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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/doc/html/_i_scene_node_8h_source.html | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
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1 files changed, 0 insertions, 777 deletions
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91 | <a href="_i_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_NODE_H_INCLUDED__</span> | ||
96 | <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_NODE_H_INCLUDED__</span> | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor"></span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_attribute_exchanging_object_8h.html">IAttributeExchangingObject.h</a>"</span> | ||
99 | <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_e_scene_node_types_8h.html">ESceneNodeTypes.h</a>"</span> | ||
100 | <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="_e_culling_types_8h.html">ECullingTypes.h</a>"</span> | ||
101 | <a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="_e_debug_scene_types_8h.html">EDebugSceneTypes.h</a>"</span> | ||
102 | <a name="l00012"></a>00012 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_animator_8h.html">ISceneNodeAnimator.h</a>"</span> | ||
103 | <a name="l00013"></a>00013 <span class="preprocessor">#include "<a class="code" href="_i_triangle_selector_8h.html">ITriangleSelector.h</a>"</span> | ||
104 | <a name="l00014"></a>00014 <span class="preprocessor">#include "<a class="code" href="_s_material_8h.html">SMaterial.h</a>"</span> | ||
105 | <a name="l00015"></a>00015 <span class="preprocessor">#include "<a class="code" href="irr_string_8h.html">irrString.h</a>"</span> | ||
106 | <a name="l00016"></a>00016 <span class="preprocessor">#include "<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>"</span> | ||
107 | <a name="l00017"></a>00017 <span class="preprocessor">#include "<a class="code" href="matrix4_8h.html">matrix4.h</a>"</span> | ||
108 | <a name="l00018"></a>00018 <span class="preprocessor">#include "<a class="code" href="irr_list_8h.html">irrList.h</a>"</span> | ||
109 | <a name="l00019"></a>00019 <span class="preprocessor">#include "<a class="code" href="_i_attributes_8h.html">IAttributes.h</a>"</span> | ||
110 | <a name="l00020"></a>00020 | ||
111 | <a name="l00021"></a>00021 <span class="keyword">namespace </span>irr | ||
112 | <a name="l00022"></a>00022 { | ||
113 | <a name="l00023"></a>00023 <span class="keyword">namespace </span>scene | ||
114 | <a name="l00024"></a>00024 { | ||
115 | <a name="l00025"></a><a class="code" href="namespaceirr_1_1scene.html#ac141e7443ace16ce06c0a092c6fc4fbc">00025</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>; | ||
116 | <a name="l00026"></a>00026 | ||
117 | <a name="l00028"></a>00028 <span class="keyword">typedef</span> <a class="code" href="classirr_1_1core_1_1list.html">core::list<ISceneNode*></a> <a class="code" href="namespaceirr_1_1scene.html#ac141e7443ace16ce06c0a092c6fc4fbc" title="Typedef for list of scene nodes.">ISceneNodeList</a>; | ||
118 | <a name="l00030"></a><a class="code" href="namespaceirr_1_1scene.html#a4699e14043e59f91c454ffc13edd953c">00030</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1core_1_1list.html">core::list<ISceneNodeAnimator*></a> <a class="code" href="namespaceirr_1_1scene.html#a4699e14043e59f91c454ffc13edd953c" title="Typedef for list of scene node animators.">ISceneNodeAnimatorList</a>; | ||
119 | <a name="l00031"></a>00031 | ||
120 | <a name="l00033"></a>00033 | ||
121 | <a name="l00040"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html">00040</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> : <span class="keyword">virtual</span> <span class="keyword">public</span> io::IAttributeExchangingObject | ||
122 | <a name="l00041"></a>00041 { | ||
123 | <a name="l00042"></a>00042 <span class="keyword">public</span>: | ||
124 | <a name="l00043"></a>00043 | ||
125 | <a name="l00045"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a9894d951df2f720924f891e0a7b9fac2">00045</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a9894d951df2f720924f891e0a7b9fac2" title="Constructor.">ISceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>=-1, | ||
126 | <a name="l00046"></a>00046 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& position = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0), | ||
127 | <a name="l00047"></a>00047 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& rotation = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0), | ||
128 | <a name="l00048"></a>00048 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& scale = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.0f, 1.0f, 1.0f)) | ||
129 | <a name="l00049"></a>00049 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281" title="Relative translation of the scene node.">RelativeTranslation</a>(position), <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1" title="Relative rotation of the scene node.">RelativeRotation</a>(rotation), <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d" title="Relative scale of the scene node.">RelativeScale</a>(scale), | ||
130 | <a name="l00050"></a>00050 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>(0), <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a>(mgr), <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>(0), <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef" title="ID of the node.">ID</a>(id), | ||
131 | <a name="l00051"></a>00051 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a>(<a class="code" href="namespaceirr_1_1scene.html#acabb2772476aa3706e65a7dc77fd9ccea28580fa38fb38096fdf29555d2488ff6">EAC_BOX</a>), <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c" title="Flag if debug data should be drawn, such as Bounding Boxes.">DebugDataVisible</a>(<a class="code" href="namespaceirr_1_1scene.html#a52b664c4c988113735042b168fc32dbea25111b15f03bee9a99498737286916dc" title="No Debug Data ( Default )">EDS_OFF</a>), | ||
132 | <a name="l00052"></a>00052 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a>(true), <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6" title="Is debug object?">IsDebugObject</a>(false) | ||
133 | <a name="l00053"></a>00053 { | ||
134 | <a name="l00054"></a>00054 <span class="keywordflow">if</span> (parent) | ||
135 | <a name="l00055"></a>00055 parent-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#acceef4fbb68f6cc7bb40035225350970" title="Adds a child to this scene node.">addChild</a>(<span class="keyword">this</span>); | ||
136 | <a name="l00056"></a>00056 | ||
137 | <a name="l00057"></a>00057 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aeb6e0dc034bb2101600ce87acbcf0f6e" title="Updates the absolute position based on the relative and the parents position.">updateAbsolutePosition</a>(); | ||
138 | <a name="l00058"></a>00058 } | ||
139 | <a name="l00059"></a>00059 | ||
140 | <a name="l00060"></a>00060 | ||
141 | <a name="l00062"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a3064ed436d731f072e55873577724fbc">00062</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a3064ed436d731f072e55873577724fbc" title="Destructor.">~ISceneNode</a>() | ||
142 | <a name="l00063"></a>00063 { | ||
143 | <a name="l00064"></a>00064 <span class="comment">// delete all children</span> | ||
144 | <a name="l00065"></a>00065 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a348767bb5b9262d997067c50e079e5be" title="Removes all children of this scene node.">removeAll</a>(); | ||
145 | <a name="l00066"></a>00066 | ||
146 | <a name="l00067"></a>00067 <span class="comment">// delete all animators</span> | ||
147 | <a name="l00068"></a>00068 ISceneNodeAnimatorList::Iterator ait = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
148 | <a name="l00069"></a>00069 <span class="keywordflow">for</span> (; ait != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++ait) | ||
149 | <a name="l00070"></a>00070 (*ait)->drop(); | ||
150 | <a name="l00071"></a>00071 | ||
151 | <a name="l00072"></a>00072 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>) | ||
152 | <a name="l00073"></a>00073 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>-><a class="code" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); | ||
153 | <a name="l00074"></a>00074 } | ||
154 | <a name="l00075"></a>00075 | ||
155 | <a name="l00076"></a>00076 | ||
156 | <a name="l00078"></a>00078 | ||
157 | <a name="l00091"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ac9795bfcb88dcaf8cba6ea3296e5d8d0">00091</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ac9795bfcb88dcaf8cba6ea3296e5d8d0" title="This method is called just before the rendering process of the whole scene.">OnRegisterSceneNode</a>() | ||
158 | <a name="l00092"></a>00092 { | ||
159 | <a name="l00093"></a>00093 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a>) | ||
160 | <a name="l00094"></a>00094 { | ||
161 | <a name="l00095"></a>00095 ISceneNodeList::Iterator it = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
162 | <a name="l00096"></a>00096 <span class="keywordflow">for</span> (; it != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++it) | ||
163 | <a name="l00097"></a>00097 (*it)->OnRegisterSceneNode(); | ||
164 | <a name="l00098"></a>00098 } | ||
165 | <a name="l00099"></a>00099 } | ||
166 | <a name="l00100"></a>00100 | ||
167 | <a name="l00101"></a>00101 | ||
168 | <a name="l00103"></a>00103 | ||
169 | <a name="l00108"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afc1dcb5cb19116d0c7aa3d4ebdf04cc5">00108</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afc1dcb5cb19116d0c7aa3d4ebdf04cc5" title="OnAnimate() is called just before rendering the whole scene.">OnAnimate</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> timeMs) | ||
170 | <a name="l00109"></a>00109 { | ||
171 | <a name="l00110"></a>00110 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a>) | ||
