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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/doc/html/_i_terrain_scene_node_8h_source.html | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
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91 | <a href="_i_terrain_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="comment">// The code for the TerrainSceneNode is based on the terrain renderer by</span> | ||
96 | <a name="l00006"></a>00006 <span class="comment">// Soconne and the GeoMipMapSceneNode developed by Spintz. They made their</span> | ||
97 | <a name="l00007"></a>00007 <span class="comment">// code available for Irrlicht and allowed it to be distributed under this</span> | ||
98 | <a name="l00008"></a>00008 <span class="comment">// licence. I only modified some parts. A lot of thanks go to them.</span> | ||
99 | <a name="l00009"></a>00009 | ||
100 | <a name="l00010"></a>00010 <span class="preprocessor">#ifndef __I_TERRAIN_SCENE_NODE_H__</span> | ||
101 | <a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define __I_TERRAIN_SCENE_NODE_H__</span> | ||
102 | <a name="l00012"></a>00012 <span class="preprocessor"></span> | ||
103 | <a name="l00013"></a>00013 <span class="preprocessor">#include "<a class="code" href="_e_terrain_elements_8h.html">ETerrainElements.h</a>"</span> | ||
104 | <a name="l00014"></a>00014 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>"</span> | ||
105 | <a name="l00015"></a>00015 <span class="preprocessor">#include "<a class="code" href="_i_dynamic_mesh_buffer_8h.html">IDynamicMeshBuffer.h</a>"</span> | ||
106 | <a name="l00016"></a>00016 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span> | ||
107 | <a name="l00017"></a>00017 | ||
108 | <a name="l00018"></a>00018 <span class="keyword">namespace </span>irr | ||
109 | <a name="l00019"></a>00019 { | ||
110 | <a name="l00020"></a>00020 <span class="keyword">namespace </span>io | ||
111 | <a name="l00021"></a>00021 { | ||
112 | <a name="l00022"></a>00022 <span class="keyword">class </span>IReadFile; | ||
113 | <a name="l00023"></a>00023 } <span class="comment">// end namespace io</span> | ||
114 | <a name="l00024"></a>00024 <span class="keyword">namespace </span>scene | ||
115 | <a name="l00025"></a>00025 { | ||
116 | <a name="l00026"></a>00026 <span class="keyword">class </span>IMesh; | ||
117 | <a name="l00027"></a>00027 | ||
118 | <a name="l00029"></a>00029 | ||
119 | <a name="l00049"></a><a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html">00049</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html" title="A scene node for displaying terrain using the geo mip map algorithm.">ITerrainSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> | ||
120 | <a name="l00050"></a>00050 { | ||
121 | <a name="l00051"></a>00051 <span class="keyword">public</span>: | ||
122 | <a name="l00053"></a><a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a152a472837bbce22d1221086a47d8af5">00053</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a152a472837bbce22d1221086a47d8af5" title="Constructor.">ITerrainSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>, | ||
123 | <a name="l00054"></a>00054 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& position = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f, 0.0f, 0.0f), | ||
124 | <a name="l00055"></a>00055 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& rotation = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f, 0.0f, 0.0f), | ||
125 | <a name="l00056"></a>00056 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& scale = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.0f, 1.0f, 1.0f) ) | ||
126 | <a name="l00057"></a>00057 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> (parent, mgr, id, position, rotation, scale) {} | ||
127 | <a name="l00058"></a>00058 | ||
128 | <a name="l00060"></a>00060 | ||
129 | <a name="l00061"></a>00061 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a>& <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a02a14fe28f5a326fca819c36bee2e92e" title="Get the bounding box of the terrain.">getBoundingBox</a>() <span class="keyword">const</span> =0; | ||
130 | <a name="l00062"></a>00062 | ||
131 | <a name="l00064"></a>00064 | ||
132 | <a name="l00065"></a>00065 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a>& <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a02a14fe28f5a326fca819c36bee2e92e" title="Get the bounding box of the terrain.">getBoundingBox</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchX, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchZ) <span class="keyword">const</span> =0; | ||
133 | <a name="l00066"></a>00066 | ||
134 | <a name="l00068"></a>00068 | ||
135 | <a name="l00069"></a>00069 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a0f09a8260f325570ce58f0fc6993aff9" title="Get the number of indices currently in the meshbuffer.">getIndexCount</a>() <span class="keyword">const</span> =0; | ||
136 | <a name="l00070"></a>00070 | ||
137 | <a name="l00072"></a>00072 | ||
138 | <a name="l00073"></a>00073 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a6b5f5fca80e77f392e23d83dc61ae88e" title="Get pointer to the mesh.">getMesh</a>() =0; | ||
139 | <a name="l00074"></a>00074 | ||
140 | <a name="l00076"></a>00076 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a3383e2d453c22c31091ad8652de2bb8a" title="Get pointer to the buffer used by the terrain (most users will not need this)">getRenderBuffer</a>() =0; | ||
141 | <a name="l00077"></a>00077 | ||
142 | <a name="l00078"></a>00078 | ||
143 | <a name="l00080"></a>00080 | ||
144 | <a name="l00082"></a>00082 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#ae23af8c2066da39ad10714dcf95dd8f1" title="Gets the meshbuffer data based on a specified level of detail.">getMeshBufferForLOD</a>(<a class="code" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">IDynamicMeshBuffer</a>& mb, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> LOD=0) <span class="keyword">const</span> =0; | ||
145 | <a name="l00083"></a>00083 | ||
146 | <a name="l00085"></a>00085 | ||
