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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8.1/source/Irrlicht/CTRGouraud2.cpp | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8.1/source/Irrlicht/CTRGouraud2.cpp | 645 |
1 files changed, 645 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CTRGouraud2.cpp b/libraries/irrlicht-1.8.1/source/Irrlicht/CTRGouraud2.cpp new file mode 100644 index 0000000..48ed4d1 --- /dev/null +++ b/libraries/irrlicht-1.8.1/source/Irrlicht/CTRGouraud2.cpp | |||
@@ -0,0 +1,645 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "IrrCompileConfig.h" | ||
6 | #include "IBurningShader.h" | ||
7 | |||
8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
9 | |||
10 | // compile flag for this file | ||
11 | #undef USE_ZBUFFER | ||
12 | #undef IPOL_Z | ||
13 | #undef CMP_Z | ||
14 | #undef WRITE_Z | ||
15 | |||
16 | #undef IPOL_W | ||
17 | #undef CMP_W | ||
18 | #undef WRITE_W | ||
19 | |||
20 | #undef SUBTEXEL | ||
21 | #undef INVERSE_W | ||
22 | |||
23 | #undef IPOL_C0 | ||
24 | #undef IPOL_T0 | ||
25 | #undef IPOL_T1 | ||
26 | |||
27 | // define render case | ||
28 | #define SUBTEXEL | ||
29 | #define INVERSE_W | ||
30 | |||
31 | #define USE_ZBUFFER | ||
32 | #define IPOL_W | ||
33 | #define CMP_W | ||
34 | #define WRITE_W | ||
35 | |||
36 | #define IPOL_C0 | ||
37 | //#define IPOL_T0 | ||
38 | //#define IPOL_T1 | ||
39 | |||
40 | // apply global override | ||
41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
42 | #undef INVERSE_W | ||
43 | #endif | ||
44 | |||
45 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL | ||
46 | #undef SUBTEXEL | ||
47 | #endif | ||
48 | |||
49 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR | ||
50 | #undef IPOL_C0 | ||
51 | #endif | ||
52 | |||
53 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) | ||
54 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
55 | #undef IPOL_W | ||
56 | #endif | ||
57 | #define IPOL_Z | ||
58 | |||
59 | #ifdef CMP_W | ||
60 | #undef CMP_W | ||
61 | #define CMP_Z | ||
62 | #endif | ||
63 | |||
64 | #ifdef WRITE_W | ||
65 | #undef WRITE_W | ||
66 | #define WRITE_Z | ||
67 | #endif | ||
68 | |||
69 | #endif | ||
70 | |||
71 | |||
72 | namespace irr | ||
73 | { | ||
74 | |||
75 | namespace video | ||
76 | { | ||
77 | |||
78 | class CTRGouraud2 : public IBurningShader | ||
79 | { | ||
80 | public: | ||
81 | |||
82 | //! constructor | ||
83 | CTRGouraud2(CBurningVideoDriver* driver); | ||
84 | |||
85 | //! draws an indexed triangle list | ||
86 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); | ||
87 | |||
88 | |||
89 | private: | ||
90 | void scanline_bilinear (); | ||
91 | sScanConvertData scan; | ||
92 | sScanLineData line; | ||
93 | |||
94 | }; | ||
95 | |||
96 | //! constructor | ||
97 | CTRGouraud2::CTRGouraud2(CBurningVideoDriver* driver) | ||
98 | : IBurningShader(driver) | ||
99 | { | ||
100 | #ifdef _DEBUG | ||
101 | setDebugName("CTRGouraud2"); | ||
102 | #endif | ||
103 | } | ||
104 | |||
105 | |||
106 | |||
107 | /*! | ||
108 | */ | ||
109 | void CTRGouraud2::scanline_bilinear () | ||
110 | { | ||
111 | tVideoSample *dst; | ||
112 | |||
113 | #ifdef USE_ZBUFFER | ||
