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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_collision_callback.html | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to 'libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_collision_callback.html')
-rw-r--r-- | libraries/irrlicht-1.8/doc/html/classirr_1_1scene_1_1_i_collision_callback.html | 189 |
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88 | <a href="#pub-methods">Public Member Functions</a> </div> | ||
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90 | <div class="title">irr::scene::ICollisionCallback Class Reference</div> </div> | ||
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92 | <div class="contents"> | ||
93 | <!-- doxytag: class="irr::scene::ICollisionCallback" --><!-- doxytag: inherits="irr::IReferenceCounted" --> | ||
94 | <p>Callback interface for catching events of collisions. | ||
95 | <a href="classirr_1_1scene_1_1_i_collision_callback.html#details">More...</a></p> | ||
96 | |||
97 | <p><code>#include <<a class="el" href="_i_scene_node_animator_collision_response_8h_source.html">ISceneNodeAnimatorCollisionResponse.h</a>></code></p> | ||
98 | <div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> | ||
99 | <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ICollisionCallback:</div> | ||
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107 | </map> | ||
108 | </div></div> | ||
109 | |||
110 | <p><a href="classirr_1_1scene_1_1_i_collision_callback-members.html">List of all members.</a></p> | ||
111 | <h2><a name="pub-methods"></a> | ||
112 | Public Member Functions</h2> | ||
113 | <ul> | ||
114 | <li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html#a35791df17defc6fd301dccef1cae596a">onCollision</a> (const <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a> &animator)=0 | ||
115 | <dl class="el"><dd class="mdescRight">Will be called when a collision occurrs. <a href="#a35791df17defc6fd301dccef1cae596a"></a><br/></dl></ul> | ||
116 | <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> | ||
117 | <div class="textblock"><p>Callback interface for catching events of collisions. </p> | ||
118 | <p>Implement this interface and use <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#a2b97f977b446200c5dd22230aec5d275" title="Sets a callback interface which will be called if a collision occurs.">ISceneNodeAnimatorCollisionResponse::setCollisionCallback</a> to be able to be notified if a collision has occurred. </p> | ||
119 | |||
120 | <p>Definition at line <a class="el" href="_i_scene_node_animator_collision_response_8h_source.html#l00022">22</a> of file <a class="el" href="_i_scene_node_animator_collision_response_8h_source.html">ISceneNodeAnimatorCollisionResponse.h</a>.</p> | ||
121 | </div><hr/><h2>Member Function Documentation</h2> | ||
122 | <a class="anchor" id="a35791df17defc6fd301dccef1cae596a"></a><!-- doxytag: member="irr::scene::ICollisionCallback::onCollision" ref="a35791df17defc6fd301dccef1cae596a" args="(const ISceneNodeAnimatorCollisionResponse &animator)=0" --> | ||
123 | <div class="memitem"> | ||
124 | <div class="memproto"> | ||
125 | <table class="memname"> | ||
126 | <tr> | ||
127 | <td class="memname">virtual bool irr::scene::ICollisionCallback::onCollision </td> | ||
128 | <td>(</td> | ||
129 | <td class="paramtype">const <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a> & </td> | ||
130 | <td class="paramname"><em>animator</em></td><td>)</td> | ||
131 | <td><code> [pure virtual]</code></td> | ||
132 | </tr> | ||
133 | </table> | ||
134 | </div> | ||
135 | <div class="memdoc"> | ||
136 | |||
137 | <p>Will be called when a collision occurrs. </p> | ||
138 | <p>See <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#a2b97f977b446200c5dd22230aec5d275" title="Sets a callback interface which will be called if a collision occurs.">ISceneNodeAnimatorCollisionResponse::setCollisionCallback</a> for more information. </p> | ||
139 | <dl><dt><b>Parameters:</b></dt><dd> | ||
140 | <table class="params"> | ||
141 | <tr><td class="paramname">animator,:</td><td>Collision response animator in which the collision occurred. You can call this animator's methods to find the node, collisionPoint and/or collision triangle. </td></tr> | ||
142 | </table> | ||
143 | </dd> | ||
144 | </dl> | ||
145 | <dl><dt><b>Return values:</b></dt><dd> | ||
146 | <table class="retval"> | ||
147 | <tr><td class="paramname">true</td><td>if the collision was handled in the animator. The animator's target node will *not* be stopped at the collision point, but will instead move fully to the location that triggered the collision check. </td></tr> | ||
148 | <tr><td class="paramname">false</td><td>if the collision was not handled in the animator. The animator's target node will be moved to the collision position. </td></tr> | ||
149 | </table> | ||
150 | </dd> | ||
151 | </dl> | ||
152 | |||
153 | </div> | ||
154 | </div> | ||
155 | <hr/>The documentation for this class was generated from the following file:<ul> | ||
156 | <li><a class="el" href="_i_scene_node_animator_collision_response_8h_source.html">ISceneNodeAnimatorCollisionResponse.h</a></li> | ||
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164 | <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html">ICollisionCallback</a> </li> | ||
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