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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/examples/26.OcclusionQuery
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/examples/26.OcclusionQuery')
-rw-r--r--libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile78
-rw-r--r--libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev118
-rw-r--r--libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj326
-rw-r--r--libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj460
-rw-r--r--libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc11.vcxproj468
-rw-r--r--libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc8.vcproj462
-rw-r--r--libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc9.vcproj460
-rw-r--r--libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp426
8 files changed, 1399 insertions, 1399 deletions
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile
index 87e37e4..85848b1 100644
--- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile
+++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/Makefile
@@ -1,39 +1,39 @@
1# Makefile for Irrlicht Examples 1# Makefile for Irrlicht Examples
2# It's usually sufficient to change just the target name and source file list 2# It's usually sufficient to change just the target name and source file list
3# and be sure that CXX is set to a valid compiler 3# and be sure that CXX is set to a valid compiler
4Target = 26.OcclusionQuery 4Target = 26.OcclusionQuery
5Sources = main.cpp 5Sources = main.cpp
6 6
7# general compiler settings 7# general compiler settings
8CPPFLAGS = -I../../include -I/usr/X11R6/include 8CPPFLAGS = -I../../include -I/usr/X11R6/include
9CXXFLAGS = -O3 -ffast-math 9CXXFLAGS = -O3 -ffast-math
10#CXXFLAGS = -g -Wall 10#CXXFLAGS = -g -Wall
11 11
12#default target is Linux 12#default target is Linux
13all: all_linux 13all: all_linux
14 14
15ifeq ($(HOSTTYPE), x86_64) 15ifeq ($(HOSTTYPE), x86_64)
16LIBSELECT=64 16LIBSELECT=64
17endif 17endif
18 18
19# target specific settings 19# target specific settings
20all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor 20all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
21all_linux clean_linux: SYSTEM=Linux 21all_linux clean_linux: SYSTEM=Linux
22all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm 22all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
23all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL 23all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL
24all_win32 clean_win32: SYSTEM=Win32-gcc 24all_win32 clean_win32: SYSTEM=Win32-gcc
25all_win32 clean_win32: SUF=.exe 25all_win32 clean_win32: SUF=.exe
26# name of the binary - only valid for targets which set SYSTEM 26# name of the binary - only valid for targets which set SYSTEM
27DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) 27DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
28 28
29all_linux all_win32: 29all_linux all_win32:
30 $(warning Building...) 30 $(warning Building...)
31 $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) 31 $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
32 32
33clean: clean_linux clean_win32 33clean: clean_linux clean_win32
34 $(warning Cleaning...) 34 $(warning Cleaning...)
35 35
36clean_linux clean_win32: 36clean_linux clean_win32:
37 @$(RM) $(DESTPATH) 37 @$(RM) $(DESTPATH)
38 38
39.PHONY: all all_win32 clean clean_linux clean_win32 39.PHONY: all all_win32 clean clean_linux clean_win32
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev
index e9d7c04..ac600d9 100644
--- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev
+++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.dev
@@ -1,59 +1,59 @@
1[Project] 1[Project]
2FileName=example.dev 2FileName=example.dev
3Name=Irrlicht Example 26 OcclusionQuery 3Name=Irrlicht Example 26 OcclusionQuery
4UnitCount=1 4UnitCount=1
5Type=1 5Type=1
6Ver=1 6Ver=1
7ObjFiles= 7ObjFiles=
8Includes=..\..\include 8Includes=..\..\include
9Libs= 9Libs=
10PrivateResource= 10PrivateResource=
11ResourceIncludes= 11ResourceIncludes=
12MakeIncludes= 12MakeIncludes=
13Compiler= 13Compiler=
14CppCompiler= 14CppCompiler=
15Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_ 15Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
16IsCpp=1 16IsCpp=1
17Icon= 17Icon=
18ExeOutput=../../bin/Win32-gcc 18ExeOutput=../../bin/Win32-gcc
19ObjectOutput=obj 19ObjectOutput=obj
20OverrideOutput=1 20OverrideOutput=1
21OverrideOutputName=26.OcclusionQuery.exe 21OverrideOutputName=26.OcclusionQuery.exe
22HostApplication= 22HostApplication=
23Folders= 23Folders=
24CommandLine= 24CommandLine=
25IncludeVersionInfo=0 25IncludeVersionInfo=0
26SupportXPThemes=0 26SupportXPThemes=0
27CompilerSet=0 27CompilerSet=0
28CompilerSettings=0000000000000000000000 28CompilerSettings=0000000000000000000000
29UseCustomMakefile=0 29UseCustomMakefile=0
30CustomMakefile= 30CustomMakefile=
31 31
32[Unit1] 32[Unit1]
33FileName=main.cpp 33FileName=main.cpp
34CompileCpp=1 34CompileCpp=1
35Folder=Projekt1 35Folder=Projekt1
36Compile=1 36Compile=1
37Link=1 37Link=1
38Priority=1000 38Priority=1000
39OverrideBuildCmd=0 39OverrideBuildCmd=0
40BuildCmd= 40BuildCmd=
41 41
42[VersionInfo] 42[VersionInfo]
43Major=0 43Major=0
44Minor=1 44Minor=1
45Release=1 45Release=1
46Build=1 46Build=1
