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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/doc/html/_i_volume_light_scene_node_8h_source.html | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
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91 | <a href="_i_volume_light_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 <span class="comment">//</span> | ||
95 | <a name="l00005"></a>00005 <span class="comment">// created by Dean Wadsworth aka Varmint Dec 31 2007</span> | ||
96 | <a name="l00006"></a>00006 | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor">#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__</span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor"></span><span class="preprocessor">#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__</span> | ||
99 | <a name="l00009"></a>00009 <span class="preprocessor"></span> | ||
100 | <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>"</span> | ||
101 | <a name="l00011"></a>00011 | ||
102 | <a name="l00012"></a>00012 <span class="keyword">namespace </span>irr | ||
103 | <a name="l00013"></a>00013 { | ||
104 | <a name="l00014"></a>00014 <span class="keyword">namespace </span>scene | ||
105 | <a name="l00015"></a>00015 { | ||
106 | <a name="l00016"></a>00016 <span class="keyword">class </span>IMeshBuffer; | ||
107 | <a name="l00017"></a>00017 | ||
108 | <a name="l00018"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">00018</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html">IVolumeLightSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> | ||
109 | <a name="l00019"></a>00019 { | ||
110 | <a name="l00020"></a>00020 <span class="keyword">public</span>: | ||
111 | <a name="l00021"></a>00021 | ||
112 | <a name="l00023"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4bbb5ce233b9f8807ca62cbc0d48e5a9">00023</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4bbb5ce233b9f8807ca62cbc0d48e5a9" title="constructor">IVolumeLightSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>, | ||
113 | <a name="l00024"></a>00024 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& position, | ||
114 | <a name="l00025"></a>00025 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& rotation, | ||
115 | <a name="l00026"></a>00026 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& scale) | ||
116 | <a name="l00027"></a>00027 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position, rotation, scale) {}; | ||
117 | <a name="l00028"></a>00028 | ||
118 | <a name="l00030"></a><a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aaeb00bc1d00bdef60d1c3619e4b78325">00030</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aaeb00bc1d00bdef60d1c3619e4b78325" title="Returns type of the scene node.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda4dc59bfbe8afbb4d97bbbad1b356bea6" title="Volume Light Scene Node.">ESNT_VOLUME_LIGHT</a>; } | ||
119 | <a name="l00031"></a>00031 | ||
120 | <a name="l00033"></a>00033 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a38d9dfc64c70660882c3bed4bfb65aea" title="Sets the number of segments across the U axis.">setSubDivideU</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> inU) =0; | ||
121 | <a name="l00034"></a>00034 | ||
122 | <a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a768059900d05389fd7cd832290d085fc" title="Sets the number of segments across the V axis.">setSubDivideV</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> inV) =0; | ||
123 | <a name="l00037"></a>00037 | ||
124 | <a name="l00039"></a>00039 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a77a950374e4f15acc23094e3fa53b484" title="Returns the number of segments across the U axis.">getSubDivideU</a>() <span class="keyword">const</span> =0; | ||
125 | <a name="l00040"></a>00040 | ||
126 | <a name="l00042"></a>00042 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#af11ccdd1f067d70e6b6ea1973516415f" title="Returns the number of segments across the V axis.">getSubDivideV</a>() <span class="keyword">const</span> =0; | ||
127 | <a name="l00043"></a>00043 | ||
128 | <a name="l00045"></a>00045 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aa44a1ade6dfc5383a51c6c88550d7ae0" title="Sets the color of the base of the light.">setFootColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> inColor) =0; | ||
129 | <a name="l00046"></a>00046 | ||
130 | <a name="l00048"></a>00048 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4934b1e6a0855d171d8c588f7cc2e845" title="Sets the color of the tip of the light.">setTailColor</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> inColor) =0; | ||
131 | <a name="l00049"></a>00049 | ||
132 | <a name="l00051"></a>00051 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a564c49d77b974aee4ff0441637b64f8c" title="Returns the color of the base of the light.">getFootColor</a>() <span class="keyword">const</span> =0; | ||
133 | <a name="l00052"></a>00052 | ||
134 | <a name="l00054"></a>00054 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> <a class="code" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aa4c589c6b9438619893984d48b56971b" title="Returns the color of the tip of the light.">getTailColor</a>() <span class="keyword">const</span> =0; | ||
135 | <a name="l00055"></a>00055 }; | ||
136 | <a name="l00056"></a>00056 | ||
137 | <a name="l00057"></a>00057 } <span class="comment">// end namespace scene</span> | ||
138 | <a name="l00058"></a>00058 } <span class="comment">// end namespace irr</span> | ||
139 | <a name="l00059"></a>00059 | ||
140 | <a name="l00060"></a>00060 <span class="preprocessor">#endif</span> | ||
141 | </pre></div></div> | ||
142 | </div> | ||
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145 | <li class="navelem"><a class="el" href="_i_volume_light_scene_node_8h.html">IVolumeLightSceneNode.h</a> </li> | ||
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