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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/doc/html/_i_scene_collision_manager_8h_source.html | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
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91 | <a href="_i_scene_collision_manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__</span> | ||
96 | <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__</span> | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor"></span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> | ||
99 | <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="vector3d_8h.html">vector3d.h</a>"</span> | ||
100 | <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="triangle3d_8h.html">triangle3d.h</a>"</span> | ||
101 | <a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="position2d_8h.html">position2d.h</a>"</span> | ||
102 | <a name="l00012"></a>00012 <span class="preprocessor">#include "<a class="code" href="line3d_8h.html">line3d.h</a>"</span> | ||
103 | <a name="l00013"></a>00013 | ||
104 | <a name="l00014"></a>00014 <span class="keyword">namespace </span>irr | ||
105 | <a name="l00015"></a>00015 { | ||
106 | <a name="l00016"></a>00016 | ||
107 | <a name="l00017"></a>00017 <span class="keyword">namespace </span>scene | ||
108 | <a name="l00018"></a>00018 { | ||
109 | <a name="l00019"></a>00019 <span class="keyword">class </span>ISceneNode; | ||
110 | <a name="l00020"></a>00020 <span class="keyword">class </span>ICameraSceneNode; | ||
111 | <a name="l00021"></a>00021 <span class="keyword">class </span>ITriangleSelector; | ||
112 | <a name="l00022"></a>00022 | ||
113 | <a name="l00024"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html">00024</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html" title="The Scene Collision Manager provides methods for performing collision tests and picking on scene node...">ISceneCollisionManager</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> | ||
114 | <a name="l00025"></a>00025 { | ||
115 | <a name="l00026"></a>00026 <span class="keyword">public</span>: | ||
116 | <a name="l00027"></a>00027 | ||
117 | <a name="l00029"></a>00029 | ||
118 | <a name="l00041"></a>00041 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a0adcf9dca228fac89b085144141f33b0" title="Finds the nearest collision point of a line and lots of triangles, if there is one.">getCollisionPoint</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d<f32></a>& ray, | ||
119 | <a name="l00042"></a>00042 <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* selector, <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& outCollisionPoint, | ||
120 | <a name="l00043"></a>00043 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>& outTriangle, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>*& outNode) =0; | ||
121 | <a name="l00044"></a>00044 | ||
122 | <a name="l00046"></a>00046 | ||
123 | <a name="l00068"></a>00068 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a4a1b1bdf49ec8dd3d4de8b502409ee00" title="Collides a moving ellipsoid with a 3d world with gravity and returns the resulting new position of th...">getCollisionResultPosition</a>( | ||
124 | <a name="l00069"></a>00069 <a class="code" href="classirr_1_1scene_1_1_i_triangle_selector.html" title="Interface to return triangles with specific properties.">ITriangleSelector</a>* selector, | ||
125 | <a name="l00070"></a>00070 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> &ellipsoidPosition, | ||
126 | <a name="l00071"></a>00071 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& ellipsoidRadius, | ||
127 | <a name="l00072"></a>00072 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& ellipsoidDirectionAndSpeed, | ||
128 | <a name="l00073"></a>00073 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a>& triout, | ||
129 | <a name="l00074"></a>00074 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& hitPosition, | ||
130 | <a name="l00075"></a>00075 <span class="keywordtype">bool</span>& outFalling, | ||
131 | <a name="l00076"></a>00076 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>*& outNode, | ||
132 | <a name="l00077"></a>00077 <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> slidingSpeed = 0.0005f, | ||
133 | <a name="l00078"></a>00078 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& gravityDirectionAndSpeed | ||
134 | <a name="l00079"></a>00079 = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f, 0.0f, 0.0f)) = 0; | ||
135 | <a name="l00080"></a>00080 | ||
136 | <a name="l00082"></a>00082 | ||