47LanguageID=1033 47LanguageID=1033
48CharsetID=1252 48CharsetID=1252
49CompanyName= 49CompanyName=
50FileVersion= 50FileVersion=
51FileDescription=Irrlicht Engine example compiled using DevCpp and gcc 51FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
52InternalName= 52InternalName=
53LegalCopyright= 53LegalCopyright=
54LegalTrademarks= 54LegalTrademarks=
55OriginalFilename= 55OriginalFilename=
56ProductName= 56ProductName=
57ProductVersion= 57ProductVersion=
58AutoIncBuildNr=0 58AutoIncBuildNr=0
59 59
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj
index 602f2d3..7a19219 100644
--- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj
+++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery.vcproj
@@ -1,163 +1,163 @@
1<?xml version="1.0" encoding="Windows-1252"?> 1<?xml version="1.0" encoding="Windows-1252"?>
2<VisualStudioProject 2<VisualStudioProject
3 ProjectType="Visual C++" 3 ProjectType="Visual C++"
4 Version="7.10" 4 Version="7.10"
5 Name="26.OcclusionQuery" 5 Name="26.OcclusionQuery"
6 ProjectGUID="{735B050B-1AC5-4602-B0BE-D2D2B5893E94}" 6 ProjectGUID="{735B050B-1AC5-4602-B0BE-D2D2B5893E94}"
7 SccProjectName="" 7 SccProjectName=""
8 SccLocalPath=""> 8 SccLocalPath="">
9 <Platforms> 9 <Platforms>
10 <Platform 10 <Platform
11 Name="Win32"/> 11 Name="Win32"/>
12 </Platforms> 12 </Platforms>
13 <Configurations> 13 <Configurations>
14 <Configuration 14 <Configuration
15 Name="Debug|Win32" 15 Name="Debug|Win32"
16 OutputDirectory=".\Debug" 16 OutputDirectory=".\Debug"
17 IntermediateDirectory=".\Debug" 17 IntermediateDirectory=".\Debug"
18 ConfigurationType="1" 18 ConfigurationType="1"
19 UseOfMFC="0" 19 UseOfMFC="0"
20 ATLMinimizesCRunTimeLibraryUsage="FALSE" 20 ATLMinimizesCRunTimeLibraryUsage="FALSE"
21 CharacterSet="2"> 21 CharacterSet="2">
22 <Tool 22 <Tool
23 Name="VCCLCompilerTool" 23 Name="VCCLCompilerTool"
24 Optimization="0" 24 Optimization="0"
25 AdditionalIncludeDirectories="..\..\include" 25 AdditionalIncludeDirectories="..\..\include"
26 PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" 26 PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
27 BasicRuntimeChecks="3" 27 BasicRuntimeChecks="3"
28 RuntimeLibrary="5" 28 RuntimeLibrary="5"
29 UsePrecompiledHeader="2" 29 UsePrecompiledHeader="2"
30 PrecompiledHeaderFile=".\Debug\OcclusionQuery.pch" 30 PrecompiledHeaderFile=".\Debug\OcclusionQuery.pch"
31 AssemblerListingLocation=".\Debug/" 31 AssemblerListingLocation=".\Debug/"
32 ObjectFile=".\Debug/" 32 ObjectFile=".\Debug/"
33 ProgramDataBaseFileName=".\Debug/" 33 ProgramDataBaseFileName=".\Debug/"
34 WarningLevel="3" 34 WarningLevel="3"
35 SuppressStartupBanner="TRUE" 35 SuppressStartupBanner="TRUE"
36 DebugInformationFormat="4" 36 DebugInformationFormat="4"
37 CompileAs="0"/> 37 CompileAs="0"/>
38 <Tool 38 <Tool
39 Name="VCCustomBuildTool"/> 39 Name="VCCustomBuildTool"/>
40 <Tool 40 <Tool
41 Name="VCLinkerTool" 41 Name="VCLinkerTool"
42 OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" 42 OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe"
43 LinkIncremental="0" 43 LinkIncremental="0"
44 SuppressStartupBanner="TRUE" 44 SuppressStartupBanner="TRUE"
45 AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" 45 AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
46 GenerateDebugInformation="TRUE" 46 GenerateDebugInformation="TRUE"
47 ProgramDatabaseFile=".\Debug\OcclusionQuery.pdb" 47 ProgramDatabaseFile=".\Debug\OcclusionQuery.pdb"
48 SubSystem="1" 48 SubSystem="1"
49 TargetMachine="1"/> 49 TargetMachine="1"/>
50 <Tool 50 <Tool
51 Name="VCMIDLTool" 51 Name="VCMIDLTool"
52 TypeLibraryName=".\Debug\OcclusionQuery.tlb" 52 TypeLibraryName=".\Debug\OcclusionQuery.tlb"
53 HeaderFileName=""/> 53 HeaderFileName=""/>
54 <Tool 54 <Tool
55 Name="VCPostBuildEventTool"/> 55 Name="VCPostBuildEventTool"/>
56 <Tool 56 <Tool
57 Name="VCPreBuildEventTool"/> 57 Name="VCPreBuildEventTool"/>
58 <Tool 58 <Tool
59 Name="VCPreLinkEventTool"/> 59 Name="VCPreLinkEventTool"/>
60 <Tool 60 <Tool
61 Name="VCResourceCompilerTool" 61 Name="VCResourceCompilerTool"
62 PreprocessorDefinitions="_DEBUG" 62 PreprocessorDefinitions="_DEBUG"
63 Culture="3079"/> 63 Culture="3079"/>
64 <Tool 64 <Tool
65 Name="VCWebServiceProxyGeneratorTool"/> 65 Name="VCWebServiceProxyGeneratorTool"/>
66 <Tool 66 <Tool
67 Name="VCXMLDataGeneratorTool"/> 67 Name="VCXMLDataGeneratorTool"/>
68 <Tool 68 <Tool
69 Name="VCWebDeploymentTool"/> 69 Name="VCWebDeploymentTool"/>
70 <Tool 70 <Tool
71 Name="VCManagedWrapperGeneratorTool"/> 71 Name="VCManagedWrapperGeneratorTool"/>
72 <Tool 72 <Tool
73 Name="VCAuxiliaryManagedWrapperGeneratorTool"/> 73 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
74 </Configuration> 74 </Configuration>
75 <Configuration 75 <Configuration
76 Name="Release|Win32" 76 Name="Release|Win32"
77 OutputDirectory=".\Release" 77 OutputDirectory=".\Release"
78 IntermediateDirectory=".\Release" 78 IntermediateDirectory=".\Release"
79 ConfigurationType="1" 79 ConfigurationType="1"
80 UseOfMFC="0" 80 UseOfMFC="0"
81 ATLMinimizesCRunTimeLibraryUsage="FALSE" 81 ATLMinimizesCRunTimeLibraryUsage="FALSE"
82 CharacterSet="2"> 82 CharacterSet="2">
83 <Tool 83 <Tool
84 Name="VCCLCompilerTool" 84 Name="VCCLCompilerTool"
85 Optimization="2" 85 Optimization="2"
