diff options
author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
---|---|---|
committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/examples/15.LoadIrrFile | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
9 files changed, 1486 insertions, 1486 deletions
diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile.dev b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile.dev index b43fe68..1985566 100644 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile.dev +++ b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile.dev | |||
@@ -1,59 +1,59 @@ | |||
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5 | Type=1 | 5 | Type=1 |
6 | Ver=1 | 6 | Ver=1 |
7 | ObjFiles= | 7 | ObjFiles= |
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10 | PrivateResource= | 10 | PrivateResource= |
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17 | Icon= | 17 | Icon= |
18 | ExeOutput=../../bin/Win32-gcc | 18 | ExeOutput=../../bin/Win32-gcc |
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22 | HostApplication= | 22 | HostApplication= |
23 | Folders= | 23 | Folders= |
24 | CommandLine= | 24 | CommandLine= |
25 | IncludeVersionInfo=0 | 25 | IncludeVersionInfo=0 |
26 | SupportXPThemes=0 | 26 | SupportXPThemes=0 |
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28 | CompilerSettings=0000000000000000000000 | 28 | CompilerSettings=0000000000000000000000 |
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30 | CustomMakefile= | 30 | CustomMakefile= |
31 | 31 | ||
32 | [Unit1] | 32 | [Unit1] |
33 | FileName=main.cpp | 33 | FileName=main.cpp |
34 | CompileCpp=1 | 34 | CompileCpp=1 |
35 | Folder=Projekt1 | 35 | Folder=Projekt1 |
36 | Compile=1 | 36 | Compile=1 |
37 | Link=1 | 37 | Link=1 |
38 | Priority=1000 | 38 | Priority=1000 |
39 | OverrideBuildCmd=0 | 39 | OverrideBuildCmd=0 |
40 | BuildCmd= | 40 | BuildCmd= |
41 | 41 | ||
42 | [VersionInfo] | 42 | [VersionInfo] |
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45 | Release=1 | 45 | Release=1 |
46 | Build=1 | 46 | Build=1 |
47 | LanguageID=1033 | 47 | LanguageID=1033 |
48 | CharsetID=1252 | 48 | CharsetID=1252 |
49 | CompanyName= | 49 | CompanyName= |
50 | FileVersion= | 50 | FileVersion= |
51 | FileDescription=Irrlicht Engine example compiled using DevCpp and gcc | 51 | FileDescription=Irrlicht Engine example compiled using DevCpp and gcc |
52 | InternalName= | 52 | InternalName= |
53 | LegalCopyright= | 53 | LegalCopyright= |
54 | LegalTrademarks= | 54 | LegalTrademarks= |
55 | OriginalFilename= | 55 | OriginalFilename= |
56 | ProductName= | 56 | ProductName= |
57 | ProductVersion= | 57 | ProductVersion= |
58 | AutoIncBuildNr=0 | 58 | AutoIncBuildNr=0 |
59 | 59 | ||
diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile.vcproj b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile.vcproj index fef4626..f97082d 100644 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile.vcproj +++ b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile.vcproj | |||
@@ -1,162 +1,162 @@ | |||
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diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile_vc10.vcxproj b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile_vc10.vcxproj index ffc91ed..fc87e34 100644 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile_vc10.vcxproj +++ b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile_vc10.vcxproj | |||
@@ -1,231 +1,231 @@ | |||
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148 | ProgramDataBaseFileName=".\Release/" | 148 | ProgramDataBaseFileName=".\Release/" |
149 | WarningLevel="3" | 149 | WarningLevel="3" |
150 | SuppressStartupBanner="true" | 150 | SuppressStartupBanner="true" |
151 | CompileAs="0" | 151 | CompileAs="0" |
152 | /> | 152 | /> |
153 | <Tool | 153 | <Tool |
154 | Name="VCManagedResourceCompilerTool" | 154 | Name="VCManagedResourceCompilerTool" |
155 | /> | 155 | /> |
156 | <Tool | 156 | <Tool |
157 | Name="VCResourceCompilerTool" | 157 | Name="VCResourceCompilerTool" |
158 | PreprocessorDefinitions="NDEBUG" | 158 | PreprocessorDefinitions="NDEBUG" |
159 | Culture="3079" | 159 | Culture="3079" |
160 | /> | 160 | /> |
161 | <Tool | 161 | <Tool |
162 | Name="VCPreLinkEventTool" | 162 | Name="VCPreLinkEventTool" |
163 | /> | 163 | /> |
164 | <Tool | 164 | <Tool |
165 | Name="VCLinkerTool" | 165 | Name="VCLinkerTool" |
166 | OutputFile="..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe" | 166 | OutputFile="..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe" |
167 | LinkIncremental="0" | 167 | LinkIncremental="0" |
168 | SuppressStartupBanner="true" | 168 | SuppressStartupBanner="true" |
169 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | 169 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" |
170 | ProgramDatabaseFile=".\Release/LoadIrrFile.pdb" | 170 | ProgramDatabaseFile=".\Release/LoadIrrFile.pdb" |
171 | SubSystem="1" | 171 | SubSystem="1" |
172 | TargetMachine="1" | 172 | TargetMachine="1" |
173 | /> | 173 | /> |
174 | <Tool | 174 | <Tool |
175 | Name="VCALinkTool" | 175 | Name="VCALinkTool" |
176 | /> | 176 | /> |
177 | <Tool | 177 | <Tool |
178 | Name="VCManifestTool" | 178 | Name="VCManifestTool" |
179 | /> | 179 | /> |
180 | <Tool | 180 | <Tool |
181 | Name="VCXDCMakeTool" | 181 | Name="VCXDCMakeTool" |
182 | /> | 182 | /> |
183 | <Tool | 183 | <Tool |
184 | Name="VCBscMakeTool" | 184 | Name="VCBscMakeTool" |
185 | /> | 185 | /> |
186 | <Tool | 186 | <Tool |
187 | Name="VCFxCopTool" | 187 | Name="VCFxCopTool" |
188 | /> | 188 | /> |
189 | <Tool | 189 | <Tool |
190 | Name="VCAppVerifierTool" | 190 | Name="VCAppVerifierTool" |