172 | <a name="l00111"></a>00111 { | ||
173 | <a name="l00112"></a>00112 <span class="comment">// animate this node with all animators</span> | ||
174 | <a name="l00113"></a>00113 | ||
175 | <a name="l00114"></a>00114 ISceneNodeAnimatorList::Iterator ait = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
176 | <a name="l00115"></a>00115 <span class="keywordflow">while</span> (ait != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>()) | ||
177 | <a name="l00116"></a>00116 { | ||
178 | <a name="l00117"></a>00117 <span class="comment">// continue to the next node before calling animateNode()</span> | ||
179 | <a name="l00118"></a>00118 <span class="comment">// so that the animator may remove itself from the scene</span> | ||
180 | <a name="l00119"></a>00119 <span class="comment">// node without the iterator becoming invalid</span> | ||
181 | <a name="l00120"></a>00120 <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* anim = *ait; | ||
182 | <a name="l00121"></a>00121 ++ait; | ||
183 | <a name="l00122"></a>00122 anim-><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#ab2170d133db16de148d0f6841c06bc84" title="Animates a scene node.">animateNode</a>(<span class="keyword">this</span>, timeMs); | ||
184 | <a name="l00123"></a>00123 } | ||
185 | <a name="l00124"></a>00124 | ||
186 | <a name="l00125"></a>00125 <span class="comment">// update absolute position</span> | ||
187 | <a name="l00126"></a>00126 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aeb6e0dc034bb2101600ce87acbcf0f6e" title="Updates the absolute position based on the relative and the parents position.">updateAbsolutePosition</a>(); | ||
188 | <a name="l00127"></a>00127 | ||
189 | <a name="l00128"></a>00128 <span class="comment">// perform the post render process on all children</span> | ||
190 | <a name="l00129"></a>00129 | ||
191 | <a name="l00130"></a>00130 ISceneNodeList::Iterator it = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
192 | <a name="l00131"></a>00131 <span class="keywordflow">for</span> (; it != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++it) | ||
193 | <a name="l00132"></a>00132 (*it)->OnAnimate(timeMs); | ||
194 | <a name="l00133"></a>00133 } | ||
195 | <a name="l00134"></a>00134 } | ||
196 | <a name="l00135"></a>00135 | ||
197 | <a name="l00136"></a>00136 | ||
198 | <a name="l00138"></a>00138 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aff530cc4856792101d0aedee51ce35fa" title="Renders the node.">render</a>() = 0; | ||
199 | <a name="l00139"></a>00139 | ||
200 | <a name="l00140"></a>00140 | ||
201 | <a name="l00142"></a>00142 | ||
202 | <a name="l00143"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aabb3b657d0afb62994399181b952f3e3">00143</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aabb3b657d0afb62994399181b952f3e3" title="Returns the name of the node.">getName</a>()<span class="keyword"> const</span> | ||
203 | <a name="l00144"></a>00144 <span class="keyword"> </span>{ | ||
204 | <a name="l00145"></a>00145 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b" title="Name of the scene node.">Name</a>.<a class="code" href="classirr_1_1core_1_1string.html#a4abad222c478c108096ee9297870068c" title="Returns character string.">c_str</a>(); | ||
205 | <a name="l00146"></a>00146 } | ||
206 | <a name="l00147"></a>00147 | ||
207 | <a name="l00148"></a>00148 | ||
208 | <a name="l00150"></a>00150 | ||
209 | <a name="l00151"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a810a54a2fc178b9a0e731513865f67d0">00151</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a810a54a2fc178b9a0e731513865f67d0" title="Sets the name of the node.">setName</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* name) | ||
210 | <a name="l00152"></a>00152 { | ||
211 | <a name="l00153"></a>00153 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b" title="Name of the scene node.">Name</a> = name; | ||
212 | <a name="l00154"></a>00154 } | ||
213 | <a name="l00155"></a>00155 | ||
214 | <a name="l00156"></a>00156 | ||
215 | <a name="l00158"></a>00158 | ||
216 | <a name="l00159"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a20a22d956974f4817a20663361f20042">00159</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a810a54a2fc178b9a0e731513865f67d0" title="Sets the name of the node.">setName</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">core::stringc</a>& name) | ||
217 | <a name="l00160"></a>00160 { | ||
218 | <a name="l00161"></a>00161 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b" title="Name of the scene node.">Name</a> = name; | ||
219 | <a name="l00162"></a>00162 } | ||
220 | <a name="l00163"></a>00163 | ||
221 | <a name="l00164"></a>00164 | ||
222 | <a name="l00166"></a>00166 | ||
223 | <a name="l00173"></a>00173 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a>& <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223f718fc2f4944b5ad28c592f6cc8c6" title="Get the axis aligned, not transformed bounding box of this node.">getBoundingBox</a>() <span class="keyword">const</span> = 0; | ||
224 | <a name="l00174"></a>00174 | ||
225 | <a name="l00175"></a>00175 | ||
226 | <a name="l00177"></a>00177 | ||
227 | <a name="l00178"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a6b0fce4b4e40b97ac3c1a9779553c716">00178</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a6b0fce4b4e40b97ac3c1a9779553c716" title="Get the axis aligned, transformed and animated absolute bounding box of this node.">getTransformedBoundingBox</a>()<span class="keyword"> const</span> | ||
228 | <a name="l00179"></a>00179 <span class="keyword"> </span>{ | ||
229 | <a name="l00180"></a>00180 <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a> box = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223f718fc2f4944b5ad28c592f6cc8c6" title="Get the axis aligned, not transformed bounding box of this node.">getBoundingBox</a>(); | ||
230 | <a name="l00181"></a>00181 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0" title="Absolute transformation of the node.">AbsoluteTransformation</a>.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a87451aea9c07b71d1a8b6091b8cefa63" title="Transforms a axis aligned bounding box.">transformBoxEx</a>(box); | ||
231 | <a name="l00182"></a>00182 <span class="keywordflow">return</span> box; | ||
232 | <a name="l00183"></a>00183 } | ||
233 | <a name="l00184"></a>00184 | ||
234 | <a name="l00185"></a>00185 | ||
235 | <a name="l00187"></a>00187 | ||
236 | <a name="l00193"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a9c46ea82efd7ae30437fb7c385809050">00193</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>& <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a9c46ea82efd7ae30437fb7c385809050" title="Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.">getAbsoluteTransformation</a>()<span class="keyword"> const</span> | ||
237 | <a name="l00194"></a>00194 <span class="keyword"> </span>{ | ||
238 | <a name="l00195"></a>00195 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0" title="Absolute transformation of the node.">AbsoluteTransformation</a>; | ||
239 | <a name="l00196"></a>00196 } | ||
240 | <a name="l00197"></a>00197 | ||
241 | <a name="l00198"></a>00198 | ||
242 | <a name="l00200"></a>00200 | ||
243 | <a name="l00204"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afe701e793852ac8eb4ae7c723aef5b55">00204</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afe701e793852ac8eb4ae7c723aef5b55" title="Returns the relative transformation of the scene node.">getRelativeTransformation</a>()<span class="keyword"> const</span> | ||
244 | <a name="l00205"></a>00205 <span class="keyword"> </span>{ | ||
245 | <a name="l00206"></a>00206 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a> mat; | ||
246 | <a name="l00207"></a>00207 mat.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a8ee5ef8619d4b0f56d72ac84495ed644" title="Make a rotation matrix from Euler angles. The 4th row and column are unmodified.">setRotationDegrees</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1" title="Relative rotation of the scene node.">RelativeRotation</a>); | ||
247 | <a name="l00208"></a>00208 mat.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac04a3b341cbfbb7986be682691655622" title="Set the translation of the current matrix. Will erase any previous values.">setTranslation</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281" title="Relative translation of the scene node.">RelativeTranslation</a>); | ||
248 | <a name="l00209"></a>00209 | ||
249 | <a name="l00210"></a>00210 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d" title="Relative scale of the scene node.">RelativeScale</a> != <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.f,1.f,1.f)) | ||
250 | <a name="l00211"></a>00211 { | ||
251 | <a name="l00212"></a>00212 <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a> smat; | ||
252 | <a name="l00213"></a>00213 smat.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#a47117d44419af87e70084c01ab852049" title="Set Scale.">setScale</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d" title="Relative scale of the scene node.">RelativeScale</a>); | ||
253 | <a name="l00214"></a>00214 mat *= smat; | ||
254 | <a name="l00215"></a>00215 } | ||
255 | <a name="l00216"></a>00216 | ||
256 | <a name="l00217"></a>00217 <span class="keywordflow">return</span> mat; | ||
257 | <a name="l00218"></a>00218 } | ||
258 | <a name="l00219"></a>00219 | ||
259 | <a name="l00220"></a>00220 | ||
260 | <a name="l00222"></a>00222 | ||
261 | <a name="l00226"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1aef4f0feccebcd0d38373beadbc1827">00226</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1aef4f0feccebcd0d38373beadbc1827" title="Returns whether the node should be visible (if all of its parents are visible).">isVisible</a>()<span class="keyword"> const</span> | ||