86 InlineFunctionExpansion="1" 86 InlineFunctionExpansion="1"
87 AdditionalIncludeDirectories="..\..\include" 87 AdditionalIncludeDirectories="..\..\include"
88 PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" 88 PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
89 StringPooling="TRUE" 89 StringPooling="TRUE"
90 RuntimeLibrary="4" 90 RuntimeLibrary="4"
91 EnableFunctionLevelLinking="TRUE" 91 EnableFunctionLevelLinking="TRUE"
92 UsePrecompiledHeader="2" 92 UsePrecompiledHeader="2"
93 PrecompiledHeaderFile=".\Release\OcclusionQuery.pch" 93 PrecompiledHeaderFile=".\Release\OcclusionQuery.pch"
94 AssemblerListingLocation=".\Release/" 94 AssemblerListingLocation=".\Release/"
95 ObjectFile=".\Release/" 95 ObjectFile=".\Release/"
96 ProgramDataBaseFileName=".\Release/" 96 ProgramDataBaseFileName=".\Release/"
97 WarningLevel="3" 97 WarningLevel="3"
98 SuppressStartupBanner="TRUE" 98 SuppressStartupBanner="TRUE"
99 CompileAs="0"/> 99 CompileAs="0"/>
100 <Tool 100 <Tool
101 Name="VCCustomBuildTool"/> 101 Name="VCCustomBuildTool"/>
102 <Tool 102 <Tool
103 Name="VCLinkerTool" 103 Name="VCLinkerTool"
104 OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" 104 OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe"
105 LinkIncremental="0" 105 LinkIncremental="0"
106 SuppressStartupBanner="TRUE" 106 SuppressStartupBanner="TRUE"
107 AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" 107 AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
108 ProgramDatabaseFile=".\Release\OcclusionQuery.pdb" 108 ProgramDatabaseFile=".\Release\OcclusionQuery.pdb"
109 SubSystem="1" 109 SubSystem="1"
110 TargetMachine="1"/> 110 TargetMachine="1"/>
111 <Tool 111 <Tool
112 Name="VCMIDLTool" 112 Name="VCMIDLTool"
113 TypeLibraryName=".\Release\OcclusionQuery.tlb" 113 TypeLibraryName=".\Release\OcclusionQuery.tlb"
114 HeaderFileName=""/> 114 HeaderFileName=""/>
115 <Tool 115 <Tool
116 Name="VCPostBuildEventTool"/> 116 Name="VCPostBuildEventTool"/>
117 <Tool 117 <Tool
118 Name="VCPreBuildEventTool"/> 118 Name="VCPreBuildEventTool"/>
119 <Tool 119 <Tool
120 Name="VCPreLinkEventTool"/> 120 Name="VCPreLinkEventTool"/>
121 <Tool 121 <Tool
122 Name="VCResourceCompilerTool" 122 Name="VCResourceCompilerTool"
123 PreprocessorDefinitions="NDEBUG" 123 PreprocessorDefinitions="NDEBUG"
124 Culture="3079"/> 124 Culture="3079"/>
125 <Tool 125 <Tool
126 Name="VCWebServiceProxyGeneratorTool"/> 126 Name="VCWebServiceProxyGeneratorTool"/>
127 <Tool 127 <Tool
128 Name="VCXMLDataGeneratorTool"/> 128 Name="VCXMLDataGeneratorTool"/>
129 <Tool 129 <Tool
130 Name="VCWebDeploymentTool"/> 130 Name="VCWebDeploymentTool"/>
131 <Tool 131 <Tool
132 Name="VCManagedWrapperGeneratorTool"/> 132 Name="VCManagedWrapperGeneratorTool"/>
133 <Tool 133 <Tool
134 Name="VCAuxiliaryManagedWrapperGeneratorTool"/> 134 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
135 </Configuration> 135 </Configuration>
136 </Configurations> 136 </Configurations>
137 <References> 137 <References>
138 </References> 138 </References>
139 <Files> 139 <Files>
140 <File 140 <File
141 RelativePath="main.cpp"> 141 RelativePath="main.cpp">
142 <FileConfiguration 142 <FileConfiguration
143 Name="Debug|Win32"> 143 Name="Debug|Win32">
144 <Tool 144 <Tool
145 Name="VCCLCompilerTool" 145 Name="VCCLCompilerTool"
146 Optimization="0" 146 Optimization="0"
147 AdditionalIncludeDirectories="" 147 AdditionalIncludeDirectories=""
148 PreprocessorDefinitions="" 148 PreprocessorDefinitions=""
149 BasicRuntimeChecks="3"/> 149 BasicRuntimeChecks="3"/>
150 </FileConfiguration> 150 </FileConfiguration>
151 <FileConfiguration 151 <FileConfiguration
152 Name="Release|Win32"> 152 Name="Release|Win32">
153 <Tool 153 <Tool
154 Name="VCCLCompilerTool" 154 Name="VCCLCompilerTool"
155 Optimization="2" 155 Optimization="2"
156 AdditionalIncludeDirectories="" 156 AdditionalIncludeDirectories=""
157 PreprocessorDefinitions=""/> 157 PreprocessorDefinitions=""/>
158 </FileConfiguration> 158 </FileConfiguration>
159 </File> 159 </File>
160 </Files> 160 </Files>
161 <Globals> 161 <Globals>
162 </Globals> 162 </Globals>
163</VisualStudioProject> 163</VisualStudioProject>
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj
index d56f995..97333fc 100644
--- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj
+++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj
@@ -1,231 +1,231 @@
1<?xml version="1.0" encoding="utf-8"?> 1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations"> 3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32"> 4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration> 5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform> 6 <Platform>Win32</Platform>
7 </ProjectConfiguration> 7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Debug|x64"> 8 <ProjectConfiguration Include="Debug|x64">
9 <Configuration>Debug</Configuration> 9 <Configuration>Debug</Configuration>
10 <Platform>x64</Platform> 10 <Platform>x64</Platform>
11 </ProjectConfiguration> 11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Release|Win32"> 12 <ProjectConfiguration Include="Release|Win32">
13 <Configuration>Release</Configuration> 13 <Configuration>Release</Configuration>
14 <Platform>Win32</Platform> 14 <Platform>Win32</Platform>