191 | /> | 191 | /> |
192 | <Tool | 192 | <Tool |
193 | Name="VCWebDeploymentTool" | 193 | Name="VCWebDeploymentTool" |
194 | /> | 194 | /> |
195 | <Tool | 195 | <Tool |
196 | Name="VCPostBuildEventTool" | 196 | Name="VCPostBuildEventTool" |
197 | /> | 197 | /> |
198 | </Configuration> | 198 | </Configuration> |
199 | </Configurations> | 199 | </Configurations> |
200 | <References> | 200 | <References> |
201 | </References> | 201 | </References> |
202 | <Files> | 202 | <Files> |
203 | <File | 203 | <File |
204 | RelativePath="main.cpp" | 204 | RelativePath="main.cpp" |
205 | > | 205 | > |
206 | <FileConfiguration | 206 | <FileConfiguration |
207 | Name="Debug|Win32" | 207 | Name="Debug|Win32" |
208 | > | 208 | > |
209 | <Tool | 209 | <Tool |
210 | Name="VCCLCompilerTool" | 210 | Name="VCCLCompilerTool" |
211 | Optimization="0" | 211 | Optimization="0" |
212 | AdditionalIncludeDirectories="" | 212 | AdditionalIncludeDirectories="" |
213 | PreprocessorDefinitions="" | 213 | PreprocessorDefinitions="" |
214 | BasicRuntimeChecks="3" | 214 | BasicRuntimeChecks="3" |
215 | /> | 215 | /> |
216 | </FileConfiguration> | 216 | </FileConfiguration> |
217 | <FileConfiguration | 217 | <FileConfiguration |
218 | Name="Release|Win32" | 218 | Name="Release|Win32" |
219 | > | 219 | > |
220 | <Tool | 220 | <Tool |
221 | Name="VCCLCompilerTool" | 221 | Name="VCCLCompilerTool" |
222 | Optimization="2" | 222 | Optimization="2" |
223 | AdditionalIncludeDirectories="" | 223 | AdditionalIncludeDirectories="" |
224 | PreprocessorDefinitions="" | 224 | PreprocessorDefinitions="" |
225 | /> | 225 | /> |
226 | </FileConfiguration> | 226 | </FileConfiguration> |
227 | </File> | 227 | </File> |
228 | </Files> | 228 | </Files> |
229 | <Globals> | 229 | <Globals> |
230 | </Globals> | 230 | </Globals> |
231 | </VisualStudioProject> | 231 | </VisualStudioProject> |
diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile_vc9.vcproj b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile_vc9.vcproj index a7bea1b..61f98b4 100644 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile_vc9.vcproj +++ b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/LoadIrrFile_vc9.vcproj | |||
@@ -1,230 +1,230 @@ | |||
1 | <?xml version="1.0" encoding="Windows-1252"?> | 1 | <?xml version="1.0" encoding="Windows-1252"?> |
2 | <VisualStudioProject | 2 | <VisualStudioProject |
3 | ProjectType="Visual C++" | 3 | ProjectType="Visual C++" |
4 | Version="9.00" | 4 | Version="9.00" |
5 | Name="15.LoadIrrFile_vc9" | 5 | Name="15.LoadIrrFile_vc9" |
6 | ProjectGUID="{78C9F424-523C-49AC-94B7-823AA4A26BF9}" | 6 | ProjectGUID="{78C9F424-523C-49AC-94B7-823AA4A26BF9}" |
7 | RootNamespace="LoadIrrFile_vc9" | 7 | RootNamespace="LoadIrrFile_vc9" |
8 | TargetFrameworkVersion="131072" | 8 | TargetFrameworkVersion="131072" |
9 | > | 9 | > |
10 | <Platforms> | 10 | <Platforms> |
11 | <Platform | 11 | <Platform |
12 | Name="Win32" | 12 | Name="Win32" |
13 | /> | 13 | /> |
14 | </Platforms> | 14 | </Platforms> |
15 | <ToolFiles> | 15 | <ToolFiles> |
16 | </ToolFiles> | 16 | </ToolFiles> |
17 | <Configurations> | 17 | <Configurations> |
18 | <Configuration | 18 | <Configuration |
19 | Name="Debug|Win32" | 19 | Name="Debug|Win32" |
20 | OutputDirectory=".\Debug" | 20 | OutputDirectory=".\Debug" |
21 | IntermediateDirectory=".\Debug" | 21 | IntermediateDirectory=".\Debug" |
22 | ConfigurationType="1" | 22 | ConfigurationType="1" |
23 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" | 23 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" |
24 | UseOfMFC="0" | 24 | UseOfMFC="0" |
25 | ATLMinimizesCRunTimeLibraryUsage="false" | 25 | ATLMinimizesCRunTimeLibraryUsage="false" |
26 | CharacterSet="2" | 26 | CharacterSet="2" |
27 | > | 27 | > |
28 | <Tool | 28 | <Tool |
29 | Name="VCPreBuildEventTool" | 29 | Name="VCPreBuildEventTool" |
30 | /> | 30 | /> |
31 | <Tool | 31 | <Tool |
32 | Name="VCCustomBuildTool" | 32 | Name="VCCustomBuildTool" |
33 | /> | 33 | /> |
34 | <Tool | 34 | <Tool |
35 | Name="VCXMLDataGeneratorTool" | 35 | Name="VCXMLDataGeneratorTool" |
36 | /> | 36 | /> |
37 | <Tool | 37 | <Tool |
38 | Name="VCWebServiceProxyGeneratorTool" | 38 | Name="VCWebServiceProxyGeneratorTool" |
39 | /> | 39 | /> |
40 | <Tool | 40 | <Tool |
41 | Name="VCMIDLTool" | 41 | Name="VCMIDLTool" |
42 | TypeLibraryName=".\Debug/LoadIrrFile.tlb" | 42 | TypeLibraryName=".\Debug/LoadIrrFile.tlb" |
43 | HeaderFileName="" | 43 | HeaderFileName="" |
44 | /> | 44 | /> |
45 | <Tool | 45 | <Tool |
46 | Name="VCCLCompilerTool" | 46 | Name="VCCLCompilerTool" |
47 | Optimization="0" | 47 | Optimization="0" |
48 | AdditionalIncludeDirectories="..\..\include" | 48 | AdditionalIncludeDirectories="..\..\include" |
49 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" | 49 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" |
50 | BasicRuntimeChecks="3" | 50 | BasicRuntimeChecks="3" |
51 | RuntimeLibrary="1" | 51 | RuntimeLibrary="1" |
52 | UsePrecompiledHeader="0" | 52 | UsePrecompiledHeader="0" |
53 | PrecompiledHeaderFile=".\Debug/LoadIrrFile.pch" | 53 | PrecompiledHeaderFile=".\Debug/LoadIrrFile.pch" |
54 | AssemblerListingLocation=".\Debug/" | 54 | AssemblerListingLocation=".\Debug/" |
55 | ObjectFile=".\Debug/" | 55 | ObjectFile=".\Debug/" |
56 | ProgramDataBaseFileName=".\Debug/" | 56 | ProgramDataBaseFileName=".\Debug/" |
57 | WarningLevel="3" | 57 | WarningLevel="3" |
58 | SuppressStartupBanner="true" | 58 | SuppressStartupBanner="true" |
59 | DebugInformationFormat="4" | 59 | DebugInformationFormat="4" |
60 | CompileAs="0" | 60 | CompileAs="0" |
61 | /> | 61 | /> |
62 | <Tool | 62 | <Tool |