147 | <a name="l00093"></a>00093 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#aec6d83c4882fad10a0b35ca5a7ec0935" title="Gets the indices for a specified patch at a specified Level of Detail.">getIndicesForPatch</a>(<a class="code" href="classirr_1_1core_1_1array.html">core::array<u32></a>& indices, | ||
148 | <a name="l00094"></a>00094 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchX, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchZ, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> LOD=0) =0; | ||
149 | <a name="l00095"></a>00095 | ||
150 | <a name="l00097"></a>00097 | ||
151 | <a name="l00100"></a>00100 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a0d310851f0ebf1fce18d3a2c0f3dceab" title="Populates an array with the CurrentLOD of each patch.">getCurrentLODOfPatches</a>(<a class="code" href="classirr_1_1core_1_1array.html">core::array<s32></a>& LODs) <span class="keyword">const</span> =0; | ||
152 | <a name="l00101"></a>00101 | ||
153 | <a name="l00103"></a>00103 | ||
154 | <a name="l00106"></a>00106 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a41b7f1ee70511d648cc11217347160ad" title="Manually sets the LOD of a patch.">setLODOfPatch</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchX, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchZ, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> LOD=0) =0; | ||
155 | <a name="l00107"></a>00107 | ||
156 | <a name="l00109"></a>00109 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a804241f60c853e74fcb8687cd887f1b7" title="Get center of terrain.">getTerrainCenter</a>() <span class="keyword">const</span> =0; | ||
157 | <a name="l00110"></a>00110 | ||
158 | <a name="l00112"></a>00112 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a9289839822ea77496af62f311f01c8bb" title="Get height of a point of the terrain.">getHeight</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y) <span class="keyword">const</span> =0; | ||
159 | <a name="l00113"></a>00113 | ||
160 | <a name="l00115"></a>00115 | ||
161 | <a name="l00117"></a>00117 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#af2c07f67c1c5319de4a796ec57950ec3" title="Sets the movement camera threshold.">setCameraMovementDelta</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> delta) =0; | ||
162 | <a name="l00118"></a>00118 | ||
163 | <a name="l00120"></a>00120 | ||
164 | <a name="l00122"></a>00122 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#ad11f3e54c291487c49868728a5228b5e" title="Sets the rotation camera threshold.">setCameraRotationDelta</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> delta) =0; | ||
165 | <a name="l00123"></a>00123 | ||
166 | <a name="l00125"></a>00125 | ||
167 | <a name="l00126"></a>00126 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a95cf695e54f1ef3376f7a3666c2dd834" title="Sets whether or not the node should dynamically update its associated selector when the geomipmap dat...">setDynamicSelectorUpdate</a>(<span class="keywordtype">bool</span> bVal) =0; | ||
168 | <a name="l00127"></a>00127 | ||
169 | <a name="l00129"></a>00129 | ||
170 | <a name="l00135"></a>00135 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#af98b54e1a59c014d60ea888eba6010d7" title="Override the default generation of distance thresholds.">overrideLODDistance</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> LOD, <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> newDistance) =0; | ||
171 | <a name="l00136"></a>00136 | ||
172 | <a name="l00138"></a>00138 | ||
173 | <a name="l00147"></a>00147 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#aacfb35db09be74e32c22a10c7e13bbcc" title="Scales the base texture, similar to makePlanarTextureMapping.">scaleTexture</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> scale = 1.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> scale2=0.0f) =0; | ||
174 | <a name="l00148"></a>00148 | ||
175 | <a name="l00150"></a>00150 | ||
176 | <a name="l00155"></a>00155 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#ae5c598195e3faafb7cc58b71beb7ee1b" title="Initializes the terrain data. Loads the vertices from the heightMapFile.">loadHeightMap</a>(<a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* file, | ||
177 | <a name="l00156"></a>00156 <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> vertexColor=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255), | ||
178 | <a name="l00157"></a>00157 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> smoothFactor=0) =0; | ||
179 | <a name="l00158"></a>00158 | ||
180 | <a name="l00160"></a>00160 | ||
181 | <a name="l00170"></a>00170 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a43d92272d8d860dda1c74b9fe795f062" title="Initializes the terrain data. Loads the vertices from the heightMapFile.">loadHeightMapRAW</a>(<a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* file, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> bitsPerPixel=16, | ||
182 | <a name="l00171"></a>00171 <span class="keywordtype">bool</span> signedData=<span class="keyword">false</span>, <span class="keywordtype">bool</span> floatVals=<span class="keyword">false</span>, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> width=0, | ||
183 | <a name="l00172"></a>00172 <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> vertexColor=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255), | ||
184 | <a name="l00173"></a>00173 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> smoothFactor=0) =0; | ||
185 | <a name="l00174"></a>00174 | ||
186 | <a name="l00175"></a>00175 }; | ||
187 | <a name="l00176"></a>00176 | ||
188 | <a name="l00177"></a>00177 } <span class="comment">// end namespace scene</span> | ||
189 | <a name="l00178"></a>00178 } <span class="comment">// end namespace irr</span> | ||
190 | <a name="l00179"></a>00179 | ||
191 | <a name="l00180"></a>00180 | ||
192 | <a name="l00181"></a>00181 <span class="preprocessor">#endif // __I_TERRAIN_SCENE_NODE_H__</span> | ||
193 | <a name="l00182"></a>00182 <span class="preprocessor"></span> | ||
194 | </pre></div></div> | ||
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