262 | <a name="l00227"></a>00227 <span class="keyword"> </span>{ | ||
263 | <a name="l00228"></a>00228 <a class="code" href="irr_types_8h.html#ad19cf45bdc142ef8e4a011cabbc4a4af" title="Defines a small statement to work around a microsoft compiler bug.">_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX</a>; | ||
264 | <a name="l00229"></a>00229 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a>; | ||
265 | <a name="l00230"></a>00230 } | ||
266 | <a name="l00231"></a>00231 | ||
267 | <a name="l00233"></a>00233 | ||
268 | <a name="l00235"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa7065e757724f61d4a91d25db25c3a2b">00235</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa7065e757724f61d4a91d25db25c3a2b" title="Check whether the node is truly visible, taking into accounts its parents' visibility.">isTrulyVisible</a>()<span class="keyword"> const</span> | ||
269 | <a name="l00236"></a>00236 <span class="keyword"> </span>{ | ||
270 | <a name="l00237"></a>00237 <a class="code" href="irr_types_8h.html#ad19cf45bdc142ef8e4a011cabbc4a4af" title="Defines a small statement to work around a microsoft compiler bug.">_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX</a>; | ||
271 | <a name="l00238"></a>00238 <span class="keywordflow">if</span>(!<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a>) | ||
272 | <a name="l00239"></a>00239 <span class="keywordflow">return</span> <span class="keyword">false</span>; | ||
273 | <a name="l00240"></a>00240 | ||
274 | <a name="l00241"></a>00241 <span class="keywordflow">if</span>(!<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>) | ||
275 | <a name="l00242"></a>00242 <span class="keywordflow">return</span> <span class="keyword">true</span>; | ||
276 | <a name="l00243"></a>00243 | ||
277 | <a name="l00244"></a>00244 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa7065e757724f61d4a91d25db25c3a2b" title="Check whether the node is truly visible, taking into accounts its parents' visibility.">isTrulyVisible</a>(); | ||
278 | <a name="l00245"></a>00245 } | ||
279 | <a name="l00246"></a>00246 | ||
280 | <a name="l00248"></a>00248 | ||
281 | <a name="l00252"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2e3a88fe87d11caa7986a203afe6838c">00252</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2e3a88fe87d11caa7986a203afe6838c" title="Sets if the node should be visible or not.">setVisible</a>(<span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1aef4f0feccebcd0d38373beadbc1827" title="Returns whether the node should be visible (if all of its parents are visible).">isVisible</a>) | ||
282 | <a name="l00253"></a>00253 { | ||
283 | <a name="l00254"></a>00254 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a> = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1aef4f0feccebcd0d38373beadbc1827" title="Returns whether the node should be visible (if all of its parents are visible).">isVisible</a>; | ||
284 | <a name="l00255"></a>00255 } | ||
285 | <a name="l00256"></a>00256 | ||
286 | <a name="l00257"></a>00257 | ||
287 | <a name="l00259"></a>00259 | ||
288 | <a name="l00261"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f695e36340a9bb32f7e655fe4c1ea97">00261</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f695e36340a9bb32f7e655fe4c1ea97" title="Get the id of the scene node.">getID</a>()<span class="keyword"> const</span> | ||
289 | <a name="l00262"></a>00262 <span class="keyword"> </span>{ | ||
290 | <a name="l00263"></a>00263 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef" title="ID of the node.">ID</a>; | ||
291 | <a name="l00264"></a>00264 } | ||
292 | <a name="l00265"></a>00265 | ||
293 | <a name="l00266"></a>00266 | ||
294 | <a name="l00268"></a>00268 | ||
295 | <a name="l00270"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ade60c630c4768200b1d15debbd00fe0e">00270</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ade60c630c4768200b1d15debbd00fe0e" title="Sets the id of the scene node.">setID</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>) | ||
296 | <a name="l00271"></a>00271 { | ||
297 | <a name="l00272"></a>00272 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef" title="ID of the node.">ID</a> = id; | ||
298 | <a name="l00273"></a>00273 } | ||
299 | <a name="l00274"></a>00274 | ||
300 | <a name="l00275"></a>00275 | ||
301 | <a name="l00277"></a>00277 | ||
302 | <a name="l00280"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#acceef4fbb68f6cc7bb40035225350970">00280</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#acceef4fbb68f6cc7bb40035225350970" title="Adds a child to this scene node.">addChild</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* child) | ||
303 | <a name="l00281"></a>00281 { | ||
304 | <a name="l00282"></a>00282 <span class="keywordflow">if</span> (child && (child != <span class="keyword">this</span>)) | ||
305 | <a name="l00283"></a>00283 { | ||
306 | <a name="l00284"></a>00284 <span class="comment">// Change scene manager?</span> | ||
307 | <a name="l00285"></a>00285 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a> != child-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a>) | ||
308 | <a name="l00286"></a>00286 child-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a513d09ae37f71391d7c4838e29164a3e">setSceneManager</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a>); | ||
309 | <a name="l00287"></a>00287 | ||
310 | <a name="l00288"></a>00288 child-><a class="code" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab</a>(); | ||
311 | <a name="l00289"></a>00289 child-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2efa2670e29d6bb33b0dd99403b8b69c" title="Removes this scene node from the scene.">remove</a>(); <span class="comment">// remove from old parent</span> | ||
312 | <a name="l00290"></a>00290 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#a0f73ebd87279766f339cb1462c2a24d1" title="Adds an element at the end of the list.">push_back</a>(child); | ||
313 | <a name="l00291"></a>00291 child-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a> = <span class="keyword">this</span>; | ||
314 | <a name="l00292"></a>00292 } | ||
315 | <a name="l00293"></a>00293 } | ||
316 | <a name="l00294"></a>00294 | ||
317 | <a name="l00295"></a>00295 | ||
318 | <a name="l00297"></a>00297 | ||
319 | <a name="l00302"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a831e371142fc883c7dd229552e0340de">00302</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a831e371142fc883c7dd229552e0340de" title="Removes a child from this scene node.">removeChild</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* child) | ||
320 | <a name="l00303"></a>00303 { | ||
321 | <a name="l00304"></a>00304 ISceneNodeList::Iterator it = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
322 | <a name="l00305"></a>00305 <span class="keywordflow">for</span> (; it != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++it) | ||
323 | <a name="l00306"></a>00306 <span class="keywordflow">if</span> ((*it) == child) | ||
324 | <a name="l00307"></a>00307 { | ||
325 | <a name="l00308"></a>00308 (*it)->Parent = 0; | ||
326 | <a name="l00309"></a>00309 (*it)->drop(); | ||
327 | <a name="l00310"></a>00310 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#a407935fc79a35ce7caa19e4f6ce25c3f" title="Erases an element.">erase</a>(it); | ||
328 | <a name="l00311"></a>00311 <span class="keywordflow">return</span> <span class="keyword">true</span>; | ||
329 | <a name="l00312"></a>00312 } | ||
330 | <a name="l00313"></a>00313 | ||
331 | <a name="l00314"></a>00314 <a class="code" href="irr_types_8h.html#ad19cf45bdc142ef8e4a011cabbc4a4af" title="Defines a small statement to work around a microsoft compiler bug.">_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX</a>; | ||
332 | <a name="l00315"></a>00315 <span class="keywordflow">return</span> <span class="keyword">false</span>; | ||
333 | <a name="l00316"></a>00316 } | ||
334 | <a name="l00317"></a>00317 | ||
335 | <a name="l00318"></a>00318 | ||
336 | <a name="l00320"></a>00320 | ||
337 | <a name="l00323"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a348767bb5b9262d997067c50e079e5be">00323</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a348767bb5b9262d997067c50e079e5be" title="Removes all children of this scene node.">removeAll</a>() | ||
338 | <a name="l00324"></a>00324 { | ||
339 | <a name="l00325"></a>00325 ISceneNodeList::Iterator it = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
340 | <a name="l00326"></a>00326 <span class="keywordflow">for</span> (; it != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++it) | ||
341 | <a name="l00327"></a>00327 { | ||
342 | <a name="l00328"></a>00328 (*it)->Parent = 0; | ||
343 | <a name="l00329"></a>00329 (*it)->drop(); | ||
344 | <a name="l00330"></a>00330 } | ||
345 | <a name="l00331"></a>00331 | ||
346 | <a name="l00332"></a>00332 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aad18996ed41454bf7bb8e1d3199f4e73" title="Clears the list, deletes all elements in the list.">clear</a>(); | ||
347 | <a name="l00333"></a>00333 } | ||
348 | <a name="l00334"></a>00334 | ||
349 | <a name="l00335"></a>00335 | ||
350 | <a name="l00337"></a>00337 | ||
351 | <a name="l00339"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2efa2670e29d6bb33b0dd99403b8b69c">00339</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <span class="keyword">remove</span>() | ||
352 | <a name="l00340"></a>00340 { | ||
353 | <a name="l00341"></a>00341 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>) | ||
354 | <a name="l00342"></a>00342 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a831e371142fc883c7dd229552e0340de" title="Removes a child from this scene node.">removeChild</a>(<span class="keyword">this</span>); | ||
355 | <a name="l00343"></a>00343 } | ||
356 | <a name="l00344"></a>00344 | ||
357 | <a name="l00345"></a>00345 | ||