63 | Name="VCManagedResourceCompilerTool" | 63 | Name="VCManagedResourceCompilerTool" |
64 | /> | 64 | /> |
65 | <Tool | 65 | <Tool |
66 | Name="VCResourceCompilerTool" | 66 | Name="VCResourceCompilerTool" |
67 | PreprocessorDefinitions="_DEBUG" | 67 | PreprocessorDefinitions="_DEBUG" |
68 | Culture="3079" | 68 | Culture="3079" |
69 | /> | 69 | /> |
70 | <Tool | 70 | <Tool |
71 | Name="VCPreLinkEventTool" | 71 | Name="VCPreLinkEventTool" |
72 | /> | 72 | /> |
73 | <Tool | 73 | <Tool |
74 | Name="VCLinkerTool" | 74 | Name="VCLinkerTool" |
75 | OutputFile="..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe" | 75 | OutputFile="..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe" |
76 | LinkIncremental="0" | 76 | LinkIncremental="0" |
77 | SuppressStartupBanner="true" | 77 | SuppressStartupBanner="true" |
78 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | 78 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" |
79 | GenerateDebugInformation="true" | 79 | GenerateDebugInformation="true" |
80 | ProgramDatabaseFile=".\Debug/LoadIrrFile.pdb" | 80 | ProgramDatabaseFile=".\Debug/LoadIrrFile.pdb" |
81 | SubSystem="1" | 81 | SubSystem="1" |
82 | RandomizedBaseAddress="1" | 82 | RandomizedBaseAddress="1" |
83 | DataExecutionPrevention="0" | 83 | DataExecutionPrevention="0" |
84 | TargetMachine="1" | 84 | TargetMachine="1" |
85 | /> | 85 | /> |
86 | <Tool | 86 | <Tool |
87 | Name="VCALinkTool" | 87 | Name="VCALinkTool" |
88 | /> | 88 | /> |
89 | <Tool | 89 | <Tool |
90 | Name="VCManifestTool" | 90 | Name="VCManifestTool" |
91 | /> | 91 | /> |
92 | <Tool | 92 | <Tool |
93 | Name="VCXDCMakeTool" | 93 | Name="VCXDCMakeTool" |
94 | /> | 94 | /> |
95 | <Tool | 95 | <Tool |
96 | Name="VCBscMakeTool" | 96 | Name="VCBscMakeTool" |
97 | /> | 97 | /> |
98 | <Tool | 98 | <Tool |
99 | Name="VCFxCopTool" | 99 | Name="VCFxCopTool" |
100 | /> | 100 | /> |
101 | <Tool | 101 | <Tool |
102 | Name="VCAppVerifierTool" | 102 | Name="VCAppVerifierTool" |
103 | /> | 103 | /> |
104 | <Tool | 104 | <Tool |
105 | Name="VCPostBuildEventTool" | 105 | Name="VCPostBuildEventTool" |
106 | /> | 106 | /> |
107 | </Configuration> | 107 | </Configuration> |
108 | <Configuration | 108 | <Configuration |
109 | Name="Release|Win32" | 109 | Name="Release|Win32" |
110 | OutputDirectory=".\Release" | 110 | OutputDirectory=".\Release" |
111 | IntermediateDirectory=".\Release" | 111 | IntermediateDirectory=".\Release" |
112 | ConfigurationType="1" | 112 | ConfigurationType="1" |
113 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" | 113 | InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops" |
114 | UseOfMFC="0" | 114 | UseOfMFC="0" |
115 | ATLMinimizesCRunTimeLibraryUsage="false" | 115 | ATLMinimizesCRunTimeLibraryUsage="false" |
116 | CharacterSet="2" | 116 | CharacterSet="2" |
117 | > | 117 | > |
118 | <Tool | 118 | <Tool |
119 | Name="VCPreBuildEventTool" | 119 | Name="VCPreBuildEventTool" |
120 | /> | 120 | /> |
121 | <Tool | 121 | <Tool |
122 | Name="VCCustomBuildTool" | 122 | Name="VCCustomBuildTool" |
123 | /> | 123 | /> |
124 | <Tool | 124 | <Tool |
125 | Name="VCXMLDataGeneratorTool" | 125 | Name="VCXMLDataGeneratorTool" |
126 | /> | 126 | /> |
127 | <Tool | 127 | <Tool |
128 | Name="VCWebServiceProxyGeneratorTool" | 128 | Name="VCWebServiceProxyGeneratorTool" |
129 | /> | 129 | /> |
130 | <Tool | 130 | <Tool |
131 | Name="VCMIDLTool" | 131 | Name="VCMIDLTool" |
132 | TypeLibraryName=".\Release/LoadIrrFile.tlb" | 132 | TypeLibraryName=".\Release/LoadIrrFile.tlb" |
133 | HeaderFileName="" | 133 | HeaderFileName="" |
134 | /> | 134 | /> |
135 | <Tool | 135 | <Tool |
136 | Name="VCCLCompilerTool" | 136 | Name="VCCLCompilerTool" |
137 | Optimization="2" | 137 | Optimization="2" |
138 | InlineFunctionExpansion="1" | 138 | InlineFunctionExpansion="1" |
139 | AdditionalIncludeDirectories="..\..\include" | 139 | AdditionalIncludeDirectories="..\..\include" |
140 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" | 140 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" |
141 | StringPooling="true" | 141 | StringPooling="true" |
142 | RuntimeLibrary="0" | 142 | RuntimeLibrary="0" |
143 | EnableFunctionLevelLinking="true" | 143 | EnableFunctionLevelLinking="true" |
144 | UsePrecompiledHeader="0" | 144 | UsePrecompiledHeader="0" |
145 | PrecompiledHeaderFile=".\Release/LoadIrrFile.pch" | 145 | PrecompiledHeaderFile=".\Release/LoadIrrFile.pch" |
146 | AssemblerListingLocation=".\Release/" | 146 | AssemblerListingLocation=".\Release/" |
147 | ObjectFile=".\Release/" | 147 | ObjectFile=".\Release/" |
148 | ProgramDataBaseFileName=".\Release/" | 148 | ProgramDataBaseFileName=".\Release/" |
149 | WarningLevel="3" | 149 | WarningLevel="3" |
150 | SuppressStartupBanner="true" | 150 | SuppressStartupBanner="true" |
151 | CompileAs="0" | 151 | CompileAs="0" |
152 | /> | 152 | /> |
153 | <Tool | 153 | <Tool |
154 | Name="VCManagedResourceCompilerTool" | 154 | Name="VCManagedResourceCompilerTool" |
155 | /> | 155 | /> |
156 | <Tool | 156 | <Tool |
157 | Name="VCResourceCompilerTool" | 157 | Name="VCResourceCompilerTool" |
158 | PreprocessorDefinitions="NDEBUG" | 158 | PreprocessorDefinitions="NDEBUG" |
159 | Culture="3079" | 159 | Culture="3079" |
160 | /> | 160 | /> |
161 | <Tool | 161 | <Tool |
162 | Name="VCPreLinkEventTool" | 162 | Name="VCPreLinkEventTool" |
163 | /> | 163 | /> |
164 | <Tool | 164 | <Tool |
165 | Name="VCLinkerTool" | 165 | Name="VCLinkerTool" |
166 | OutputFile="..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe" | 166 | OutputFile="..\..\bin\Win32-VisualStudio\15.LoadIrrFile.exe" |