114 | fp24 *z; | ||
115 | #endif | ||
116 | |||
117 | s32 xStart; | ||
118 | s32 xEnd; | ||
119 | s32 dx; | ||
120 | |||
121 | #ifdef SUBTEXEL | ||
122 | f32 subPixel; | ||
123 | #endif | ||
124 | |||
125 | #ifdef IPOL_Z | ||
126 | f32 slopeZ; | ||
127 | #endif | ||
128 | #ifdef IPOL_W | ||
129 | fp24 slopeW; | ||
130 | #endif | ||
131 | #ifdef IPOL_C0 | ||
132 | sVec4 slopeC; | ||
133 | #endif | ||
134 | #ifdef IPOL_T0 | ||
135 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; | ||
136 | #endif | ||
137 | |||
138 | // apply top-left fill-convention, left | ||
139 | xStart = core::ceil32( line.x[0] ); | ||
140 | xEnd = core::ceil32( line.x[1] ) - 1; | ||
141 | |||
142 | dx = xEnd - xStart; | ||
143 | |||
144 | if ( dx < 0 ) | ||
145 | return; | ||
146 | |||
147 | // slopes | ||
148 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); | ||
149 | |||
150 | #ifdef IPOL_Z | ||
151 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; | ||
152 | #endif | ||
153 | #ifdef IPOL_W | ||
154 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; | ||
155 | #endif | ||
156 | #ifdef IPOL_C0 | ||
157 | slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; | ||
158 | #endif | ||
159 | #ifdef IPOL_T0 | ||
160 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; | ||
161 | #endif | ||
162 | #ifdef IPOL_T1 | ||
163 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; | ||
164 | #endif | ||
165 | |||
166 | #ifdef SUBTEXEL | ||
167 | subPixel = ( (f32) xStart ) - line.x[0]; | ||
168 | #ifdef IPOL_Z | ||
169 | line.z[0] += slopeZ * subPixel; | ||
170 | #endif | ||
171 | #ifdef IPOL_W | ||
172 | line.w[0] += slopeW * subPixel; | ||
173 | #endif | ||
174 | #ifdef IPOL_C0 | ||
175 | line.c[0][0] += slopeC * subPixel; | ||
176 | #endif | ||
177 | #ifdef IPOL_T0 | ||
178 | line.t[0][0] += slopeT[0] * subPixel; | ||
179 | #endif | ||
180 | #ifdef IPOL_T1 | ||
181 | line.t[1][0] += slopeT[1] * subPixel; | ||
182 | #endif | ||
183 | #endif | ||
184 | |||
185 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | ||
186 | |||
187 | #ifdef USE_ZBUFFER | ||
188 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | ||
189 | #endif | ||
190 | |||
191 | |||
192 | |||
193 | #ifdef IPOL_C0 | ||
194 | tFixPoint r0, g0, b0; | ||
195 | |||
196 | #ifdef INVERSE_W | ||
197 | f32 inversew; | ||
198 | #endif | ||
199 | |||
200 | #endif | ||
201 | |||
202 | for ( s32 i = 0; i <= dx; ++i ) | ||
203 | { | ||
204 | #ifdef CMP_Z | ||
205 | if ( line.z[0] < z[i] ) | ||
206 | #endif | ||
207 | #ifdef CMP_W | ||
208 | if ( line.w[0] >= z[i] ) | ||
209 | #endif | ||
210 | |||
211 | { | ||
212 | #ifdef IPOL_C0 | ||
213 | #ifdef INVERSE_W | ||
214 | inversew = core::reciprocal ( line.w[0] ); | ||
215 | |||
216 | getSample_color ( r0, g0, b0, line.c[0][0] * inversew ); | ||
217 | #else | ||
218 | getSample_color ( r0, g0, b0, line.c[0][0] ); | ||
219 | #endif | ||
220 | |||
221 | dst[i] = fix_to_color ( r0, g0, b0 ); | ||
222 | #else | ||
223 | dst[i] = COLOR_BRIGHT_WHITE; | ||
224 | #endif | ||
225 | |||
226 | #ifdef WRITE_Z | ||
227 | z[i] = line.z[0]; | ||
228 | #endif | ||
229 | #ifdef WRITE_W | ||
230 | z[i] = line.w[0]; | ||