358 | <a name="l00347"></a>00347 | ||
359 | <a name="l00348"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0e5cd342cd7293c136e53e2c2c5e0f3a">00348</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0e5cd342cd7293c136e53e2c2c5e0f3a" title="Adds an animator which should animate this node.">addAnimator</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* animator) | ||
360 | <a name="l00349"></a>00349 { | ||
361 | <a name="l00350"></a>00350 <span class="keywordflow">if</span> (animator) | ||
362 | <a name="l00351"></a>00351 { | ||
363 | <a name="l00352"></a>00352 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#a0f73ebd87279766f339cb1462c2a24d1" title="Adds an element at the end of the list.">push_back</a>(animator); | ||
364 | <a name="l00353"></a>00353 animator-><a class="code" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab</a>(); | ||
365 | <a name="l00354"></a>00354 } | ||
366 | <a name="l00355"></a>00355 } | ||
367 | <a name="l00356"></a>00356 | ||
368 | <a name="l00357"></a>00357 | ||
369 | <a name="l00359"></a>00359 | ||
370 | <a name="l00360"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1da5348d58e0072215c544cb35356517">00360</a> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1list.html">core::list<ISceneNodeAnimator*></a>& <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1da5348d58e0072215c544cb35356517" title="Get a list of all scene node animators.">getAnimators</a>()<span class="keyword"> const</span> | ||
371 | <a name="l00361"></a>00361 <span class="keyword"> </span>{ | ||
372 | <a name="l00362"></a>00362 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>; | ||
373 | <a name="l00363"></a>00363 } | ||
374 | <a name="l00364"></a>00364 | ||
375 | <a name="l00365"></a>00365 | ||
376 | <a name="l00367"></a>00367 | ||
377 | <a name="l00370"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aaa67f8f91d4ec99f82955641f1f9e521">00370</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aaa67f8f91d4ec99f82955641f1f9e521" title="Removes an animator from this scene node.">removeAnimator</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* animator) | ||
378 | <a name="l00371"></a>00371 { | ||
379 | <a name="l00372"></a>00372 ISceneNodeAnimatorList::Iterator it = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
380 | <a name="l00373"></a>00373 <span class="keywordflow">for</span> (; it != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++it) | ||
381 | <a name="l00374"></a>00374 { | ||
382 | <a name="l00375"></a>00375 <span class="keywordflow">if</span> ((*it) == animator) | ||
383 | <a name="l00376"></a>00376 { | ||
384 | <a name="l00377"></a>00377 (*it)->drop(); | ||
385 | <a name="l00378"></a>00378 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#a407935fc79a35ce7caa19e4f6ce25c3f" title="Erases an element.">erase</a>(it); | ||
386 | <a name="l00379"></a>00379 <span class="keywordflow">return</span>; | ||
387 | <a name="l00380"></a>00380 } | ||
388 | <a name="l00381"></a>00381 } | ||
389 | <a name="l00382"></a>00382 } | ||
390 | <a name="l00383"></a>00383 | ||
391 | <a name="l00384"></a>00384 | ||
392 | <a name="l00386"></a>00386 | ||
393 | <a name="l00388"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a28f198bd566e9a7290cbefa531d8d31e">00388</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a28f198bd566e9a7290cbefa531d8d31e" title="Removes all animators from this scene node.">removeAnimators</a>() | ||
394 | <a name="l00389"></a>00389 { | ||
395 | <a name="l00390"></a>00390 ISceneNodeAnimatorList::Iterator it = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
396 | <a name="l00391"></a>00391 <span class="keywordflow">for</span> (; it != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++it) | ||
397 | <a name="l00392"></a>00392 (*it)->drop(); | ||
398 | <a name="l00393"></a>00393 | ||
399 | <a name="l00394"></a>00394 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aad18996ed41454bf7bb8e1d3199f4e73" title="Clears the list, deletes all elements in the list.">clear</a>(); | ||
400 | <a name="l00395"></a>00395 } | ||
401 | <a name="l00396"></a>00396 | ||
402 | <a name="l00397"></a>00397 | ||
403 | <a name="l00399"></a>00399 | ||
404 | <a name="l00406"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1f44d8cf753b2e4c17c90d4fc2ed05b2">00406</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a>& <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1f44d8cf753b2e4c17c90d4fc2ed05b2" title="Returns the material based on the zero based index i.">getMaterial</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> num) | ||
405 | <a name="l00407"></a>00407 { | ||
406 | <a name="l00408"></a>00408 <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1video.html#a6c7a0046dcf64bb165eca2af94045a61" title="global const identity Material">video::IdentityMaterial</a>; | ||
407 | <a name="l00409"></a>00409 } | ||
408 | <a name="l00410"></a>00410 | ||
409 | <a name="l00411"></a>00411 | ||
410 | <a name="l00413"></a>00413 | ||
411 | <a name="l00414"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afa904bf3742941087aaee56b0b4cdfe2">00414</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afa904bf3742941087aaee56b0b4cdfe2" title="Get amount of materials used by this scene node.">getMaterialCount</a>()<span class="keyword"> const</span> | ||
412 | <a name="l00415"></a>00415 <span class="keyword"> </span>{ | ||
413 | <a name="l00416"></a>00416 <span class="keywordflow">return</span> 0; | ||
414 | <a name="l00417"></a>00417 } | ||
415 | <a name="l00418"></a>00418 | ||
416 | <a name="l00419"></a>00419 | ||
417 | <a name="l00421"></a>00421 | ||
418 | <a name="l00425"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2841d5077854b9981711a403f33762cd">00425</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2841d5077854b9981711a403f33762cd" title="Sets all material flags at once to a new value.">setMaterialFlag</a>(<a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3" title="Material flags.">video::E_MATERIAL_FLAG</a> flag, <span class="keywordtype">bool</span> newvalue) | ||
419 | <a name="l00426"></a>00426 { | ||
420 | <a name="l00427"></a>00427 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afa904bf3742941087aaee56b0b4cdfe2" title="Get amount of materials used by this scene node.">getMaterialCount</a>(); ++i) | ||
421 | <a name="l00428"></a>00428 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1f44d8cf753b2e4c17c90d4fc2ed05b2" title="Returns the material based on the zero based index i.">getMaterial</a>(i).<a class="code" href="classirr_1_1video_1_1_s_material.html#a460db947d8e2022c6be895b77a65bbda" title="Sets the Material flag to the given value.">setFlag</a>(flag, newvalue); | ||
422 | <a name="l00429"></a>00429 } | ||
423 | <a name="l00430"></a>00430 | ||
424 | <a name="l00431"></a>00431 | ||
425 | <a name="l00433"></a>00433 | ||
426 | <a name="l00436"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0d5d2e05ebe08e6a432fbb4fd1d28dd0">00436</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0d5d2e05ebe08e6a432fbb4fd1d28dd0" title="Sets the texture of the specified layer in all materials of this scene node to the new texture...">setMaterialTexture</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> textureLayer, <a class="code" href="classirr_1_1video_1_1_i_texture.html" title="Interface of a Video Driver dependent Texture.">video::ITexture</a>* texture) | ||
427 | <a name="l00437"></a>00437 { | ||
428 | <a name="l00438"></a>00438 <span class="keywordflow">if</span> (textureLayer >= <a class="code" href="namespaceirr_1_1video.html#ad41ca808200ca2e8e9d9326355020052" title="Maximum number of texture an SMaterial can have.">video::MATERIAL_MAX_TEXTURES</a>) | ||
429 | <a name="l00439"></a>00439 <span class="keywordflow">return</span>; | ||
430 | <a name="l00440"></a>00440 | ||
431 | <a name="l00441"></a>00441 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afa904bf3742941087aaee56b0b4cdfe2" title="Get amount of materials used by this scene node.">getMaterialCount</a>(); ++i) | ||
432 | <a name="l00442"></a>00442 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1f44d8cf753b2e4c17c90d4fc2ed05b2" title="Returns the material based on the zero based index i.">getMaterial</a>(i).<a class="code" href="classirr_1_1video_1_1_s_material.html#a44dc38e7d4a78434d12ffd02e88e3d60" title="Sets the i-th texture.">setTexture</a>(textureLayer, texture); | ||
433 | <a name="l00443"></a>00443 } | ||
434 | <a name="l00444"></a>00444 | ||
435 | <a name="l00445"></a>00445 | ||
436 | <a name="l00447"></a>00447 | ||
437 | <a name="l00448"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a302c7dedd776b52111823df5ed8446de">00448</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a302c7dedd776b52111823df5ed8446de" title="Sets the material type of all materials in this scene node to a new material type.">setMaterialType</a>(<a class="code" href="namespaceirr_1_1video.html#ac8e9b6c66f7cebabd1a6d30cbc5430f1" title="Abstracted and easy to use fixed function/programmable pipeline material modes.">video::E_MATERIAL_TYPE</a> newType) | ||
438 | <a name="l00449"></a>00449 { | ||
439 | <a name="l00450"></a>00450 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afa904bf3742941087aaee56b0b4cdfe2" title="Get amount of materials used by this scene node.">getMaterialCount</a>(); ++i) | ||
440 | <a name="l00451"></a>00451 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1f44d8cf753b2e4c17c90d4fc2ed05b2" title="Returns the material based on the zero based index i.">getMaterial</a>(i).<a class="code" href="classirr_1_1video_1_1_s_material.html#a8cb63ab4b49ae1c61fbca8353e6b2f8a" title="Type of the material. Specifies how everything is blended together.">MaterialType</a> = newType; | ||
441 | <a name="l00452"></a>00452 } | ||
442 | <a name="l00453"></a>00453 | ||
443 | <a name="l00454"></a>00454 | ||
444 | <a name="l00456"></a>00456 | ||