137 | <a name="l00088"></a>00088 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d<f32></a> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#adb95809ed422e138405f30844740666b" title="Returns a 3d ray which would go through the 2d screen coodinates.">getRayFromScreenCoordinates</a>( | ||
138 | <a name="l00089"></a>00089 <span class="keyword">const</span> core::position2d<s32>& pos, <a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera = 0) = 0; | ||
139 | <a name="l00090"></a>00090 | ||
140 | <a name="l00092"></a>00092 | ||
141 | <a name="l00106"></a>00106 <span class="keyword">virtual</span> core::position2d<s32> <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a6032377ff769e42c3e28547794f015ea" title="Calculates 2d screen position from a 3d position.">getScreenCoordinatesFrom3DPosition</a>( | ||
142 | <a name="l00107"></a>00107 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& pos, <a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera=0, <span class="keywordtype">bool</span> useViewPort=<span class="keyword">false</span>) = 0; | ||
143 | <a name="l00108"></a>00108 | ||
144 | <a name="l00110"></a>00110 | ||
145 | <a name="l00125"></a>00125 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#aca97a47ae237373bbd681268a462f4a0" title="Gets the scene node, which is currently visible under the given screencoordinates, viewed from the currently active camera.">getSceneNodeFromScreenCoordinatesBB</a>(<span class="keyword">const</span> core::position2d<s32>& pos, | ||
146 | <a name="l00126"></a>00126 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects=<span class="keyword">false</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* root=0) =0; | ||
147 | <a name="l00127"></a>00127 | ||
148 | <a name="l00129"></a>00129 | ||
149 | <a name="l00141"></a>00141 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a420ffad2d3a8bcd2f51b504cb8709ac6" title="Returns the nearest scene node which collides with a 3d ray and whose id matches a bitmask...">getSceneNodeFromRayBB</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d<f32></a>& ray, | ||
150 | <a name="l00142"></a>00142 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects=<span class="keyword">false</span>, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* root=0) =0; | ||
151 | <a name="l00143"></a>00143 | ||
152 | <a name="l00145"></a>00145 | ||
153 | <a name="l00161"></a>00161 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#ab29e0a261409a95a20e15ee09cc0de64" title="Get the scene node, which the given camera is looking at and whose id matches the bitmask...">getSceneNodeFromCameraBB</a>(<a class="code" href="classirr_1_1scene_1_1_i_camera_scene_node.html" title="Scene Node which is a (controlable) camera.">ICameraSceneNode</a>* camera, | ||
154 | <a name="l00162"></a>00162 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask=0, <span class="keywordtype">bool</span> bNoDebugObjects = <span class="keyword">false</span>) = 0; | ||
155 | <a name="l00163"></a>00163 | ||
156 | <a name="l00165"></a>00165 | ||
157 | <a name="l00191"></a>00191 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_collision_manager.html#a25af822d52bce9acd88adfc7ce484982" title="Perform a ray/box and ray/triangle collision check on a heirarchy of scene nodes.">getSceneNodeAndCollisionPointFromRay</a>( | ||
158 | <a name="l00192"></a>00192 <a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3df</a> ray, | ||
159 | <a name="l00193"></a>00193 <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> & outCollisionPoint, | ||
160 | <a name="l00194"></a>00194 <a class="code" href="classirr_1_1core_1_1triangle3d.html" title="3d triangle template class for doing collision detection and other things.">core::triangle3df</a> & outTriangle, | ||
161 | <a name="l00195"></a>00195 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> idBitMask = 0, | ||
162 | <a name="l00196"></a>00196 <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> * collisionRootNode = 0, | ||
163 | <a name="l00197"></a>00197 <span class="keywordtype">bool</span> noDebugObjects = <span class="keyword">false</span>) = 0; | ||
164 | <a name="l00198"></a>00198 }; | ||
165 | <a name="l00199"></a>00199 | ||
166 | <a name="l00200"></a>00200 | ||
167 | <a name="l00201"></a>00201 } <span class="comment">// end namespace scene</span> | ||
168 | <a name="l00202"></a>00202 } <span class="comment">// end namespace irr</span> | ||
169 | <a name="l00203"></a>00203 | ||
170 | <a name="l00204"></a>00204 <span class="preprocessor">#endif</span> | ||
171 | <a name="l00205"></a>00205 <span class="preprocessor"></span> | ||
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