167 | LinkIncremental="0" | 167 | LinkIncremental="0" |
168 | SuppressStartupBanner="true" | 168 | SuppressStartupBanner="true" |
169 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" | 169 | AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio" |
170 | ProgramDatabaseFile=".\Release/LoadIrrFile.pdb" | 170 | ProgramDatabaseFile=".\Release/LoadIrrFile.pdb" |
171 | SubSystem="1" | 171 | SubSystem="1" |
172 | RandomizedBaseAddress="1" | 172 | RandomizedBaseAddress="1" |
173 | DataExecutionPrevention="0" | 173 | DataExecutionPrevention="0" |
174 | TargetMachine="1" | 174 | TargetMachine="1" |
175 | /> | 175 | /> |
176 | <Tool | 176 | <Tool |
177 | Name="VCALinkTool" | 177 | Name="VCALinkTool" |
178 | /> | 178 | /> |
179 | <Tool | 179 | <Tool |
180 | Name="VCManifestTool" | 180 | Name="VCManifestTool" |
181 | /> | 181 | /> |
182 | <Tool | 182 | <Tool |
183 | Name="VCXDCMakeTool" | 183 | Name="VCXDCMakeTool" |
184 | /> | 184 | /> |
185 | <Tool | 185 | <Tool |
186 | Name="VCBscMakeTool" | 186 | Name="VCBscMakeTool" |
187 | /> | 187 | /> |
188 | <Tool | 188 | <Tool |
189 | Name="VCFxCopTool" | 189 | Name="VCFxCopTool" |
190 | /> | 190 | /> |
191 | <Tool | 191 | <Tool |
192 | Name="VCAppVerifierTool" | 192 | Name="VCAppVerifierTool" |
193 | /> | 193 | /> |
194 | <Tool | 194 | <Tool |
195 | Name="VCPostBuildEventTool" | 195 | Name="VCPostBuildEventTool" |
196 | /> | 196 | /> |
197 | </Configuration> | 197 | </Configuration> |
198 | </Configurations> | 198 | </Configurations> |
199 | <References> | 199 | <References> |
200 | </References> | 200 | </References> |
201 | <Files> | 201 | <Files> |
202 | <File | 202 | <File |
203 | RelativePath="main.cpp" | 203 | RelativePath="main.cpp" |
204 | > | 204 | > |
205 | <FileConfiguration | 205 | <FileConfiguration |
206 | Name="Debug|Win32" | 206 | Name="Debug|Win32" |
207 | > | 207 | > |
208 | <Tool | 208 | <Tool |
209 | Name="VCCLCompilerTool" | 209 | Name="VCCLCompilerTool" |
210 | Optimization="0" | 210 | Optimization="0" |
211 | AdditionalIncludeDirectories="" | 211 | AdditionalIncludeDirectories="" |
212 | PreprocessorDefinitions="" | 212 | PreprocessorDefinitions="" |
213 | BasicRuntimeChecks="3" | 213 | BasicRuntimeChecks="3" |
214 | /> | 214 | /> |
215 | </FileConfiguration> | 215 | </FileConfiguration> |
216 | <FileConfiguration | 216 | <FileConfiguration |
217 | Name="Release|Win32" | 217 | Name="Release|Win32" |
218 | > | 218 | > |
219 | <Tool | 219 | <Tool |
220 | Name="VCCLCompilerTool" | 220 | Name="VCCLCompilerTool" |
221 | Optimization="2" | 221 | Optimization="2" |
222 | AdditionalIncludeDirectories="" | 222 | AdditionalIncludeDirectories="" |
223 | PreprocessorDefinitions="" | 223 | PreprocessorDefinitions="" |
224 | /> | 224 | /> |
225 | </FileConfiguration> | 225 | </FileConfiguration> |
226 | </File> | 226 | </File> |
227 | </Files> | 227 | </Files> |
228 | <Globals> | 228 | <Globals> |
229 | </Globals> | 229 | </Globals> |
230 | </VisualStudioProject> | 230 | </VisualStudioProject> |
diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/Makefile b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/Makefile index f00e494..0624c8b 100644 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/Makefile +++ b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/Makefile | |||
@@ -1,38 +1,38 @@ | |||
1 | # Makefile for Irrlicht Examples | 1 | # Makefile for Irrlicht Examples |
2 | # It's usually sufficient to change just the target name and source file list | 2 | # It's usually sufficient to change just the target name and source file list |
3 | # and be sure that CXX is set to a valid compiler | 3 | # and be sure that CXX is set to a valid compiler |
4 | Target = 15.LoadIrrFile | 4 | Target = 15.LoadIrrFile |
5 | Sources = main.cpp | 5 | Sources = main.cpp |
6 | 6 | ||
7 | # general compiler settings | 7 | # general compiler settings |
8 | CPPFLAGS = -I../../include -I/usr/X11R6/include | 8 | CPPFLAGS = -I../../include -I/usr/X11R6/include |
9 | CXXFLAGS = -O3 -ffast-math | 9 | CXXFLAGS = -O3 -ffast-math |
10 | #CXXFLAGS = -g -Wall | 10 | #CXXFLAGS = -g -Wall |
11 | 11 | ||
12 | #default target is Linux | 12 | #default target is Linux |
13 | all: all_linux | 13 | all: all_linux |
14 | 14 | ||
15 | ifeq ($(HOSTTYPE), x86_64) | 15 | ifeq ($(HOSTTYPE), x86_64) |
16 | LIBSELECT=64 | 16 | LIBSELECT=64 |
17 | endif | 17 | endif |
18 | 18 | ||
19 | # target specific settings | 19 | # target specific settings |
20 | all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor | 20 | all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor |
21 | all_linux clean_linux: SYSTEM=Linux | 21 | all_linux clean_linux: SYSTEM=Linux |
22 | all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm | 22 | all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm |
23 | all_win32 clean_win32: SYSTEM=Win32-gcc | 23 | all_win32 clean_win32: SYSTEM=Win32-gcc |
24 | all_win32 clean_win32: SUF=.exe | 24 | all_win32 clean_win32: SUF=.exe |
25 | # name of the binary - only valid for targets which set SYSTEM | 25 | # name of the binary - only valid for targets which set SYSTEM |
26 | DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) | 26 | DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) |
27 | 27 | ||
28 | all_linux all_win32: | 28 | all_linux all_win32: |
29 | $(warning Building...) | 29 | $(warning Building...) |
30 | $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) | 30 | $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) |
31 | 31 | ||
32 | clean: clean_linux clean_win32 | 32 | clean: clean_linux clean_win32 |
33 | $(warning Cleaning...) | 33 | $(warning Cleaning...) |