445 | <a name="l00460"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a69d142f4c8fa3f04b644cada4de09fc0">00460</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a69d142f4c8fa3f04b644cada4de09fc0" title="Gets the scale of the scene node relative to its parent.">getScale</a>()<span class="keyword"> const</span> | ||
446 | <a name="l00461"></a>00461 <span class="keyword"> </span>{ | ||
447 | <a name="l00462"></a>00462 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d" title="Relative scale of the scene node.">RelativeScale</a>; | ||
448 | <a name="l00463"></a>00463 } | ||
449 | <a name="l00464"></a>00464 | ||
450 | <a name="l00465"></a>00465 | ||
451 | <a name="l00467"></a>00467 | ||
452 | <a name="l00468"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d710e1e20546bd89affe09fa943b0e2">00468</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d710e1e20546bd89affe09fa943b0e2" title="Sets the relative scale of the scene node.">setScale</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& scale) | ||
453 | <a name="l00469"></a>00469 { | ||
454 | <a name="l00470"></a>00470 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d" title="Relative scale of the scene node.">RelativeScale</a> = scale; | ||
455 | <a name="l00471"></a>00471 } | ||
456 | <a name="l00472"></a>00472 | ||
457 | <a name="l00473"></a>00473 | ||
458 | <a name="l00475"></a>00475 | ||
459 | <a name="l00479"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5b87947672d70f863bc599720c7292c5">00479</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5b87947672d70f863bc599720c7292c5" title="Gets the rotation of the node relative to its parent.">getRotation</a>()<span class="keyword"> const</span> | ||
460 | <a name="l00480"></a>00480 <span class="keyword"> </span>{ | ||
461 | <a name="l00481"></a>00481 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1" title="Relative rotation of the scene node.">RelativeRotation</a>; | ||
462 | <a name="l00482"></a>00482 } | ||
463 | <a name="l00483"></a>00483 | ||
464 | <a name="l00484"></a>00484 | ||
465 | <a name="l00486"></a>00486 | ||
466 | <a name="l00488"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#adb6ff54f52d3a9e1514cd487a550935c">00488</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#adb6ff54f52d3a9e1514cd487a550935c" title="Sets the rotation of the node relative to its parent.">setRotation</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& rotation) | ||
467 | <a name="l00489"></a>00489 { | ||
468 | <a name="l00490"></a>00490 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1" title="Relative rotation of the scene node.">RelativeRotation</a> = rotation; | ||
469 | <a name="l00491"></a>00491 } | ||
470 | <a name="l00492"></a>00492 | ||
471 | <a name="l00493"></a>00493 | ||
472 | <a name="l00495"></a>00495 | ||
473 | <a name="l00498"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a43a7b4fa55fa58c20dfc54b9109c8b0a">00498</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a43a7b4fa55fa58c20dfc54b9109c8b0a" title="Gets the position of the node relative to its parent.">getPosition</a>()<span class="keyword"> const</span> | ||
474 | <a name="l00499"></a>00499 <span class="keyword"> </span>{ | ||
475 | <a name="l00500"></a>00500 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281" title="Relative translation of the scene node.">RelativeTranslation</a>; | ||
476 | <a name="l00501"></a>00501 } | ||
477 | <a name="l00502"></a>00502 | ||
478 | <a name="l00503"></a>00503 | ||
479 | <a name="l00505"></a>00505 | ||
480 | <a name="l00507"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2166eb0a92cc0e46c49266f41a68ed50">00507</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2166eb0a92cc0e46c49266f41a68ed50" title="Sets the position of the node relative to its parent.">setPosition</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& newpos) | ||
481 | <a name="l00508"></a>00508 { | ||
482 | <a name="l00509"></a>00509 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281" title="Relative translation of the scene node.">RelativeTranslation</a> = newpos; | ||
483 | <a name="l00510"></a>00510 } | ||
484 | <a name="l00511"></a>00511 | ||
485 | <a name="l00512"></a>00512 | ||
486 | <a name="l00514"></a>00514 | ||
487 | <a name="l00522"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5dd3aee5ed767b9d98fa50b9ead4c9a9">00522</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5dd3aee5ed767b9d98fa50b9ead4c9a9" title="Gets the absolute position of the node in world coordinates.">getAbsolutePosition</a>()<span class="keyword"> const</span> | ||
488 | <a name="l00523"></a>00523 <span class="keyword"> </span>{ | ||
489 | <a name="l00524"></a>00524 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0" title="Absolute transformation of the node.">AbsoluteTransformation</a>.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aec84b278e87611352b75298238e54006" title="Gets the current translation.">getTranslation</a>(); | ||
490 | <a name="l00525"></a>00525 } | ||
491 | <a name="l00526"></a>00526 | ||
492 | <a name="l00527"></a>00527 | ||
493 | <a name="l00529"></a>00529 | ||
494 | <a name="l00534"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5fcd62dbf524b8d2d6daa61c7d6cf119">00534</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5fcd62dbf524b8d2d6daa61c7d6cf119" title="Enables or disables automatic culling based on the bounding box.">setAutomaticCulling</a>( <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> state) | ||
495 | <a name="l00535"></a>00535 { | ||
496 | <a name="l00536"></a>00536 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a> = state; | ||
497 | <a name="l00537"></a>00537 } | ||
498 | <a name="l00538"></a>00538 | ||
499 | <a name="l00539"></a>00539 | ||
500 | <a name="l00541"></a>00541 | ||
501 | <a name="l00542"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a494c159287ab022d0f797642bf41476e">00542</a> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a494c159287ab022d0f797642bf41476e" title="Gets the automatic culling state.">getAutomaticCulling</a>()<span class="keyword"> const</span> | ||
502 | <a name="l00543"></a>00543 <span class="keyword"> </span>{ | ||
503 | <a name="l00544"></a>00544 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a>; | ||
504 | <a name="l00545"></a>00545 } | ||
505 | <a name="l00546"></a>00546 | ||
506 | <a name="l00547"></a>00547 | ||
507 | <a name="l00549"></a>00549 | ||
508 | <a name="l00552"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad83877ca84fa9cde95f099f961e80577">00552</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad83877ca84fa9cde95f099f961e80577" title="Sets if debug data like bounding boxes should be drawn.">setDebugDataVisible</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> state) | ||
509 | <a name="l00553"></a>00553 { | ||
510 | <a name="l00554"></a>00554 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c" title="Flag if debug data should be drawn, such as Bounding Boxes.">DebugDataVisible</a> = state; | ||
511 | <a name="l00555"></a>00555 } | ||
512 | <a name="l00556"></a>00556 | ||
513 | <a name="l00558"></a>00558 | ||
514 | <a name="l00560"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a29224344555fef716b7c466b54349e65">00560</a> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a29224344555fef716b7c466b54349e65" title="Returns if debug data like bounding boxes are drawn.">isDebugDataVisible</a>()<span class="keyword"> const</span> | ||
515 | <a name="l00561"></a>00561 <span class="keyword"> </span>{ | ||
516 | <a name="l00562"></a>00562 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c" title="Flag if debug data should be drawn, such as Bounding Boxes.">DebugDataVisible</a>; | ||
517 | <a name="l00563"></a>00563 } | ||
518 | <a name="l00564"></a>00564 | ||
519 | <a name="l00565"></a>00565 | ||
520 | <a name="l00567"></a>00567 | ||
521 | <a name="l00569"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a7ceda3eb747a353ffeda02c26e697cbd">00569</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a7ceda3eb747a353ffeda02c26e697cbd" title="Sets if this scene node is a debug object.">setIsDebugObject</a>(<span class="keywordtype">bool</span> debugObject) | ||
522 | <a name="l00570"></a>00570 { | ||
523 | <a name="l00571"></a>00571 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6" title="Is debug object?">IsDebugObject</a> = debugObject; | ||
524 | <a name="l00572"></a>00572 } | ||
525 | <a name="l00573"></a>00573 | ||
526 | <a name="l00574"></a>00574 | ||
527 | <a name="l00576"></a>00576 | ||
528 | <a name="l00579"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aaf7667d0fec6953461237e8e11c0ceb3">00579</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aaf7667d0fec6953461237e8e11c0ceb3" title="Returns if this scene node is a debug object.">isDebugObject</a>()<span class="keyword"> const</span> | ||
529 | <a name="l00580"></a>00580 <span class="keyword"> </span>{ | ||
530 | <a name="l00581"></a>00581 <a class="code" href="irr_types_8h.html#ad19cf45bdc142ef8e4a011cabbc4a4af" title="Defines a small statement to work around a microsoft compiler bug.">_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX</a>; | ||
531 | <a name="l00582"></a>00582 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6" title="Is debug object?">IsDebugObject</a>; | ||
532 | <a name="l00583"></a>00583 } | ||
533 | <a name="l00584"></a>00584 | ||
534 | <a name="l00585"></a>00585 | ||
535 | <a name="l00587"></a>00587 | ||
536 | <a name="l00588"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ae38d1c6c927375afa0b69aaf2a64b88e">00588</a> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1list.html">core::list<ISceneNode*></a>& <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ae38d1c6c927375afa0b69aaf2a64b88e" title="Returns a const reference to the list of all children.">getChildren</a>()<span class="keyword"> const</span> | ||