15 </ProjectConfiguration> 15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64"> 16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration> 17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform> 18 <Platform>x64</Platform>
19 </ProjectConfiguration> 19 </ProjectConfiguration>
20 </ItemGroup> 20 </ItemGroup>
21 <PropertyGroup Label="Globals"> 21 <PropertyGroup Label="Globals">
22 <ProjectName>26.OcclusionQuery</ProjectName> 22 <ProjectName>26.OcclusionQuery</ProjectName>
23 <ProjectGuid>{5CE0E2E7-879D-4152-B61D-24E7D0707B45}</ProjectGuid> 23 <ProjectGuid>{5CE0E2E7-879D-4152-B61D-24E7D0707B45}</ProjectGuid>
24 <RootNamespace>OcclusionQuery</RootNamespace> 24 <RootNamespace>OcclusionQuery</RootNamespace>
25 </PropertyGroup> 25 </PropertyGroup>
26 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> 26 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
27 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> 27 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
28 <ConfigurationType>Application</ConfigurationType> 28 <ConfigurationType>Application</ConfigurationType>
29 <UseOfMfc>false</UseOfMfc> 29 <UseOfMfc>false</UseOfMfc>
30 <CharacterSet>MultiByte</CharacterSet> 30 <CharacterSet>MultiByte</CharacterSet>
31 </PropertyGroup> 31 </PropertyGroup>
32 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> 32 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
33 <ConfigurationType>Application</ConfigurationType> 33 <ConfigurationType>Application</ConfigurationType>
34 <UseOfMfc>false</UseOfMfc> 34 <UseOfMfc>false</UseOfMfc>
35 <CharacterSet>MultiByte</CharacterSet> 35 <CharacterSet>MultiByte</CharacterSet>
36 </PropertyGroup> 36 </PropertyGroup>
37 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> 37 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
38 <ConfigurationType>Application</ConfigurationType> 38 <ConfigurationType>Application</ConfigurationType>
39 <UseOfMfc>false</UseOfMfc> 39 <UseOfMfc>false</UseOfMfc>
40 <CharacterSet>MultiByte</CharacterSet> 40 <CharacterSet>MultiByte</CharacterSet>
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42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> 42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
43 <ConfigurationType>Application</ConfigurationType> 43 <ConfigurationType>Application</ConfigurationType>
44 <UseOfMfc>false</UseOfMfc> 44 <UseOfMfc>false</UseOfMfc>
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54 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> 54 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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+++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/OcclusionQuery_vc9.vcproj
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42 TypeLibraryName=".\Debug\OcclusionQuery.tlb" 42 TypeLibraryName=".\Debug\OcclusionQuery.tlb"
43 HeaderFileName="" 43 HeaderFileName=""
44 /> 44 />
45 <Tool 45 <Tool
46 Name="VCCLCompilerTool" 46 Name="VCCLCompilerTool"
47 Optimization="0" 47 Optimization="0"
48 AdditionalIncludeDirectories="..\..\include" 48 AdditionalIncludeDirectories="..\..\include"
49 PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" 49 PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
50 BasicRuntimeChecks="3" 50 BasicRuntimeChecks="3"
51 RuntimeLibrary="1" 51 RuntimeLibrary="1"
52 UsePrecompiledHeader="0" 52 UsePrecompiledHeader="0"
53 PrecompiledHeaderFile=".\Debug\OcclusionQuery.pch" 53 PrecompiledHeaderFile=".\Debug\OcclusionQuery.pch"
54 AssemblerListingLocation=".\Debug/" 54 AssemblerListingLocation=".\Debug/"
55 ObjectFile=".\Debug/" 55 ObjectFile=".\Debug/"
56 ProgramDataBaseFileName=".\Debug/" 56 ProgramDataBaseFileName=".\Debug/"
57 WarningLevel="3" 57 WarningLevel="3"
58 SuppressStartupBanner="true" 58 SuppressStartupBanner="true"
59 DebugInformationFormat="4" 59 DebugInformationFormat="4"
60 CompileAs="0" 60 CompileAs="0"
61 /> 61 />
62 <Tool 62 <Tool
63 Name="VCManagedResourceCompilerTool" 63 Name="VCManagedResourceCompilerTool"
64 /> 64 />
65 <Tool 65 <Tool
66 Name="VCResourceCompilerTool" 66 Name="VCResourceCompilerTool"
67 PreprocessorDefinitions="_DEBUG" 67 PreprocessorDefinitions="_DEBUG"
68 Culture="3079" 68 Culture="3079"
69 /> 69 />
70 <Tool 70 <Tool
71 Name="VCPreLinkEventTool" 71 Name="VCPreLinkEventTool"
72 /> 72 />
73 <Tool 73 <Tool
74 Name="VCLinkerTool" 74 Name="VCLinkerTool"
75 OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" 75 OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe"
76 LinkIncremental="0" 76 LinkIncremental="0"
77 SuppressStartupBanner="true" 77 SuppressStartupBanner="true"
78 AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" 78 AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
79 GenerateDebugInformation="true" 79 GenerateDebugInformation="true"
80 ProgramDatabaseFile=".\Debug\OcclusionQuery.pdb" 80 ProgramDatabaseFile=".\Debug\OcclusionQuery.pdb"
81 SubSystem="1" 81 SubSystem="1"
82 RandomizedBaseAddress="1" 82 RandomizedBaseAddress="1"
83 DataExecutionPrevention="0" 83 DataExecutionPrevention="0"
84 TargetMachine="1" 84 TargetMachine="1"
85 /> 85 />
86 <Tool 86 <Tool
87 Name="VCALinkTool" 87 Name="VCALinkTool"
88 /> 88 />
89 <Tool 89 <Tool
90 Name="VCManifestTool" 90 Name="VCManifestTool"
91 /> 91 />
92 <Tool 92 <Tool
93 Name="VCXDCMakeTool" 93 Name="VCXDCMakeTool"
94 /> 94 />