34 | 34 | ||
35 | clean_linux clean_win32: | 35 | clean_linux clean_win32: |
36 | @$(RM) $(DESTPATH) | 36 | @$(RM) $(DESTPATH) |
37 | 37 | ||
38 | .PHONY: all all_win32 clean clean_linux clean_win32 | 38 | .PHONY: all all_win32 clean clean_linux clean_win32 |
diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/main.cpp b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/main.cpp index 42327cd..4abffb3 100644 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/main.cpp +++ b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/main.cpp | |||
@@ -1,173 +1,173 @@ | |||
1 | /** Example 015 Loading Scenes from .irr Files | 1 | /** Example 015 Loading Scenes from .irr Files |
2 | 2 | ||
3 | Since version 1.1, Irrlicht is able to save and load | 3 | Since version 1.1, Irrlicht is able to save and load |
4 | the full scene graph into an .irr file, an xml based | 4 | the full scene graph into an .irr file, an xml based |
5 | format. There is an editor available to edit | 5 | format. There is an editor available to edit |
6 | those files, named irrEdit (http://www.ambiera.com/irredit) | 6 | those files, named irrEdit (http://www.ambiera.com/irredit) |
7 | which can also be used as world and particle editor. | 7 | which can also be used as world and particle editor. |
8 | This tutorial shows how to use .irr files. | 8 | This tutorial shows how to use .irr files. |
9 | 9 | ||
10 | Lets start: Create an Irrlicht device and setup the window. | 10 | Lets start: Create an Irrlicht device and setup the window. |
11 | */ | 11 | */ |
12 | 12 | ||
13 | #include <irrlicht.h> | 13 | #include <irrlicht.h> |
14 | #include "driverChoice.h" | 14 | #include "driverChoice.h" |
15 | 15 | ||
16 | using namespace irr; | 16 | using namespace irr; |
17 | 17 | ||
18 | #ifdef _MSC_VER | 18 | #ifdef _MSC_VER |
19 | #pragma comment(lib, "Irrlicht.lib") | 19 | #pragma comment(lib, "Irrlicht.lib") |
20 | #endif | 20 | #endif |
21 | 21 | ||
22 | int main(int argc, char** argv) | 22 | int main(int argc, char** argv) |
23 | { | 23 | { |
24 | // ask user for driver | 24 | // ask user for driver |
25 | video::E_DRIVER_TYPE driverType=driverChoiceConsole(); | 25 | video::E_DRIVER_TYPE driverType=driverChoiceConsole(); |
26 | if (driverType==video::EDT_COUNT) | 26 | if (driverType==video::EDT_COUNT) |
27 | return 1; | 27 | return 1; |
28 | 28 | ||
29 | // create device and exit if creation failed | 29 | // create device and exit if creation failed |
30 | 30 | ||
31 | IrrlichtDevice* device = | 31 | IrrlichtDevice* device = |
32 | createDevice(driverType, core::dimension2d<u32>(640, 480)); | 32 | createDevice(driverType, core::dimension2d<u32>(640, 480)); |
33 | 33 | ||
34 | if (device == 0) | 34 | if (device == 0) |
35 | return 1; // could not create selected driver. | 35 | return 1; // could not create selected driver. |
36 | 36 | ||
37 | device->setWindowCaption(L"Load .irr file example"); | 37 | device->setWindowCaption(L"Load .irr file example"); |
38 | 38 | ||
39 | video::IVideoDriver* driver = device->getVideoDriver(); | 39 | video::IVideoDriver* driver = device->getVideoDriver(); |
40 | scene::ISceneManager* smgr = device->getSceneManager(); | 40 | scene::ISceneManager* smgr = device->getSceneManager(); |
41 | 41 | ||
42 | /* | 42 | /* |
43 | Now load our .irr file. | 43 | Now load our .irr file. |
44 | .irr files can store the whole scene graph including animators, | 44 | .irr files can store the whole scene graph including animators, |
45 | materials and particle systems. And there is also the possibility to | 45 | materials and particle systems. And there is also the possibility to |
46 | store arbitrary user data for every scene node in that file. To keep | 46 | store arbitrary user data for every scene node in that file. To keep |
47 | this example simple, we are simply loading the scene here. See the | 47 | this example simple, we are simply loading the scene here. See the |
48 | documentation at ISceneManager::loadScene and ISceneManager::saveScene | 48 | documentation at ISceneManager::loadScene and ISceneManager::saveScene |
49 | for more information. So to load and display a complicated huge scene, | 49 | for more information. So to load and display a complicated huge scene, |
50 | we only need a single call to loadScene(). | 50 | we only need a single call to loadScene(). |
51 | */ | 51 | */ |
52 | 52 | ||
53 | // load the scene | 53 | // load the scene |
54 | if (argc>1) | 54 | if (argc>1) |
55 | smgr->loadScene(argv[1]); | 55 | smgr->loadScene(argv[1]); |
56 | else | 56 | else |
57 | smgr->loadScene("../../media/example.irr"); | 57 | smgr->loadScene("../../media/example.irr"); |
58 | 58 | ||
59 | /* | 59 | /* |
60 | Now we'll create a camera, and give it a collision response animator | 60 | Now we'll create a camera, and give it a collision response animator |
61 | that's built from the mesh nodes in the scene we just loaded. | 61 | that's built from the mesh nodes in the scene we just loaded. |
62 | */ | 62 | */ |
63 | scene::ICameraSceneNode * camera = smgr->addCameraSceneNodeFPS(0, 50.f, 0.1f); | 63 | scene::ICameraSceneNode * camera = smgr->addCameraSceneNodeFPS(0, 50.f, 0.1f); |
64 | 64 | ||
65 | // Create a meta triangle selector to hold several triangle selectors. | 65 | // Create a meta triangle selector to hold several triangle selectors. |
66 | scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector(); | 66 | scene::IMetaTriangleSelector * meta = smgr->createMetaTriangleSelector(); |
67 | 67 | ||
68 | /* | 68 | /* |
69 | Now we will find all the nodes in the scene and create triangle | 69 | Now we will find all the nodes in the scene and create triangle |