537 | <a name="l00589"></a>00589 <span class="keyword"> </span>{ | ||
538 | <a name="l00590"></a>00590 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>; | ||
539 | <a name="l00591"></a>00591 } | ||
540 | <a name="l00592"></a>00592 | ||
541 | <a name="l00593"></a>00593 | ||
542 | <a name="l00595"></a>00595 | ||
543 | <a name="l00596"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a59e7f36cb5c9c4895e06fce0ca5eb276">00596</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a59e7f36cb5c9c4895e06fce0ca5eb276" title="Changes the parent of the scene node.">setParent</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* newParent) | ||
544 | <a name="l00597"></a>00597 { | ||
545 | <a name="l00598"></a>00598 <a class="code" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab</a>(); | ||
546 | <a name="l00599"></a>00599 <span class="keyword">remove</span>(); | ||
547 | <a name="l00600"></a>00600 | ||
548 | <a name="l00601"></a>00601 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a> = newParent; | ||
549 | <a name="l00602"></a>00602 | ||
550 | <a name="l00603"></a>00603 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>) | ||
551 | <a name="l00604"></a>00604 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#acceef4fbb68f6cc7bb40035225350970" title="Adds a child to this scene node.">addChild</a>(<span class="keyword">this</span>); | ||
552 | <a name="l00605"></a>00605 | ||
553 | <a name="l00606"></a>00606 <a class="code" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); | ||
554 | <a name="l00607"></a>00607 } | ||
555 | <a name="l00608"></a>00608 | ||
556 | <a name="l00609"></a>00609 | ||
557 | <a name="l00611"></a>00611 | ||
558 | <a name="l00620"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a21f4ddce8da7edfeafc6303b02ab8a83">00620</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a21f4ddce8da7edfeafc6303b02ab8a83" title="Returns the triangle selector attached to this scene node.">getTriangleSelector</a>()<span class="keyword"> const</span> | ||
559 | <a name="l00621"></a>00621 <span class="keyword"> </span>{ | ||
560 | <a name="l00622"></a>00622 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>; | ||
561 | <a name="l00623"></a>00623 } | ||
562 | <a name="l00624"></a>00624 | ||
563 | <a name="l00625"></a>00625 | ||
564 | <a name="l00627"></a>00627 | ||
565 | <a name="l00635"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a87fb52ec54bf3ae117340d8defd1255f">00635</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a87fb52ec54bf3ae117340d8defd1255f" title="Sets the triangle selector of the scene node.">setTriangleSelector</a>(<a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* selector) | ||
566 | <a name="l00636"></a>00636 { | ||
567 | <a name="l00637"></a>00637 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a> != selector) | ||
568 | <a name="l00638"></a>00638 { | ||
569 | <a name="l00639"></a>00639 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>) | ||
570 | <a name="l00640"></a>00640 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>-><a class="code" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); | ||
571 | <a name="l00641"></a>00641 | ||
572 | <a name="l00642"></a>00642 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a> = selector; | ||
573 | <a name="l00643"></a>00643 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>) | ||
574 | <a name="l00644"></a>00644 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>-><a class="code" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab</a>(); | ||
575 | <a name="l00645"></a>00645 } | ||
576 | <a name="l00646"></a>00646 } | ||
577 | <a name="l00647"></a>00647 | ||
578 | <a name="l00648"></a>00648 | ||
579 | <a name="l00650"></a>00650 | ||
580 | <a name="l00652"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aeb6e0dc034bb2101600ce87acbcf0f6e">00652</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aeb6e0dc034bb2101600ce87acbcf0f6e" title="Updates the absolute position based on the relative and the parents position.">updateAbsolutePosition</a>() | ||
581 | <a name="l00653"></a>00653 { | ||
582 | <a name="l00654"></a>00654 <span class="keywordflow">if</span> (<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>) | ||
583 | <a name="l00655"></a>00655 { | ||
584 | <a name="l00656"></a>00656 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0" title="Absolute transformation of the node.">AbsoluteTransformation</a> = | ||
585 | <a name="l00657"></a>00657 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a9c46ea82efd7ae30437fb7c385809050" title="Get the absolute transformation of the node. Is recalculated every OnAnimate()-call.">getAbsoluteTransformation</a>() * <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afe701e793852ac8eb4ae7c723aef5b55" title="Returns the relative transformation of the scene node.">getRelativeTransformation</a>(); | ||
586 | <a name="l00658"></a>00658 } | ||
587 | <a name="l00659"></a>00659 <span class="keywordflow">else</span> | ||
588 | <a name="l00660"></a>00660 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0" title="Absolute transformation of the node.">AbsoluteTransformation</a> = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#afe701e793852ac8eb4ae7c723aef5b55" title="Returns the relative transformation of the scene node.">getRelativeTransformation</a>(); | ||
589 | <a name="l00661"></a>00661 } | ||
590 | <a name="l00662"></a>00662 | ||
591 | <a name="l00663"></a>00663 | ||
592 | <a name="l00665"></a>00665 | ||
593 | <a name="l00666"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2987b689ed5f62aa823dc1334384200d">00666</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">scene::ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2987b689ed5f62aa823dc1334384200d" title="Returns the parent of this scene node.">getParent</a>()<span class="keyword"> const</span> | ||
594 | <a name="l00667"></a>00667 <span class="keyword"> </span>{ | ||
595 | <a name="l00668"></a>00668 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>; | ||
596 | <a name="l00669"></a>00669 } | ||
597 | <a name="l00670"></a>00670 | ||
598 | <a name="l00671"></a>00671 | ||
599 | <a name="l00673"></a>00673 | ||
600 | <a name="l00674"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#acb294abaf64a85e11744cce96f99926e">00674</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd" title="An enumeration for all types of built-in scene nodes.">ESCENE_NODE_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#acb294abaf64a85e11744cce96f99926e" title="Returns type of the scene node.">getType</a>()<span class="keyword"> const</span> | ||
601 | <a name="l00675"></a>00675 <span class="keyword"> </span>{ | ||
602 | <a name="l00676"></a>00676 <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bda0c24ab203e5e0dc055f82fbca65d4f47" title="Unknown scene node.">ESNT_UNKNOWN</a>; | ||
603 | <a name="l00677"></a>00677 } | ||
604 | <a name="l00678"></a>00678 | ||
605 | <a name="l00679"></a>00679 | ||
606 | <a name="l00681"></a>00681 | ||
607 | <a name="l00687"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a04142f1f0e5ec49a81aaeb2bc6db124c">00687</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a04142f1f0e5ec49a81aaeb2bc6db124c" title="Writes attributes of the scene node.">serializeAttributes</a>(<a class="code" href="classirr_1_1io_1_1_i_attributes.html" title="Provides a generic interface for attributes and their values and the possiblity to serialize them...">io::IAttributes</a>* out, <a class="code" href="structirr_1_1io_1_1_s_attribute_read_write_options.html" title="struct holding data describing options">io::SAttributeReadWriteOptions</a>* options=0)<span class="keyword"> const</span> | ||
608 | <a name="l00688"></a>00688 <span class="keyword"> </span>{ | ||
609 | <a name="l00689"></a>00689 <span class="keywordflow">if</span> (!out) | ||
610 | <a name="l00690"></a>00690 <span class="keywordflow">return</span>; | ||
611 | <a name="l00691"></a>00691 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#a051f092d809f9d40215a1480d9d69afc" title="Adds an attribute as string.">addString</a> (<span class="stringliteral">"Name"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b" title="Name of the scene node.">Name</a>.<a class="code" href="classirr_1_1core_1_1string.html#a4abad222c478c108096ee9297870068c" title="Returns character string.">c_str</a>()); | ||
612 | <a name="l00692"></a>00692 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#afbde111f36d59e9cf42b20595cf2ed24" title="Adds an attribute as integer.">addInt</a> (<span class="stringliteral">"Id"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef" title="ID of the node.">ID</a> ); | ||
613 | <a name="l00693"></a>00693 | ||
614 | <a name="l00694"></a>00694 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#aee73f5e51ad978b2bf146d10725da72f" title="Adds an attribute as 3d vector.">addVector3d</a>(<span class="stringliteral">"Position"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a43a7b4fa55fa58c20dfc54b9109c8b0a" title="Gets the position of the node relative to its parent.">getPosition</a>() ); | ||
615 | <a name="l00695"></a>00695 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#aee73f5e51ad978b2bf146d10725da72f" title="Adds an attribute as 3d vector.">addVector3d</a>(<span class="stringliteral">"Rotation"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5b87947672d70f863bc599720c7292c5" title="Gets the rotation of the node relative to its parent.">getRotation</a>() ); | ||
616 | <a name="l00696"></a>00696 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#aee73f5e51ad978b2bf146d10725da72f" title="Adds an attribute as 3d vector.">addVector3d</a>(<span class="stringliteral">"Scale"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a69d142f4c8fa3f04b644cada4de09fc0" title="Gets the scale of the scene node relative to its parent.">getScale</a>() ); | ||