95 <Tool 95 <Tool
96 Name="VCBscMakeTool" 96 Name="VCBscMakeTool"
97 /> 97 />
98 <Tool 98 <Tool
99 Name="VCFxCopTool" 99 Name="VCFxCopTool"
100 /> 100 />
101 <Tool 101 <Tool
102 Name="VCAppVerifierTool" 102 Name="VCAppVerifierTool"
103 /> 103 />
104 <Tool 104 <Tool
105 Name="VCPostBuildEventTool" 105 Name="VCPostBuildEventTool"
106 /> 106 />
107 </Configuration> 107 </Configuration>
108 <Configuration 108 <Configuration
109 Name="Release|Win32" 109 Name="Release|Win32"
110 OutputDirectory=".\Release" 110 OutputDirectory=".\Release"
111 IntermediateDirectory=".\Release" 111 IntermediateDirectory=".\Release"
112 ConfigurationType="1" 112 ConfigurationType="1"
113 InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" 113 InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
114 UseOfMFC="0" 114 UseOfMFC="0"
115 ATLMinimizesCRunTimeLibraryUsage="false" 115 ATLMinimizesCRunTimeLibraryUsage="false"
116 CharacterSet="2" 116 CharacterSet="2"
117 > 117 >
118 <Tool 118 <Tool
119 Name="VCPreBuildEventTool" 119 Name="VCPreBuildEventTool"
120 /> 120 />
121 <Tool 121 <Tool
122 Name="VCCustomBuildTool" 122 Name="VCCustomBuildTool"
123 /> 123 />
124 <Tool 124 <Tool
125 Name="VCXMLDataGeneratorTool" 125 Name="VCXMLDataGeneratorTool"
126 /> 126 />
127 <Tool 127 <Tool
128 Name="VCWebServiceProxyGeneratorTool" 128 Name="VCWebServiceProxyGeneratorTool"
129 /> 129 />
130 <Tool 130 <Tool
131 Name="VCMIDLTool" 131 Name="VCMIDLTool"
132 TypeLibraryName=".\Release\OcclusionQuery.tlb" 132 TypeLibraryName=".\Release\OcclusionQuery.tlb"
133 HeaderFileName="" 133 HeaderFileName=""
134 /> 134 />
135 <Tool 135 <Tool
136 Name="VCCLCompilerTool" 136 Name="VCCLCompilerTool"
137 Optimization="2" 137 Optimization="2"
138 InlineFunctionExpansion="1" 138 InlineFunctionExpansion="1"
139 AdditionalIncludeDirectories="..\..\include" 139 AdditionalIncludeDirectories="..\..\include"
140 PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" 140 PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
141 StringPooling="true" 141 StringPooling="true"
142 RuntimeLibrary="0" 142 RuntimeLibrary="0"
143 EnableFunctionLevelLinking="true" 143 EnableFunctionLevelLinking="true"
144 UsePrecompiledHeader="0" 144 UsePrecompiledHeader="0"
145 PrecompiledHeaderFile=".\Release\OcclusionQuery.pch" 145 PrecompiledHeaderFile=".\Release\OcclusionQuery.pch"
146 AssemblerListingLocation=".\Release/" 146 AssemblerListingLocation=".\Release/"
147 ObjectFile=".\Release/" 147 ObjectFile=".\Release/"
148 ProgramDataBaseFileName=".\Release/" 148 ProgramDataBaseFileName=".\Release/"
149 WarningLevel="3" 149 WarningLevel="3"
150 SuppressStartupBanner="true" 150 SuppressStartupBanner="true"
151 CompileAs="0" 151 CompileAs="0"
152 /> 152 />
153 <Tool 153 <Tool
154 Name="VCManagedResourceCompilerTool" 154 Name="VCManagedResourceCompilerTool"
155 /> 155 />
156 <Tool 156 <Tool
157 Name="VCResourceCompilerTool" 157 Name="VCResourceCompilerTool"
158 PreprocessorDefinitions="NDEBUG" 158 PreprocessorDefinitions="NDEBUG"
159 Culture="3079" 159 Culture="3079"
160 /> 160 />
161 <Tool 161 <Tool
162 Name="VCPreLinkEventTool" 162 Name="VCPreLinkEventTool"
163 /> 163 />
164 <Tool 164 <Tool
165 Name="VCLinkerTool" 165 Name="VCLinkerTool"
166 OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" 166 OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe"
167 LinkIncremental="0" 167 LinkIncremental="0"
168 SuppressStartupBanner="true" 168 SuppressStartupBanner="true"
169 AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" 169 AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
170 ProgramDatabaseFile=".\Release\OcclusionQuery.pdb" 170 ProgramDatabaseFile=".\Release\OcclusionQuery.pdb"
171 SubSystem="1" 171 SubSystem="1"
172 RandomizedBaseAddress="1" 172 RandomizedBaseAddress="1"
173 DataExecutionPrevention="0" 173 DataExecutionPrevention="0"
174 TargetMachine="1" 174 TargetMachine="1"
175 /> 175 />
176 <Tool 176 <Tool
177 Name="VCALinkTool" 177 Name="VCALinkTool"
178 /> 178 />
179 <Tool 179 <Tool
180 Name="VCManifestTool" 180 Name="VCManifestTool"
181 /> 181 />
182 <Tool 182 <Tool
183 Name="VCXDCMakeTool" 183 Name="VCXDCMakeTool"
184 /> 184 />
185 <Tool 185 <Tool
186 Name="VCBscMakeTool" 186 Name="VCBscMakeTool"
187 /> 187 />
188 <Tool 188 <Tool
189 Name="VCFxCopTool" 189 Name="VCFxCopTool"
190 /> 190 />
191 <Tool 191 <Tool
192 Name="VCAppVerifierTool" 192 Name="VCAppVerifierTool"
193 /> 193 />
194 <Tool 194 <Tool
195 Name="VCPostBuildEventTool" 195 Name="VCPostBuildEventTool"
196 /> 196 />
197 </Configuration> 197 </Configuration>
198 </Configurations> 198 </Configurations>
199 <References> 199 <References>
200 </References> 200 </References>
201 <Files> 201 <Files>
202 <File 202 <File
203 RelativePath="main.cpp" 203 RelativePath="main.cpp"
204 > 204 >
205 <FileConfiguration 205 <FileConfiguration
206 Name="Debug|Win32" 206 Name="Debug|Win32"
207 > 207 >
208 <Tool 208 <Tool
209 Name="VCCLCompilerTool" 209 Name="VCCLCompilerTool"
210 Optimization="0" 210 Optimization="0"
211 AdditionalIncludeDirectories="" 211 AdditionalIncludeDirectories=""
212 PreprocessorDefinitions="" 212 PreprocessorDefinitions=""
213 BasicRuntimeChecks="3" 213 BasicRuntimeChecks="3"
214 /> 214 />
215 </FileConfiguration> 215 </FileConfiguration>
216 <FileConfiguration 216 <FileConfiguration