70 | selectors for all suitable nodes. Typically, you would want to make a | 70 | selectors for all suitable nodes. Typically, you would want to make a |
71 | more informed decision about which nodes to performs collision checks | 71 | more informed decision about which nodes to performs collision checks |
72 | on; you could capture that information in the node name or Id. | 72 | on; you could capture that information in the node name or Id. |
73 | */ | 73 | */ |
74 | core::array<scene::ISceneNode *> nodes; | 74 | core::array<scene::ISceneNode *> nodes; |
75 | smgr->getSceneNodesFromType(scene::ESNT_ANY, nodes); // Find all nodes | 75 | smgr->getSceneNodesFromType(scene::ESNT_ANY, nodes); // Find all nodes |
76 | 76 | ||
77 | for (u32 i=0; i < nodes.size(); ++i) | 77 | for (u32 i=0; i < nodes.size(); ++i) |
78 | { | 78 | { |
79 | scene::ISceneNode * node = nodes[i]; | 79 | scene::ISceneNode * node = nodes[i]; |
80 | scene::ITriangleSelector * selector = 0; | 80 | scene::ITriangleSelector * selector = 0; |
81 | 81 | ||
82 | switch(node->getType()) | 82 | switch(node->getType()) |
83 | { | 83 | { |
84 | case scene::ESNT_CUBE: | 84 | case scene::ESNT_CUBE: |
85 | case scene::ESNT_ANIMATED_MESH: | 85 | case scene::ESNT_ANIMATED_MESH: |
86 | // Because the selector won't animate with the mesh, | 86 | // Because the selector won't animate with the mesh, |
87 | // and is only being used for camera collision, we'll just use an approximate | 87 | // and is only being used for camera collision, we'll just use an approximate |
88 | // bounding box instead of ((scene::IAnimatedMeshSceneNode*)node)->getMesh(0) | 88 | // bounding box instead of ((scene::IAnimatedMeshSceneNode*)node)->getMesh(0) |
89 | selector = smgr->createTriangleSelectorFromBoundingBox(node); | 89 | selector = smgr->createTriangleSelectorFromBoundingBox(node); |
90 | break; | 90 | break; |
91 | 91 | ||
92 | case scene::ESNT_MESH: | 92 | case scene::ESNT_MESH: |
93 | case scene::ESNT_SPHERE: // Derived from IMeshSceneNode | 93 | case scene::ESNT_SPHERE: // Derived from IMeshSceneNode |
94 | selector = smgr->createTriangleSelector(((scene::IMeshSceneNode*)node)->getMesh(), node); | 94 | selector = smgr->createTriangleSelector(((scene::IMeshSceneNode*)node)->getMesh(), node); |
95 | break; | 95 | break; |
96 | 96 | ||
97 | case scene::ESNT_TERRAIN: | 97 | case scene::ESNT_TERRAIN: |
98 | selector = smgr->createTerrainTriangleSelector((scene::ITerrainSceneNode*)node); | 98 | selector = smgr->createTerrainTriangleSelector((scene::ITerrainSceneNode*)node); |
99 | break; | 99 | break; |
100 | 100 | ||
101 | case scene::ESNT_OCTREE: | 101 | case scene::ESNT_OCTREE: |
102 | selector = smgr->createOctreeTriangleSelector(((scene::IMeshSceneNode*)node)->getMesh(), node); | 102 | selector = smgr->createOctreeTriangleSelector(((scene::IMeshSceneNode*)node)->getMesh(), node); |
103 | break; | 103 | break; |
104 | 104 | ||
105 | default: | 105 | default: |
106 | // Don't create a selector for this node type | 106 | // Don't create a selector for this node type |
107 | break; | 107 | break; |
108 | } | 108 | } |
109 | 109 | ||
110 | if(selector) | 110 | if(selector) |
111 | { | 111 | { |
112 | // Add it to the meta selector, which will take a reference to it | 112 | // Add it to the meta selector, which will take a reference to it |
113 | meta->addTriangleSelector(selector); | 113 | meta->addTriangleSelector(selector); |
114 | // And drop my reference to it, so that the meta selector owns it. | 114 | // And drop my reference to it, so that the meta selector owns it. |
115 | selector->drop(); | 115 | selector->drop(); |
116 | } | 116 | } |
117 | } | 117 | } |
118 | 118 | ||
119 | /* | 119 | /* |
120 | Now that the mesh scene nodes have had triangle selectors created and added | 120 | Now that the mesh scene nodes have had triangle selectors created and added |
121 | to the meta selector, create a collision response animator from that meta selector. | 121 | to the meta selector, create a collision response animator from that meta selector. |
122 | */ | 122 | */ |
123 | scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( | 123 | scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( |
124 | meta, camera, core::vector3df(5,5,5), | 124 | meta, camera, core::vector3df(5,5,5), |
125 | core::vector3df(0,0,0)); | 125 | core::vector3df(0,0,0)); |
126 | meta->drop(); // I'm done with the meta selector now | 126 | meta->drop(); // I'm done with the meta selector now |
127 | 127 | ||
128 | camera->addAnimator(anim); | 128 | camera->addAnimator(anim); |
129 | anim->drop(); // I'm done with the animator now | 129 | anim->drop(); // I'm done with the animator now |
130 | 130 | ||
131 | // And set the camera position so that it doesn't start off stuck in the geometry | 131 | // And set the camera position so that it doesn't start off stuck in the geometry |
132 | camera->setPosition(core::vector3df(0.f, 20.f, 0.f)); | 132 | camera->setPosition(core::vector3df(0.f, 20.f, 0.f)); |
133 | 133 | ||
134 | // Point the camera at the cube node, by finding the first node of type ESNT_CUBE | 134 | // Point the camera at the cube node, by finding the first node of type ESNT_CUBE |
135 | scene::ISceneNode * cube = smgr->getSceneNodeFromType(scene::ESNT_CUBE); | 135 | scene::ISceneNode * cube = smgr->getSceneNodeFromType(scene::ESNT_CUBE); |
136 | if(cube) | 136 | if(cube) |
137 | camera->setTarget(cube->getAbsolutePosition()); | 137 | camera->setTarget(cube->getAbsolutePosition()); |
138 | 138 | ||
139 | /* | 139 | /* |
