diff options
author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
---|---|---|
committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/include/EShaderTypes.h | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/include/EShaderTypes.h | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/libraries/irrlicht-1.8/include/EShaderTypes.h b/libraries/irrlicht-1.8/include/EShaderTypes.h index 29eef56..691930c 100644 --- a/libraries/irrlicht-1.8/include/EShaderTypes.h +++ b/libraries/irrlicht-1.8/include/EShaderTypes.h | |||
@@ -1,90 +1,90 @@ | |||
1 | #ifndef __E_SHADER_TYPES_H_INCLUDED__ | 1 | #ifndef __E_SHADER_TYPES_H_INCLUDED__ |
2 | #define __E_SHADER_TYPES_H_INCLUDED__ | 2 | #define __E_SHADER_TYPES_H_INCLUDED__ |
3 | 3 | ||
4 | #include "irrTypes.h" | 4 | #include "irrTypes.h" |
5 | 5 | ||
6 | namespace irr | 6 | namespace irr |
7 | { | 7 | { |
8 | namespace video | 8 | namespace video |
9 | { | 9 | { |
10 | 10 | ||
11 | //! Compile target enumeration for the addHighLevelShaderMaterial() method. | 11 | //! Compile target enumeration for the addHighLevelShaderMaterial() method. |
12 | enum E_VERTEX_SHADER_TYPE | 12 | enum E_VERTEX_SHADER_TYPE |
13 | { | 13 | { |
14 | EVST_VS_1_1 = 0, | 14 | EVST_VS_1_1 = 0, |
15 | EVST_VS_2_0, | 15 | EVST_VS_2_0, |
16 | EVST_VS_2_a, | 16 | EVST_VS_2_a, |
17 | EVST_VS_3_0, | 17 | EVST_VS_3_0, |
18 | EVST_VS_4_0, | 18 | EVST_VS_4_0, |
19 | EVST_VS_4_1, | 19 | EVST_VS_4_1, |
20 | EVST_VS_5_0, | 20 | EVST_VS_5_0, |
21 | 21 | ||
22 | //! This is not a type, but a value indicating how much types there are. | 22 | //! This is not a type, but a value indicating how much types there are. |
23 | EVST_COUNT | 23 | EVST_COUNT |
24 | }; | 24 | }; |
25 | 25 | ||
26 | //! Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry. | 26 | //! Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry. |
27 | const c8* const VERTEX_SHADER_TYPE_NAMES[] = { | 27 | const c8* const VERTEX_SHADER_TYPE_NAMES[] = { |
28 | "vs_1_1", | 28 | "vs_1_1", |
29 | "vs_2_0", | 29 | "vs_2_0", |
30 | "vs_2_a", | 30 | "vs_2_a", |
31 | "vs_3_0", | 31 | "vs_3_0", |
32 | "vs_4_0", | 32 | "vs_4_0", |
33 | "vs_4_1", | 33 | "vs_4_1", |
34 | "vs_5_0", | 34 | "vs_5_0", |
35 | 0 }; | 35 | 0 }; |
36 | 36 | ||
37 | //! Compile target enumeration for the addHighLevelShaderMaterial() method. | 37 | //! Compile target enumeration for the addHighLevelShaderMaterial() method. |
38 | enum E_PIXEL_SHADER_TYPE | 38 | enum E_PIXEL_SHADER_TYPE |
39 | { | 39 | { |
40 | EPST_PS_1_1 = 0, | 40 | EPST_PS_1_1 = 0, |
41 | EPST_PS_1_2, | 41 | EPST_PS_1_2, |
42 | EPST_PS_1_3, | 42 | EPST_PS_1_3, |
43 | EPST_PS_1_4, | 43 | EPST_PS_1_4, |
44 | EPST_PS_2_0, | 44 | EPST_PS_2_0, |
45 | EPST_PS_2_a, | 45 | EPST_PS_2_a, |
46 | EPST_PS_2_b, | 46 | EPST_PS_2_b, |
47 | EPST_PS_3_0, | 47 | EPST_PS_3_0, |
48 | EPST_PS_4_0, | 48 | EPST_PS_4_0, |
49 | EPST_PS_4_1, | 49 | EPST_PS_4_1, |
50 | EPST_PS_5_0, | 50 | EPST_PS_5_0, |
51 | 51 | ||
52 | //! This is not a type, but a value indicating how much types there are. | 52 | //! This is not a type, but a value indicating how much types there are. |
53 | EPST_COUNT | 53 | EPST_COUNT |
54 | }; | 54 | }; |
55 | 55 | ||
56 | //! Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry. | 56 | //! Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry. |
57 | const c8* const PIXEL_SHADER_TYPE_NAMES[] = { | 57 | const c8* const PIXEL_SHADER_TYPE_NAMES[] = { |
58 | "ps_1_1", | 58 | "ps_1_1", |
59 | "ps_1_2", | 59 | "ps_1_2", |
60 | "ps_1_3", | 60 | "ps_1_3", |
61 | "ps_1_4", | 61 | "ps_1_4", |
62 | "ps_2_0", | 62 | "ps_2_0", |
63 | "ps_2_a", | 63 | "ps_2_a", |
64 | "ps_2_b", | 64 | "ps_2_b", |
65 | "ps_3_0", | 65 | "ps_3_0", |
66 | "ps_4_0", | 66 | "ps_4_0", |
67 | "ps_4_1", | 67 | "ps_4_1", |
68 | "ps_5_0", | 68 | "ps_5_0", |
69 | 0 }; | 69 | 0 }; |
70 | 70 | ||
71 | //! Enum for supported geometry shader types | 71 | //! Enum for supported geometry shader types |
72 | enum E_GEOMETRY_SHADER_TYPE | 72 | enum E_GEOMETRY_SHADER_TYPE |
73 | { | 73 | { |
74 | EGST_GS_4_0 = 0, | 74 | EGST_GS_4_0 = 0, |
75 | 75 | ||
76 | //! This is not a type, but a value indicating how much types there are. | 76 | //! This is not a type, but a value indicating how much types there are. |
77 | EGST_COUNT | 77 | EGST_COUNT |
78 | }; | 78 | }; |
79 | 79 | ||
80 | //! String names for supported geometry shader types | 80 | //! String names for supported geometry shader types |
81 | const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = { | 81 | const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = { |
82 | "gs_4_0", | 82 | "gs_4_0", |
83 | 0 }; | 83 | 0 }; |
84 | 84 | ||
85 | 85 | ||
86 | } // end namespace video | 86 | } // end namespace video |
87 | } // end namespace irr | 87 | } // end namespace irr |
88 | 88 | ||
89 | #endif // __E_SHADER_TYPES_H_INCLUDED__ | 89 | #endif // __E_SHADER_TYPES_H_INCLUDED__ |
90 | 90 | ||