617 | <a name="l00697"></a>00697 | ||
618 | <a name="l00698"></a>00698 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#a3335f912c0dfcf0e88f662796314123b" title="Adds an attribute as bool.">addBool</a> (<span class="stringliteral">"Visible"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a> ); | ||
619 | <a name="l00699"></a>00699 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#afbde111f36d59e9cf42b20595cf2ed24" title="Adds an attribute as integer.">addInt</a> (<span class="stringliteral">"AutomaticCulling"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a>); | ||
620 | <a name="l00700"></a>00700 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#afbde111f36d59e9cf42b20595cf2ed24" title="Adds an attribute as integer.">addInt</a> (<span class="stringliteral">"DebugDataVisible"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c" title="Flag if debug data should be drawn, such as Bounding Boxes.">DebugDataVisible</a> ); | ||
621 | <a name="l00701"></a>00701 out-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#a3335f912c0dfcf0e88f662796314123b" title="Adds an attribute as bool.">addBool</a> (<span class="stringliteral">"IsDebugObject"</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6" title="Is debug object?">IsDebugObject</a> ); | ||
622 | <a name="l00702"></a>00702 } | ||
623 | <a name="l00703"></a>00703 | ||
624 | <a name="l00704"></a>00704 | ||
625 | <a name="l00706"></a>00706 | ||
626 | <a name="l00712"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5fb609b08fc89a92f928c19ce3b181eb">00712</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a5fb609b08fc89a92f928c19ce3b181eb" title="Reads attributes of the scene node.">deserializeAttributes</a>(<a class="code" href="classirr_1_1io_1_1_i_attributes.html" title="Provides a generic interface for attributes and their values and the possiblity to serialize them...">io::IAttributes</a>* in, <a class="code" href="structirr_1_1io_1_1_s_attribute_read_write_options.html" title="struct holding data describing options">io::SAttributeReadWriteOptions</a>* options=0) | ||
627 | <a name="l00713"></a>00713 { | ||
628 | <a name="l00714"></a>00714 <span class="keywordflow">if</span> (!in) | ||
629 | <a name="l00715"></a>00715 <span class="keywordflow">return</span>; | ||
630 | <a name="l00716"></a>00716 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b" title="Name of the scene node.">Name</a> = in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#a60f395fd008a70cc0531fa038c81f0ea">getAttributeAsString</a>(<span class="stringliteral">"Name"</span>); | ||
631 | <a name="l00717"></a>00717 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef" title="ID of the node.">ID</a> = in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#ac6c51254c9d43cb58cb89866cdd210ed">getAttributeAsInt</a>(<span class="stringliteral">"Id"</span>); | ||
632 | <a name="l00718"></a>00718 | ||
633 | <a name="l00719"></a>00719 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2166eb0a92cc0e46c49266f41a68ed50" title="Sets the position of the node relative to its parent.">setPosition</a>(in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#ac4ad5d4db7fd08e0523d3f8e671c2f68">getAttributeAsVector3d</a>(<span class="stringliteral">"Position"</span>)); | ||
634 | <a name="l00720"></a>00720 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#adb6ff54f52d3a9e1514cd487a550935c" title="Sets the rotation of the node relative to its parent.">setRotation</a>(in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#ac4ad5d4db7fd08e0523d3f8e671c2f68">getAttributeAsVector3d</a>(<span class="stringliteral">"Rotation"</span>)); | ||
635 | <a name="l00721"></a>00721 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d710e1e20546bd89affe09fa943b0e2" title="Sets the relative scale of the scene node.">setScale</a>(in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#ac4ad5d4db7fd08e0523d3f8e671c2f68">getAttributeAsVector3d</a>(<span class="stringliteral">"Scale"</span>)); | ||
636 | <a name="l00722"></a>00722 | ||
637 | <a name="l00723"></a>00723 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a> = in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#a197407f5b0f1d0c1aefab3e1b8d7c02d">getAttributeAsBool</a>(<span class="stringliteral">"Visible"</span>); | ||
638 | <a name="l00724"></a>00724 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> tmpState = in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#a2a204c332735a0b15fa555ae6e785214">getAttributeAsEnumeration</a>(<span class="stringliteral">"AutomaticCulling"</span>, | ||
639 | <a name="l00725"></a>00725 <a class="code" href="namespaceirr_1_1scene.html#afb3e3fc1668bd602189bab446801aa12" title="Names for culling type.">scene::AutomaticCullingNames</a>); | ||
640 | <a name="l00726"></a>00726 <span class="keywordflow">if</span> (tmpState != -1) | ||
641 | <a name="l00727"></a>00727 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a> = (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a>)tmpState; | ||
642 | <a name="l00728"></a>00728 <span class="keywordflow">else</span> | ||
643 | <a name="l00729"></a>00729 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a> = in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#ac6c51254c9d43cb58cb89866cdd210ed">getAttributeAsInt</a>(<span class="stringliteral">"AutomaticCulling"</span>); | ||
644 | <a name="l00730"></a>00730 | ||
645 | <a name="l00731"></a>00731 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c" title="Flag if debug data should be drawn, such as Bounding Boxes.">DebugDataVisible</a> = in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#ac6c51254c9d43cb58cb89866cdd210ed">getAttributeAsInt</a>(<span class="stringliteral">"DebugDataVisible"</span>); | ||
646 | <a name="l00732"></a>00732 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6" title="Is debug object?">IsDebugObject</a> = in-><a class="code" href="classirr_1_1io_1_1_i_attributes.html#a197407f5b0f1d0c1aefab3e1b8d7c02d">getAttributeAsBool</a>(<span class="stringliteral">"IsDebugObject"</span>); | ||
647 | <a name="l00733"></a>00733 | ||
648 | <a name="l00734"></a>00734 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aeb6e0dc034bb2101600ce87acbcf0f6e" title="Updates the absolute position based on the relative and the parents position.">updateAbsolutePosition</a>(); | ||
649 | <a name="l00735"></a>00735 } | ||
650 | <a name="l00736"></a>00736 | ||
651 | <a name="l00738"></a>00738 | ||
652 | <a name="l00741"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ac39832b55855dc59196053adbaec95cc">00741</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ac39832b55855dc59196053adbaec95cc" title="Creates a clone of this scene node and its children.">clone</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* newParent=0, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* newManager=0) | ||
653 | <a name="l00742"></a>00742 { | ||
654 | <a name="l00743"></a>00743 <span class="keywordflow">return</span> 0; <span class="comment">// to be implemented by derived classes</span> | ||
655 | <a name="l00744"></a>00744 } | ||
656 | <a name="l00745"></a>00745 | ||
657 | <a name="l00747"></a>00747 | ||
658 | <a name="l00748"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a58d2c91b48c9fe5c64a7de0c801ca511">00748</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a58d2c91b48c9fe5c64a7de0c801ca511" title="Retrieve the scene manager for this node.">getSceneManager</a>(<span class="keywordtype">void</span>)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a>; } | ||
659 | <a name="l00749"></a>00749 | ||
660 | <a name="l00750"></a>00750 <span class="keyword">protected</span>: | ||
661 | <a name="l00751"></a>00751 | ||
662 | <a name="l00753"></a>00753 | ||
663 | <a name="l00757"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a00a4ef0212b5d4b005202519859689bd">00757</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a00a4ef0212b5d4b005202519859689bd" title="A clone function for the ISceneNode members.">cloneMembers</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* toCopyFrom, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* newManager) | ||
664 | <a name="l00758"></a>00758 { | ||
665 | <a name="l00759"></a>00759 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b" title="Name of the scene node.">Name</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b" title="Name of the scene node.">Name</a>; | ||
666 | <a name="l00760"></a>00760 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0" title="Absolute transformation of the node.">AbsoluteTransformation</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0" title="Absolute transformation of the node.">AbsoluteTransformation</a>; | ||
667 | <a name="l00761"></a>00761 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281" title="Relative translation of the scene node.">RelativeTranslation</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281" title="Relative translation of the scene node.">RelativeTranslation</a>; | ||
668 | <a name="l00762"></a>00762 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1" title="Relative rotation of the scene node.">RelativeRotation</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1" title="Relative rotation of the scene node.">RelativeRotation</a>; | ||
669 | <a name="l00763"></a>00763 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d" title="Relative scale of the scene node.">RelativeScale</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d" title="Relative scale of the scene node.">RelativeScale</a>; | ||
670 | <a name="l00764"></a>00764 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef" title="ID of the node.">ID</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef" title="ID of the node.">ID</a>; | ||