231 | #endif | ||
232 | |||
233 | } | ||
234 | |||
235 | #ifdef IPOL_Z | ||
236 | line.z[0] += slopeZ; | ||
237 | #endif | ||
238 | #ifdef IPOL_W | ||
239 | line.w[0] += slopeW; | ||
240 | #endif | ||
241 | #ifdef IPOL_C0 | ||
242 | line.c[0][0] += slopeC; | ||
243 | #endif | ||
244 | #ifdef IPOL_T0 | ||
245 | line.t[0][0] += slopeT[0]; | ||
246 | #endif | ||
247 | #ifdef IPOL_T1 | ||
248 | line.t[1][0] += slopeT[1]; | ||
249 | #endif | ||
250 | } | ||
251 | |||
252 | } | ||
253 | |||
254 | void CTRGouraud2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) | ||
255 | { | ||
256 | // sort on height, y | ||
257 | if ( a->Pos.y > b->Pos.y ) swapVertexPointer(&a, &b); | ||
258 | if ( a->Pos.y > c->Pos.y ) swapVertexPointer(&a, &c); | ||
259 | if ( b->Pos.y > c->Pos.y ) swapVertexPointer(&b, &c); | ||
260 | |||
261 | const f32 ca = c->Pos.y - a->Pos.y; | ||
262 | const f32 ba = b->Pos.y - a->Pos.y; | ||
263 | const f32 cb = c->Pos.y - b->Pos.y; | ||
264 | // calculate delta y of the edges | ||
265 | scan.invDeltaY[0] = core::reciprocal( ca ); | ||
266 | scan.invDeltaY[1] = core::reciprocal( ba ); | ||
267 | scan.invDeltaY[2] = core::reciprocal( cb ); | ||
268 | |||
269 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) | ||
270 | return; | ||
271 | |||
272 | // find if the major edge is left or right aligned | ||
273 | f32 temp[4]; | ||
274 | |||
275 | temp[0] = a->Pos.x - c->Pos.x; | ||
276 | temp[1] = -ca; | ||
277 | temp[2] = b->Pos.x - a->Pos.x; | ||
278 | temp[3] = ba; | ||
279 | |||
280 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; | ||
281 | scan.right = 1 - scan.left; | ||
282 | |||
283 | // calculate slopes for the major edge | ||
284 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; | ||
285 | scan.x[0] = a->Pos.x; | ||
286 | |||
287 | #ifdef IPOL_Z | ||
288 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; | ||
289 | scan.z[0] = a->Pos.z; | ||
290 | #endif | ||
291 | |||
292 | #ifdef IPOL_W | ||
293 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; | ||
294 | scan.w[0] = a->Pos.w; | ||
295 | #endif | ||
296 | |||
297 | #ifdef IPOL_C0 | ||
298 | scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; | ||
299 | scan.c[0][0] = a->Color[0]; | ||
300 | #endif | ||
301 | |||
302 | #ifdef IPOL_T0 | ||
303 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; | ||
304 | scan.t[0][0] = a->Tex[0]; | ||
305 | #endif | ||
306 | |||
307 | #ifdef IPOL_T1 | ||
308 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; | ||
309 | scan.t[1][0] = a->Tex[1]; | ||
310 | #endif | ||
311 | |||
312 | // top left fill convention y run | ||
313 | s32 yStart; | ||
314 | s32 yEnd; | ||
315 | |||
316 | #ifdef SUBTEXEL | ||
317 | f32 subPixel; | ||
318 | #endif | ||
319 | |||
320 | |||
321 | // rasterize upper sub-triangle | ||
322 | if ( (f32) 0.0 != scan.invDeltaY[1] ) | ||
323 | { | ||
324 | // calculate slopes for top edge | ||
325 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; | ||
326 | scan.x[1] = a->Pos.x; | ||
327 | |||
328 | #ifdef IPOL_Z | ||
329 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; | ||
330 | scan.z[1] = a->Pos.z; | ||
331 | #endif | ||
332 | |||