217 Name="Release|Win32" 217 Name="Release|Win32"
218 > 218 >
219 <Tool 219 <Tool
220 Name="VCCLCompilerTool" 220 Name="VCCLCompilerTool"
221 Optimization="2" 221 Optimization="2"
222 AdditionalIncludeDirectories="" 222 AdditionalIncludeDirectories=""
223 PreprocessorDefinitions="" 223 PreprocessorDefinitions=""
224 /> 224 />
225 </FileConfiguration> 225 </FileConfiguration>
226 </File> 226 </File>
227 </Files> 227 </Files>
228 <Globals> 228 <Globals>
229 </Globals> 229 </Globals>
230</VisualStudioProject> 230</VisualStudioProject>
diff --git a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp
index 17f64b2..02a5440 100644
--- a/libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp
+++ b/libraries/irrlicht-1.8/examples/26.OcclusionQuery/main.cpp
@@ -1,213 +1,213 @@
1/** Example 026 OcclusionQuery 1/** Example 026 OcclusionQuery
2 2
3This Tutorial shows how to speed up rendering by use of the 3This Tutorial shows how to speed up rendering by use of the
4OcclusionQuery feature. The usual rendering tries to avoid rendering of 4OcclusionQuery feature. The usual rendering tries to avoid rendering of
5scene nodes by culling those nodes which are outside the visible area, the 5scene nodes by culling those nodes which are outside the visible area, the
6view frustum. However, this technique does not cope with occluded objects 6view frustum. However, this technique does not cope with occluded objects
7which are still in the line of sight, but occluded by some larger object 7which are still in the line of sight, but occluded by some larger object
8between the object and the eye (camera). Occlusion queries check exactly that. 8between the object and the eye (camera). Occlusion queries check exactly that.
9The queries basically measure the number of pixels that a previous render 9The queries basically measure the number of pixels that a previous render
10left on the screen. 10left on the screen.
11Since those pixels cannot be recognized at the end of a rendering anymore, 11Since those pixels cannot be recognized at the end of a rendering anymore,
12the pixel count is measured directly when rendering. Thus, one needs to render 12the pixel count is measured directly when rendering. Thus, one needs to render
13the occluder (the object in front) first. This object needs to write to the 13the occluder (the object in front) first. This object needs to write to the
14z-buffer in order to become a real occluder. Then the node is rendered and in 14z-buffer in order to become a real occluder. Then the node is rendered and in
15case a z-pass happens, i.e. the pixel is written to the framebuffer, the pixel 15case a z-pass happens, i.e. the pixel is written to the framebuffer, the pixel
16is counted in the query. 16is counted in the query.
17The result of a query is the number of pixels which got through. One can, based 17The result of a query is the number of pixels which got through. One can, based
18on this number, judge if the scene node is visible enough to be rendered, or if 18on this number, judge if the scene node is visible enough to be rendered, or if
19the node should be removed in the next round. Also note that the number of 19the node should be removed in the next round. Also note that the number of
20pixels is a safe over approximation in general. The pixels might be overdrawn 20pixels is a safe over approximation in general. The pixels might be overdrawn
21later on, and the GPU tries to avoid inaccuracies which could lead to false 21later on, and the GPU tries to avoid inaccuracies which could lead to false
22negatives in the queries. 22negatives in the queries.
23 23
24As you might have recognized already, we had to render the node to get the 24As you might have recognized already, we had to render the node to get the
25numbers. So where's the benefit, you might say. There are several ways where 25numbers. So where's the benefit, you might say. There are several ways where
26occlusion queries can help. It is often a good idea to just render the bbox 26occlusion queries can help. It is often a good idea to just render the bbox
27of the node instead of the actual mesh. This is really fast and is a safe over 27of the node instead of the actual mesh. This is really fast and is a safe over
28approximation. If you need a more exact render with the actual geometry, it's 28approximation. If you need a more exact render with the actual geometry, it's
29a good idea to render with just basic solid material. Avoid complex shaders 29a good idea to render with just basic solid material. Avoid complex shaders
30and state changes through textures. There's no need while just doing the 30and state changes through textures. There's no need while just doing the
31occlusion query. At least if the render is not used for the actual scene. This 31occlusion query. At least if the render is not used for the actual scene. This
32is the third way to optimize occlusion queries. Just check the queries every 32is the third way to optimize occlusion queries. Just check the queries every
335th or 10th frame, or even less frequent. This depends on the movement speed 335th or 10th frame, or even less frequent. This depends on the movement speed
34of the objects and camera. 34of the objects and camera.
