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authorDavid Walter Seikel2013-01-13 17:24:39 +1000
committerDavid Walter Seikel2013-01-13 17:24:39 +1000
commit393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch)
tree6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/examples/21.Quake3Explorer/sound.h
parentAdd a note about rasters suggested start up code. (diff)
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Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to 'libraries/irrlicht-1.8/examples/21.Quake3Explorer/sound.h')
-rw-r--r--libraries/irrlicht-1.8/examples/21.Quake3Explorer/sound.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/examples/21.Quake3Explorer/sound.h b/libraries/irrlicht-1.8/examples/21.Quake3Explorer/sound.h
new file mode 100644
index 0000000..033e9bb
--- /dev/null
+++ b/libraries/irrlicht-1.8/examples/21.Quake3Explorer/sound.h
@@ -0,0 +1,18 @@
1/*!
2 Sound Factory.
3 provides a sound interface
4
5*/
6#ifndef __QUAKE3_SOUND__H_INCLUDED__
7#define __QUAKE3_SOUND__H_INCLUDED__
8
9#include <irrlicht.h>
10
11using namespace irr;
12
13void sound_init ( IrrlichtDevice *device );
14void sound_shutdown ();
15void background_music ( const c8 * file );
16
17
18#endif // __QUAKE3_SOUND__H_INCLUDED__