140 | That's it. Draw everything and finish as usual. | 140 | That's it. Draw everything and finish as usual. |
141 | */ | 141 | */ |
142 | 142 | ||
143 | int lastFPS = -1; | 143 | int lastFPS = -1; |
144 | 144 | ||
145 | while(device->run()) | 145 | while(device->run()) |
146 | if (device->isWindowActive()) | 146 | if (device->isWindowActive()) |
147 | { | 147 | { |
148 | driver->beginScene(true, true, video::SColor(0,200,200,200)); | 148 | driver->beginScene(true, true, video::SColor(0,200,200,200)); |
149 | smgr->drawAll(); | 149 | smgr->drawAll(); |
150 | driver->endScene(); | 150 | driver->endScene(); |
151 | 151 | ||
152 | int fps = driver->getFPS(); | 152 | int fps = driver->getFPS(); |
153 | 153 | ||
154 | if (lastFPS != fps) | 154 | if (lastFPS != fps) |
155 | { | 155 | { |
156 | core::stringw str = L"Load Irrlicht File example - Irrlicht Engine ["; | 156 | core::stringw str = L"Load Irrlicht File example - Irrlicht Engine ["; |
157 | str += driver->getName(); | 157 | str += driver->getName(); |
158 | str += "] FPS:"; | 158 | str += "] FPS:"; |
159 | str += fps; | 159 | str += fps; |
160 | 160 | ||
161 | device->setWindowCaption(str.c_str()); | 161 | device->setWindowCaption(str.c_str()); |
162 | lastFPS = fps; | 162 | lastFPS = fps; |
163 | } | 163 | } |
164 | 164 | ||
165 | } | 165 | } |
166 | 166 | ||
167 | device->drop(); | 167 | device->drop(); |
168 | 168 | ||
169 | return 0; | 169 | return 0; |
170 | } | 170 | } |
171 | 171 | ||
172 | /* | 172 | /* |
173 | **/ | 173 | **/ |
diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html index e3e4a6b..fb13d48 100644 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html +++ b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html | |||
@@ -1,129 +1,129 @@ | |||
1 | <html> | 1 | <html> |
2 | <head> | 2 | <head> |
3 | <title>Irrlicht Engine Tutorial</title> | 3 | <title>Irrlicht Engine Tutorial</title> |
4 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> | 4 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> |
5 | </head> | 5 | </head> |
6 | 6 | ||
7 | <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> | 7 | <body bgcolor="#FFFFFF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0"> |
8 | <br> | 8 | <br> |
9 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> | 9 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> |
10 | <tr> | 10 | <tr> |
11 | <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td> | 11 | <td bgcolor="#666699" width="10"><b><a href="http://irrlicht.sourceforge.net" target="_blank"><img src="../../media/irrlichtlogo.jpg" width="88" height="31" border="0"></a></b></td> |
12 | <td bgcolor="#666699" width="100%"> <div align="center"><b><font color="#FFFFFF"></font></b></div> | 12 | <td bgcolor="#666699" width="100%"> <div align="center"><b><font color="#FFFFFF"></font></b></div> |
13 | <b><font color="#FFFFFF">Tutorial 15. Load .irr File</font></b></td> | 13 | <b><font color="#FFFFFF">Tutorial 15. Load .irr File</font></b></td> |
14 | </tr> | 14 | </tr> |
15 | <tr bgcolor="#eeeeff"> | 15 | <tr bgcolor="#eeeeff"> |
16 | <td height="90" colspan="2"> <div align="left"> | 16 | <td height="90" colspan="2"> <div align="left"> |
17 | <p>Since version 1.1, Irrlicht is able to save and load the full scene | 17 | <p>Since version 1.1, Irrlicht is able to save and load the full scene |
18 | graph into an .irr file, an xml based format. There is also an editor | 18 | graph into an .irr file, an xml based format. There is also an editor |
19 | available to edit those files, named irrEdit on <a href="http://www.ambiera.com/irredit" target="_blank">http://www.ambiera.com/irredit</a>, | 19 | available to edit those files, named irrEdit on <a href="http://www.ambiera.com/irredit" target="_blank">http://www.ambiera.com/irredit</a>, |
20 | which can also be used as world and particle editor. This tutorial shows | 20 | which can also be used as world and particle editor. This tutorial shows |
21 | how to use .irr files.</p> | 21 | how to use .irr files.</p> |
22 | <p align="center"><img src="../../media/015shot.jpg" width="256" height="200"><br> | 22 | <p align="center"><img src="../../media/015shot.jpg" width="256" height="200"><br> |
23 | </p> | 23 | </p> |
24 | </div></td> | 24 | </div></td> |
25 | </tr> | 25 | </tr> |
26 | </table> | 26 | </table> |
27 | <br> | 27 | <br> |
28 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> | 28 | <table width="95%" border="0" cellspacing="0" cellpadding="2" align="center"> |
29 | <tr> | 29 | <tr> |
30 | <td bgcolor="#666699"> <div align="center"><b><font color="#000000"></font></b></div> | 30 | <td bgcolor="#666699"> <div align="center"><b><font color="#000000"></font></b></div> |
31 | <font color="#FFFFFF"><b>Lets start!</b></font></td> | 31 | <font color="#FFFFFF"><b>Lets start!</b></font></td> |
32 | </tr> | 32 | </tr> |
33 | <tr> | 33 | <tr> |
34 | <td height="90" bgcolor="#eeeeff" valign="top"> <div align="left"> | 34 | <td height="90" bgcolor="#eeeeff" valign="top"> <div align="left"> |
35 | <p>Lets start: Create an Irrlicht device and setup the window.</p> | 35 | <p>Lets start: Create an Irrlicht device and setup the window.</p> |
36 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 36 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
37 | <tr> | 37 | <tr> |
38 | <td> <pre>#include <irrlicht.h> | 38 | <td> <pre>#include <irrlicht.h> |
39 | #include <iostream> | 39 | #include <iostream> |
40 | using namespace irr; | 40 | using namespace irr; |
41 | 41 | ||
42 | #pragma comment(lib, "Irrlicht.lib") | 42 | #pragma comment(lib, "Irrlicht.lib") |
43 | 43 | ||
44 | int main() | 44 | int main() |