333 | #ifdef IPOL_W | ||
334 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; | ||
335 | scan.w[1] = a->Pos.w; | ||
336 | #endif | ||
337 | |||
338 | #ifdef IPOL_C0 | ||
339 | scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; | ||
340 | scan.c[0][1] = a->Color[0]; | ||
341 | #endif | ||
342 | |||
343 | #ifdef IPOL_T0 | ||
344 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; | ||
345 | scan.t[0][1] = a->Tex[0]; | ||
346 | #endif | ||
347 | |||
348 | #ifdef IPOL_T1 | ||
349 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; | ||
350 | scan.t[1][1] = a->Tex[1]; | ||
351 | #endif | ||
352 | |||
353 | // apply top-left fill convention, top part | ||
354 | yStart = core::ceil32( a->Pos.y ); | ||
355 | yEnd = core::ceil32( b->Pos.y ) - 1; | ||
356 | |||
357 | #ifdef SUBTEXEL | ||
358 | subPixel = ( (f32) yStart ) - a->Pos.y; | ||
359 | |||
360 | // correct to pixel center | ||
361 | scan.x[0] += scan.slopeX[0] * subPixel; | ||
362 | scan.x[1] += scan.slopeX[1] * subPixel; | ||
363 | |||
364 | #ifdef IPOL_Z | ||
365 | scan.z[0] += scan.slopeZ[0] * subPixel; | ||
366 | scan.z[1] += scan.slopeZ[1] * subPixel; | ||
367 | #endif | ||
368 | |||
369 | #ifdef IPOL_W | ||
370 | scan.w[0] += scan.slopeW[0] * subPixel; | ||
371 | scan.w[1] += scan.slopeW[1] * subPixel; | ||
372 | #endif | ||
373 | |||
374 | #ifdef IPOL_C0 | ||
375 | scan.c[0][0] += scan.slopeC[0][0] * subPixel; | ||
376 | scan.c[0][1] += scan.slopeC[0][1] * subPixel; | ||
377 | #endif | ||
378 | |||
379 | #ifdef IPOL_T0 | ||
380 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | ||
381 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | ||
382 | #endif | ||
383 | |||
384 | #ifdef IPOL_T1 | ||
385 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | ||
386 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | ||
387 | #endif | ||
388 | |||
389 | #endif | ||
390 | |||
391 | // rasterize the edge scanlines | ||
392 | for( line.y = yStart; line.y <= yEnd; ++line.y) | ||
393 | { | ||
394 | line.x[scan.left] = scan.x[0]; | ||
395 | line.x[scan.right] = scan.x[1]; | ||
396 | |||
397 | #ifdef IPOL_Z | ||
398 | line.z[scan.left] = scan.z[0]; | ||
399 | line.z[scan.right] = scan.z[1]; | ||
400 | #endif | ||
401 | |||
402 | #ifdef IPOL_W | ||
403 | line.w[scan.left] = scan.w[0]; | ||
404 | line.w[scan.right] = scan.w[1]; | ||
405 | #endif | ||
406 | |||
407 | #ifdef IPOL_C0 | ||
408 | line.c[0][scan.left] = scan.c[0][0]; | ||
409 | line.c[0][scan.right] = scan.c[0][1]; | ||
410 | #endif | ||
411 | |||
412 | #ifdef IPOL_T0 | ||
413 | line.t[0][scan.left] = scan.t[0][0]; | ||
414 | line.t[0][scan.right] = scan.t[0][1]; | ||
415 | #endif | ||
416 | |||
417 | #ifdef IPOL_T1 | ||
418 | line.t[1][scan.left] = scan.t[1][0]; | ||
419 | line.t[1][scan.right] = scan.t[1][1]; | ||
420 | #endif | ||
421 | |||
422 | // render a scanline | ||
423 | scanline_bilinear (); | ||
424 | |||
425 | scan.x[0] += scan.slopeX[0]; | ||
426 | scan.x[1] += scan.slopeX[1]; | ||
427 | |||
428 | #ifdef IPOL_Z | ||
429 | scan.z[0] += scan.slopeZ[0]; | ||
430 | scan.z[1] += scan.slopeZ[1]; | ||
431 | #endif | ||
432 | |||
433 | #ifdef IPOL_W | ||
434 | scan.w[0] += scan.slopeW[0]; | ||