35*/ 35*/
36 36
37#ifdef _MSC_VER 37#ifdef _MSC_VER
38// We'll also define this to stop MSVC complaining about sprintf(). 38// We'll also define this to stop MSVC complaining about sprintf().
39#define _CRT_SECURE_NO_WARNINGS 39#define _CRT_SECURE_NO_WARNINGS
40#pragma comment(lib, "Irrlicht.lib") 40#pragma comment(lib, "Irrlicht.lib")
41#endif 41#endif
42 42
43#include <irrlicht.h> 43#include <irrlicht.h>
44#include "driverChoice.h" 44#include "driverChoice.h"
45 45
46using namespace irr; 46using namespace irr;
47 47
48/* 48/*
49We need keyboard input events to switch some parameters 49We need keyboard input events to switch some parameters
50*/ 50*/
51class MyEventReceiver : public IEventReceiver 51class MyEventReceiver : public IEventReceiver
52{ 52{
53public: 53public:
54 // This is the one method that we have to implement 54 // This is the one method that we have to implement
55 virtual bool OnEvent(const SEvent& event) 55 virtual bool OnEvent(const SEvent& event)
56 { 56 {
57 // Remember whether each key is down or up 57 // Remember whether each key is down or up
58 if (event.EventType == irr::EET_KEY_INPUT_EVENT) 58 if (event.EventType == irr::EET_KEY_INPUT_EVENT)
59 KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; 59 KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
60 60
61 return false; 61 return false;
62 } 62 }
63 63
64 // This is used to check whether a key is being held down 64 // This is used to check whether a key is being held down
65 virtual bool IsKeyDown(EKEY_CODE keyCode) const 65 virtual bool IsKeyDown(EKEY_CODE keyCode) const
66 { 66 {
67 return KeyIsDown[keyCode]; 67 return KeyIsDown[keyCode];
68 } 68 }
69 69
70 MyEventReceiver() 70 MyEventReceiver()
71 { 71 {
72 for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i) 72 for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
73 KeyIsDown[i] = false; 73 KeyIsDown[i] = false;
74 } 74 }
75 75
76private: 76private:
77 // We use this array to store the current state of each key 77 // We use this array to store the current state of each key
78 bool KeyIsDown[KEY_KEY_CODES_COUNT]; 78 bool KeyIsDown[KEY_KEY_CODES_COUNT];
79}; 79};
80 80
81 81
82/* 82/*
83We create an irr::IrrlichtDevice and the scene nodes. One occluder, one 83We create an irr::IrrlichtDevice and the scene nodes. One occluder, one
84occluded. The latter is a complex sphere, which has many triangles. 84occluded. The latter is a complex sphere, which has many triangles.
85*/ 85*/
86int main() 86int main()
87{ 87{
88 // ask user for driver 88 // ask user for driver
89 video::E_DRIVER_TYPE driverType=driverChoiceConsole(); 89 video::E_DRIVER_TYPE driverType=driverChoiceConsole();
90 if (driverType==video::EDT_COUNT) 90 if (driverType==video::EDT_COUNT)
91 return 1; 91 return 1;
92 92
93 // create device 93 // create device
94 MyEventReceiver receiver; 94 MyEventReceiver receiver;
95 95
96 IrrlichtDevice* device = createDevice(driverType, 96 IrrlichtDevice* device = createDevice(driverType,
97 core::dimension2d<u32>(640, 480), 16, false, false, false, &receiver); 97 core::dimension2d<u32>(640, 480), 16, false, false, false, &receiver);
98 98
99 if (device == 0) 99 if (device == 0)
100 return 1; // could not create selected driver. 100 return 1; // could not create selected driver.
101 101
102 video::IVideoDriver* driver = device->getVideoDriver(); 102 video::IVideoDriver* driver = device->getVideoDriver();
103 scene::ISceneManager* smgr = device->getSceneManager(); 103 scene::ISceneManager* smgr = device->getSceneManager();
104 104
105 smgr->getGUIEnvironment()->addStaticText(L"Press Space to hide occluder.", core::recti(10,10, 200,50)); 105 smgr->getGUIEnvironment()->addStaticText(L"Press Space to hide occluder.", core::recti(10,10, 200,50));
106 106
107 /* 107 /*
108 Create the node to be occluded. We create a sphere node with high poly count. 108 Create the node to be occluded. We create a sphere node with high poly count.
109 */ 109 */
110 scene::ISceneNode * node = smgr->addSphereSceneNode(10, 64); 110 scene::ISceneNode * node = smgr->addSphereSceneNode(10, 64);
111 if (node) 111 if (node)
112 { 112 {
113 node->setPosition(core::vector3df(0,0,60)); 113 node->setPosition(core::vector3df(0,0,60));
114 node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp")); 114 node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
115 node->setMaterialFlag(video::EMF_LIGHTING, false); 115 node->setMaterialFlag(video::EMF_LIGHTING, false);
116 } 116 }
117 117
118 /* 118 /*
119 Now we create another node, the occluder. It's a simple plane. 119 Now we create another node, the occluder. It's a simple plane.
120 */ 120 */
121 scene::ISceneNode* plane = smgr->addMeshSceneNode(smgr->addHillPlaneMesh( 121 scene::ISceneNode* plane = smgr->addMeshSceneNode(smgr->addHillPlaneMesh(
122 "plane", core::dimension2df(10,10), core::dimension2du(2,2)), 0, -1, 122 "plane", core::dimension2df(10,10), core::dimension2du(2,2)), 0, -1,
123 core::vector3df(0,0,20), core::vector3df(270,0,0)); 123 core::vector3df(0,0,20), core::vector3df(270,0,0));
124 124
125 if (plane) 125 if (plane)
126 { 126 {
127 plane->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg")); 127 plane->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg"));
128 plane->setMaterialFlag(video::EMF_LIGHTING, false); 128 plane->setMaterialFlag(video::EMF_LIGHTING, false);
129 plane->setMaterialFlag(video::EMF_BACK_FACE_CULLING, true); 129 plane->setMaterialFlag(video::EMF_BACK_FACE_CULLING, true);
130 } 130 }
131 131
132 /* 132 /*
133 Here we create the occlusion query. Because we don't have a plain mesh scene node 133 Here we create the occlusion query. Because we don't have a plain mesh scene node
134 (ESNT_MESH or ESNT_ANIMATED_MESH), we pass the base geometry as well. Instead, 134 (ESNT_MESH or ESNT_ANIMATED_MESH), we pass the base geometry as well. Instead,
135 we could also pass a simpler mesh or the bounding box. But we will use a time 135 we could also pass a simpler mesh or the bounding box. But we will use a time
136 based method, where the occlusion query renders to the frame buffer and in case 136 based method, where the occlusion query renders to the frame buffer and in case
137 of success (occlusion), the mesh is not drawn for several frames. 137 of success (occlusion), the mesh is not drawn for several frames.