45 | { | 45 | { |
46 | // ask user for driver | 46 | // ask user for driver |
47 | 47 | ||
48 | video::E_DRIVER_TYPE driverType; | 48 | video::E_DRIVER_TYPE driverType; |
49 | 49 | ||
50 | printf("Please select the driver you want for this example:\n"\ | 50 | printf("Please select the driver you want for this example:\n"\ |
51 | " (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\ | 51 | " (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\ |
52 | " (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\ | 52 | " (d) Software Renderer\n (e) Apfelbaum Software Renderer\n"\ |
53 | " (f) NullDevice\n (otherKey) exit\n\n"); | 53 | " (f) NullDevice\n (otherKey) exit\n\n"); |
54 | 54 | ||
55 | char i; | 55 | char i; |
56 | std::cin >> i; | 56 | std::cin >> i; |
57 | 57 | ||
58 | switch(i) | 58 | switch(i) |
59 | { | 59 | { |
60 | case 'a': driverType = video::EDT_DIRECT3D9;break; | 60 | case 'a': driverType = video::EDT_DIRECT3D9;break; |
61 | case 'b': driverType = video::EDT_DIRECT3D8;break; | 61 | case 'b': driverType = video::EDT_DIRECT3D8;break; |
62 | case 'c': driverType = video::EDT_OPENGL; break; | 62 | case 'c': driverType = video::EDT_OPENGL; break; |
63 | case 'd': driverType = video::EDT_SOFTWARE; break; | 63 | case 'd': driverType = video::EDT_SOFTWARE; break; |
64 | case 'e': driverType = video::EDT_BURNINGSVIDEO;break; | 64 | case 'e': driverType = video::EDT_BURNINGSVIDEO;break; |
65 | case 'f': driverType = video::EDT_NULL; break; | 65 | case 'f': driverType = video::EDT_NULL; break; |
66 | default: return 1; | 66 | default: return 1; |
67 | } | 67 | } |
68 | 68 | ||
69 | // create device and exit if creation failed | 69 | // create device and exit if creation failed |
70 | 70 | ||
71 | IrrlichtDevice* device = | 71 | IrrlichtDevice* device = |
72 | createDevice(driverType, core::dimension2d<s32>(640, 480)); | 72 | createDevice(driverType, core::dimension2d<s32>(640, 480)); |
73 | 73 | ||
74 | if (device == 0) | 74 | if (device == 0) |
75 | return 1; // could not create selected driver. | 75 | return 1; // could not create selected driver. |
76 | 76 | ||
77 | device->setWindowCaption(L"Load .irr file example"); | 77 | device->setWindowCaption(L"Load .irr file example"); |
78 | 78 | ||
79 | video::IVideoDriver* driver = device->getVideoDriver(); | 79 | video::IVideoDriver* driver = device->getVideoDriver(); |
80 | scene::ISceneManager* smgr = device->getSceneManager(); | 80 | scene::ISceneManager* smgr = device->getSceneManager(); |
81 | </pre></td> | 81 | </pre></td> |
82 | </tr> | 82 | </tr> |
83 | </table> | 83 | </table> |
84 | <p>Now load our .irr file. .irr files can store the whole scene graph | 84 | <p>Now load our .irr file. .irr files can store the whole scene graph |
85 | including animators, materials and particle systems. And there is also | 85 | including animators, materials and particle systems. And there is also |
86 | the possibility to store arbitrary user data for every scene node in | 86 | the possibility to store arbitrary user data for every scene node in |
87 | that file. To keep this example simple, we are simply loading the scene | 87 | that file. To keep this example simple, we are simply loading the scene |
88 | here. See the documentation at ISceneManager::loadScene and ISceneManager::saveScene | 88 | here. See the documentation at ISceneManager::loadScene and ISceneManager::saveScene |
89 | for more information. So to load and display a complicated huge scene, | 89 | for more information. So to load and display a complicated huge scene, |
90 | we only need a single call to loadScene().</p> | 90 | we only need a single call to loadScene().</p> |
91 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 91 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
92 | <tr> | 92 | <tr> |
93 | <td><pre>// load the scene<br>smgr->loadScene("../../media/example.irr"); </pre></td> | 93 | <td><pre>// load the scene<br>smgr->loadScene("../../media/example.irr"); </pre></td> |
94 | </tr> | 94 | </tr> |
95 | </table> | 95 | </table> |
96 | <p>That was it already. Now add a camera and draw the scene.</p> | 96 | <p>That was it already. Now add a camera and draw the scene.</p> |
97 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> | 97 | <table width="95%" border="0" cellspacing="2" cellpadding="0" bgcolor="#CCCCCC" align="center"> |
98 | <tr> | 98 | <tr> |
99 | <td> <pre> // add a user controlled camera | 99 | <td> <pre> // add a user controlled camera |
100 | 100 | ||
101 | smgr->addCameraSceneNodeFPS(); | 101 | smgr->addCameraSceneNodeFPS(); |
102 | 102 | ||
103 | // and draw everything. | 103 | // and draw everything. |
104 | 104 | ||
105 | while(device->run()) | 105 | while(device->run()) |
106 | if (device->isWindowActive()) | 106 | if (device->isWindowActive()) |
107 | { | 107 | { |
108 | driver->beginScene(true, true, video::SColor(0,200,200,200)); | 108 | driver->beginScene(true, true, video::SColor(0,200,200,200)); |
109 | smgr->drawAll(); | 109 | smgr->drawAll(); |
110 | driver->endScene(); | 110 | driver->endScene(); |
111 | } | 111 | } |
112 | 112 | ||
113 | device->drop(); | 113 | device->drop(); |
114 | 114 | ||
115 | return 0; | 115 | return 0; |
116 | } | 116 | } |
117 | </pre> </td> | 117 | </pre> </td> |
118 | </tr> | 118 | </tr> |
119 | </table> | 119 | </table> |
120 | 120 | ||
121 | </div> | 121 | </div> |
122 | <p> </p> | 122 | <p> </p> |
123 | </td> | 123 | </td> |
124 | </tr> | 124 | </tr> |
125 | </table> | 125 | </table> |
126 | <p> </p> | 126 | <p> </p> |
127 | <p> </p> | 127 | <p> </p> |
128 | </body> | 128 | </body> |
129 | </html> | 129 | </html> |