.push_back(e); |
235 | } | 235 | } |
236 | } | 236 | } |
237 | 237 | ||
238 | const SMD3QuaternionTag& operator[](u32 index) const | 238 | const SMD3QuaternionTag& operator[](u32 index) const |
239 | { | 239 | { |
240 | return Container[index]; | 240 | return Container[index]; |
241 | } | 241 | } |
242 | 242 | ||
243 | SMD3QuaternionTag& operator[](u32 index) | 243 | SMD3QuaternionTag& operator[](u32 index) |
244 | { | 244 | { |
245 | return Container[index]; | 245 | return Container[index]; |
246 | } | 246 | } |
247 | 247 | ||
248 | void push_back(const SMD3QuaternionTag& other) | 248 | void push_back(const SMD3QuaternionTag& other) |
249 | { | 249 | { |
250 | Container.push_back(other); | 250 | Container.push_back(other); |
251 | } | 251 | } |
252 | 252 | ||
253 | SMD3QuaternionTagList& operator = (const SMD3QuaternionTagList & copyMe) | 253 | SMD3QuaternionTagList& operator = (const SMD3QuaternionTagList & copyMe) |
254 | { | 254 | { |
255 | Container = copyMe.Container; | 255 | Container = copyMe.Container; |
256 | return *this; | 256 | return *this; |
257 | } | 257 | } |
258 | 258 | ||
259 | private: | 259 | private: |
260 | core::array < SMD3QuaternionTag > Container; | 260 | core::array < SMD3QuaternionTag > Container; |
261 | }; | 261 | }; |
262 | 262 | ||
263 | 263 | ||
264 | //! Holding Frames Buffers and Tag Infos | 264 | //! Holding Frames Buffers and Tag Infos |
265 | struct SMD3Mesh: public IReferenceCounted | 265 | struct SMD3Mesh: public IReferenceCounted |
266 | { | 266 | { |
267 | SMD3Mesh () | 267 | SMD3Mesh () |
268 | { | 268 | { |
269 | MD3Header.numFrames = 0; | 269 | MD3Header.numFrames = 0; |
270 | } | 270 | } |
271 | 271 | ||
272 | virtual ~SMD3Mesh() | 272 | virtual ~SMD3Mesh() |
273 | { | 273 | { |
274 | for (u32 i=0; i<Buffer.size(); ++i) | 274 | for (u32 i=0; i<Buffer.size(); ++i) |
275 | Buffer[i]->drop(); | 275 | Buffer[i]->drop(); |
276 | } | 276 | } |
277 | 277 | ||
278 | core::stringc Name; | 278 | core::stringc Name; |
279 | core::array<SMD3MeshBuffer*> Buffer; | 279 | core::array<SMD3MeshBuffer*> Buffer; |
280 | SMD3QuaternionTagList TagList; | 280 | SMD3QuaternionTagList TagList; |
281 | SMD3Header MD3Header; | 281 | SMD3Header MD3Header; |
282 | }; | 282 | }; |
283 | 283 | ||
284 | 284 | ||
285 | //! Interface for using some special functions of MD3 meshes | 285 | //! Interface for using some special functions of MD3 meshes |
286 | class IAnimatedMeshMD3 : public IAnimatedMesh | 286 | class IAnimatedMeshMD3 : public IAnimatedMesh |
287 | { | 287 | { |
288 | public: | 288 | public: |
289 | 289 | ||
290 | //! tune how many frames you want to render inbetween. | 290 | //! tune how many frames you want to render inbetween. |
291 | virtual void setInterpolationShift(u32 shift, u32 loopMode) =0; | 291 | virtual void setInterpolationShift(u32 shift, u32 loopMode) =0; |
292 | 292 | ||
293 | //! get the tag list of the mesh. | 293 | //! get the tag list of the mesh. |
294 | virtual SMD3QuaternionTagList* getTagList(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) =0; | 294 | virtual SMD3QuaternionTagList* getTagList(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) =0; |
295 | 295 | ||
296 | //! get the original md3 mesh. | 296 | //! get the original md3 mesh. |
297 | virtual SMD3Mesh* getOriginalMesh() =0; | 297 | virtual SMD3Mesh* getOriginalMesh() =0; |
298 | }; | 298 | }; |
299 | 299 | ||
300 | } // end namespace scene | 300 | } // end namespace scene |
301 | } // end namespace irr | 301 | } // end namespace irr |
302 | 302 | ||
303 | #endif | 303 | #endif |
304 | 304 | ||