671 | <a name="l00765"></a>00765 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a87fb52ec54bf3ae117340d8defd1255f" title="Sets the triangle selector of the scene node.">setTriangleSelector</a>(toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>); | ||
672 | <a name="l00766"></a>00766 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a>; | ||
673 | <a name="l00767"></a>00767 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c" title="Flag if debug data should be drawn, such as Bounding Boxes.">DebugDataVisible</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c" title="Flag if debug data should be drawn, such as Bounding Boxes.">DebugDataVisible</a>; | ||
674 | <a name="l00768"></a>00768 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a>; | ||
675 | <a name="l00769"></a>00769 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6" title="Is debug object?">IsDebugObject</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6" title="Is debug object?">IsDebugObject</a>; | ||
676 | <a name="l00770"></a>00770 | ||
677 | <a name="l00771"></a>00771 <span class="keywordflow">if</span> (newManager) | ||
678 | <a name="l00772"></a>00772 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a> = newManager; | ||
679 | <a name="l00773"></a>00773 <span class="keywordflow">else</span> | ||
680 | <a name="l00774"></a>00774 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a> = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a>; | ||
681 | <a name="l00775"></a>00775 | ||
682 | <a name="l00776"></a>00776 <span class="comment">// clone children</span> | ||
683 | <a name="l00777"></a>00777 | ||
684 | <a name="l00778"></a>00778 ISceneNodeList::Iterator it = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
685 | <a name="l00779"></a>00779 <span class="keywordflow">for</span> (; it != toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++it) | ||
686 | <a name="l00780"></a>00780 (*it)->clone(<span class="keyword">this</span>, newManager); | ||
687 | <a name="l00781"></a>00781 | ||
688 | <a name="l00782"></a>00782 <span class="comment">// clone animators</span> | ||
689 | <a name="l00783"></a>00783 | ||
690 | <a name="l00784"></a>00784 ISceneNodeAnimatorList::Iterator ait = toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
691 | <a name="l00785"></a>00785 <span class="keywordflow">for</span> (; ait != toCopyFrom-><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++ait) | ||
692 | <a name="l00786"></a>00786 { | ||
693 | <a name="l00787"></a>00787 <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* anim = (*ait)-><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a9cc261c12459fc7d3da6c2595d721c0d" title="Creates a clone of this animator.">createClone</a>(<span class="keyword">this</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a>); | ||
694 | <a name="l00788"></a>00788 <span class="keywordflow">if</span> (anim) | ||
695 | <a name="l00789"></a>00789 { | ||
696 | <a name="l00790"></a>00790 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0e5cd342cd7293c136e53e2c2c5e0f3a" title="Adds an animator which should animate this node.">addAnimator</a>(anim); | ||
697 | <a name="l00791"></a>00791 anim-><a class="code" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); | ||
698 | <a name="l00792"></a>00792 } | ||
699 | <a name="l00793"></a>00793 } | ||
700 | <a name="l00794"></a>00794 } | ||
701 | <a name="l00795"></a>00795 | ||
702 | <a name="l00798"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a513d09ae37f71391d7c4838e29164a3e">00798</a> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a513d09ae37f71391d7c4838e29164a3e">setSceneManager</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* newManager) | ||
703 | <a name="l00799"></a>00799 { | ||
704 | <a name="l00800"></a>00800 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a> = newManager; | ||
705 | <a name="l00801"></a>00801 | ||
706 | <a name="l00802"></a>00802 ISceneNodeList::Iterator it = <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aebd05a0f5e5ead6e1d5b6e3973da8039" title="Gets first node.">begin</a>(); | ||
707 | <a name="l00803"></a>00803 <span class="keywordflow">for</span> (; it != <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>.<a class="code" href="classirr_1_1core_1_1list.html#aa80509dac5224fa57cc548e39480a115" title="Gets end node.">end</a>(); ++it) | ||
708 | <a name="l00804"></a>00804 (*it)->setSceneManager(newManager); | ||
709 | <a name="l00805"></a>00805 } | ||
710 | <a name="l00806"></a>00806 | ||
711 | <a name="l00808"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b">00808</a> <a class="code" href="classirr_1_1core_1_1string.html">core::stringc</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a2527ec038f7e400fc141efa7fdc6327b" title="Name of the scene node.">Name</a>; | ||
712 | <a name="l00809"></a>00809 | ||
713 | <a name="l00811"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0">00811</a> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aab7d4bc865d0c7ccf361515a154a8cf0" title="Absolute transformation of the node.">AbsoluteTransformation</a>; | ||
714 | <a name="l00812"></a>00812 | ||
715 | <a name="l00814"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281">00814</a> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281" title="Relative translation of the scene node.">RelativeTranslation</a>; | ||
716 | <a name="l00815"></a>00815 | ||
717 | <a name="l00817"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1">00817</a> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1" title="Relative rotation of the scene node.">RelativeRotation</a>; | ||
718 | <a name="l00818"></a>00818 | ||
719 | <a name="l00820"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d">00820</a> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d" title="Relative scale of the scene node.">RelativeScale</a>; | ||
720 | <a name="l00821"></a>00821 | ||
721 | <a name="l00823"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045">00823</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a145c14ca15ce98bea683a36142f1b045" title="Pointer to the parent.">Parent</a>; | ||
722 | <a name="l00824"></a>00824 | ||
723 | <a name="l00826"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948">00826</a> <a class="code" href="classirr_1_1core_1_1list.html">core::list<ISceneNode*></a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a1d6404800155442b600553efcd9d7948" title="List of all children of this node.">Children</a>; | ||
724 | <a name="l00827"></a>00827 | ||
725 | <a name="l00829"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348">00829</a> <a class="code" href="classirr_1_1core_1_1list.html">core::list<ISceneNodeAnimator*></a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a80dce48a13d9bdc6466613f27a33f348" title="List of all animator nodes.">Animators</a>; | ||
726 | <a name="l00830"></a>00830 | ||
727 | <a name="l00832"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5">00832</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a062a201ee9b870398fe5aa8f36ce54a5" title="Pointer to the scene manager.">SceneManager</a>; | ||
728 | <a name="l00833"></a>00833 | ||
729 | <a name="l00835"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab">00835</a> <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#ad622b3f366243e146b3b4cbe81b468ab" title="Pointer to the triangle selector.">TriangleSelector</a>; | ||
730 | <a name="l00836"></a>00836 | ||
731 | <a name="l00838"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef">00838</a> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a001b5cf9866fae4092b9b2cc89f3ebef" title="ID of the node.">ID</a>; | ||
732 | <a name="l00839"></a>00839 | ||
733 | <a name="l00841"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995">00841</a> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a0906d6df682ef3b1cbbe117907c0b995" title="Automatic culling state.">AutomaticCullingState</a>; | ||
734 | <a name="l00842"></a>00842 | ||
735 | <a name="l00844"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c">00844</a> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a223a66d82d1c56e5f3730aeb9f83589c" title="Flag if debug data should be drawn, such as Bounding Boxes.">DebugDataVisible</a>; | ||
736 | <a name="l00845"></a>00845 | ||
737 | <a name="l00847"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e">00847</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#aa834128c57215457914ef46d9b18cc5e" title="Is the node visible?">IsVisible</a>; | ||
738 | <a name="l00848"></a>00848 | ||
739 | <a name="l00850"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6">00850</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html#a8f1ba7c5e77eecc2adc6d12df0d27dd6" title="Is debug object?">IsDebugObject</a>; | ||
740 | <a name="l00851"></a>00851 }; | ||
741 | <a name="l00852"></a>00852 | ||
742 | <a name="l00853"></a>00853 | ||
743 | <a name="l00854"></a>00854 } <span class="comment">// end namespace scene</span> | ||
744 | <a name="l00855"></a>00855 } <span class="comment">// end namespace irr</span> | ||
745 | <a name="l00856"></a>00856 | ||
746 | <a name="l00857"></a>00857 <span class="preprocessor">#endif</span> | ||
747 | <a name="l00858"></a>00858 <span class="preprocessor"></span> | ||
748 | </pre></div></div> | ||
749 | </div> | ||
750 | <div id="nav-path" class="navpath"> | ||
751 | <ul> | ||
752 | <li class="navelem"><a class="el" href="_i_scene_node_8h.html">ISceneNode.h</a> </li> | ||
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755 | onmouseover="return searchBox.OnSearchSelectShow()" | ||
756 | onmouseout="return searchBox.OnSearchSelectHide()" | ||
757 | onkeydown="return searchBox.OnSearchSelectKey(event)"> | ||
758 | <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> | ||
759 | |||
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769 | <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht | ||
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