138 */ 138 */
139 driver->addOcclusionQuery(node, ((scene::IMeshSceneNode*)node)->getMesh()); 139 driver->addOcclusionQuery(node, ((scene::IMeshSceneNode*)node)->getMesh());
140 140
141 /* 141 /*
142 We have done everything, just a camera and draw it. We also write the 142 We have done everything, just a camera and draw it. We also write the
143 current frames per second and the name of the driver to the caption of the 143 current frames per second and the name of the driver to the caption of the
144 window to examine the render speedup. 144 window to examine the render speedup.
145 We also store the time for measuring the time since the last occlusion query ran 145 We also store the time for measuring the time since the last occlusion query ran
146 and store whether the node should be visible in the next frames. 146 and store whether the node should be visible in the next frames.
147 */ 147 */
148 smgr->addCameraSceneNode(); 148 smgr->addCameraSceneNode();
149 int lastFPS = -1; 149 int lastFPS = -1;
150 u32 timeNow = device->getTimer()->getTime(); 150 u32 timeNow = device->getTimer()->getTime();
151 bool nodeVisible=true; 151 bool nodeVisible=true;
152 152
153 while(device->run()) 153 while(device->run())
154 { 154 {
155 plane->setVisible(!receiver.IsKeyDown(irr::KEY_SPACE)); 155 plane->setVisible(!receiver.IsKeyDown(irr::KEY_SPACE));
156 156
157 driver->beginScene(true, true, video::SColor(255,113,113,133)); 157 driver->beginScene(true, true, video::SColor(255,113,113,133));
158 /* 158 /*
159 First, we draw the scene, possibly without the occluded element. This is necessary 159 First, we draw the scene, possibly without the occluded element. This is necessary
160 because we need the occluder to be drawn first. You can also use several scene 160 because we need the occluder to be drawn first. You can also use several scene
161 managers to collect a number of possible occluders in a separately rendered 161 managers to collect a number of possible occluders in a separately rendered
162 scene. 162 scene.
163 */ 163 */
164 node->setVisible(nodeVisible); 164 node->setVisible(nodeVisible);
165 smgr->drawAll(); 165 smgr->drawAll();
166 smgr->getGUIEnvironment()->drawAll(); 166 smgr->getGUIEnvironment()->drawAll();
167 167
168 /* 168 /*
169 Once in a while, here every 100 ms, we check the visibility. We run the queries, 169 Once in a while, here every 100 ms, we check the visibility. We run the queries,
170 update the pixel value, and query the result. Since we already rendered the node 170 update the pixel value, and query the result. Since we already rendered the node
171 we render the query invisible. The update is made blocking, as we need the result 171 we render the query invisible. The update is made blocking, as we need the result
172 immediately. If you don't need the result immediately, e.g. because you have other 172 immediately. If you don't need the result immediately, e.g. because you have other
173 things to render, you can call the update non-blocking. This gives the GPU more 173 things to render, you can call the update non-blocking. This gives the GPU more
174 time to pass back the results without flushing the render pipeline. 174 time to pass back the results without flushing the render pipeline.
175 If the update was called non-blocking, the result from getOcclusionQueryResult is 175 If the update was called non-blocking, the result from getOcclusionQueryResult is
176 either the previous value, or 0xffffffff if no value has been generated at all, yet. 176 either the previous value, or 0xffffffff if no value has been generated at all, yet.
177 The result is taken immediately as visibility flag for the node. 177 The result is taken immediately as visibility flag for the node.
178 */ 178 */
179 if (device->getTimer()->getTime()-timeNow>100) 179 if (device->getTimer()->getTime()-timeNow>100)
180 { 180 {
181 driver->runAllOcclusionQueries(false); 181 driver->runAllOcclusionQueries(false);
182 driver->updateAllOcclusionQueries(); 182 driver->updateAllOcclusionQueries();
183 nodeVisible=driver->getOcclusionQueryResult(node)>0; 183 nodeVisible=driver->getOcclusionQueryResult(node)>0;
184 timeNow=device->getTimer()->getTime(); 184 timeNow=device->getTimer()->getTime();
185 } 185 }
186 186
187 driver->endScene(); 187 driver->endScene();
188 188
189 int fps = driver->getFPS(); 189 int fps = driver->getFPS();
190 190
191 if (lastFPS != fps) 191 if (lastFPS != fps)
192 { 192 {
193 core::stringw tmp(L"OcclusionQuery Example ["); 193 core::stringw tmp(L"OcclusionQuery Example [");
194 tmp += driver->getName(); 194 tmp += driver->getName();
195 tmp += L"] fps: "; 195 tmp += L"] fps: ";
196 tmp += fps; 196 tmp += fps;
197 197
198 device->setWindowCaption(tmp.c_str()); 198 device->setWindowCaption(tmp.c_str());
199 lastFPS = fps; 199 lastFPS = fps;
200 } 200 }
201 } 201 }
202 202
203 /* 203 /*
204 In the end, delete the Irrlicht device. 204 In the end, delete the Irrlicht device.
205 */ 205 */
206 device->drop(); 206 device->drop();
207 207
208 return 0; 208 return 0;
209} 209}
210 210
211/* 211/*
212That's it. Compile and play around with the program. 212That's it. Compile and play around with the program.
213**/ 213**/