435 | scan.w[1] += scan.slopeW[1]; | ||
436 | #endif | ||
437 | |||
438 | #ifdef IPOL_C0 | ||
439 | scan.c[0][0] += scan.slopeC[0][0]; | ||
440 | scan.c[0][1] += scan.slopeC[0][1]; | ||
441 | #endif | ||
442 | |||
443 | #ifdef IPOL_T0 | ||
444 | scan.t[0][0] += scan.slopeT[0][0]; | ||
445 | scan.t[0][1] += scan.slopeT[0][1]; | ||
446 | #endif | ||
447 | |||
448 | #ifdef IPOL_T1 | ||
449 | scan.t[1][0] += scan.slopeT[1][0]; | ||
450 | scan.t[1][1] += scan.slopeT[1][1]; | ||
451 | #endif | ||
452 | |||
453 | } | ||
454 | } | ||
455 | |||
456 | // rasterize lower sub-triangle | ||
457 | if ( (f32) 0.0 != scan.invDeltaY[2] ) | ||
458 | { | ||
459 | // advance to middle point | ||
460 | if( (f32) 0.0 != scan.invDeltaY[1] ) | ||
461 | { | ||
462 | temp[0] = b->Pos.y - a->Pos.y; // dy | ||
463 | |||
464 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; | ||
465 | #ifdef IPOL_Z | ||
466 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; | ||
467 | #endif | ||
468 | #ifdef IPOL_W | ||
469 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; | ||
470 | #endif | ||
471 | #ifdef IPOL_C0 | ||
472 | scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0]; | ||
473 | #endif | ||
474 | #ifdef IPOL_T0 | ||
475 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; | ||
476 | #endif | ||
477 | #ifdef IPOL_T1 | ||
478 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; | ||
479 | #endif | ||
480 | |||
481 | } | ||
482 | |||
483 | // calculate slopes for bottom edge | ||
484 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; | ||
485 | scan.x[1] = b->Pos.x; | ||
486 | |||
487 | #ifdef IPOL_Z | ||
488 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; | ||
489 | scan.z[1] = b->Pos.z; | ||
490 | #endif | ||
491 | |||
492 | #ifdef IPOL_W | ||
493 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; | ||
494 | scan.w[1] = b->Pos.w; | ||
495 | #endif | ||
496 | |||
497 | #ifdef IPOL_C0 | ||
498 | scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; | ||
499 | scan.c[0][1] = b->Color[0]; | ||
500 | #endif | ||
501 | |||
502 | #ifdef IPOL_T0 | ||
503 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; | ||
504 | scan.t[0][1] = b->Tex[0]; | ||
505 | #endif | ||
506 | |||
507 | #ifdef IPOL_T1 | ||
508 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; | ||
509 | scan.t[1][1] = b->Tex[1]; | ||
510 | #endif | ||
511 | |||
512 | // apply top-left fill convention, top part | ||
513 | yStart = core::ceil32( b->Pos.y ); | ||
514 | yEnd = core::ceil32( c->Pos.y ) - 1; | ||
515 | |||
516 | #ifdef SUBTEXEL | ||
517 | |||
518 | subPixel = ( (f32) yStart ) - b->Pos.y; | ||
519 | |||
520 | // correct to pixel center | ||
521 | scan.x[0] += scan.slopeX[0] * subPixel; | ||
522 | scan.x[1] += scan.slopeX[1] * subPixel; | ||
523 | |||
524 | #ifdef IPOL_Z | ||
525 | scan.z[0] += scan.slopeZ[0] * subPixel; | ||
526 | scan.z[1] += scan.slopeZ[1] * subPixel; | ||
527 | #endif | ||
528 | |||
529 | #ifdef IPOL_W | ||
530 | scan.w[0] += scan.slopeW[0] * subPixel; | ||
531 | scan.w[1] += scan.slopeW[1] * subPixel; | ||
532 | #endif | ||
533 | |||
534 | #ifdef IPOL_C0 | ||
535 | scan.c[0][0] += scan.slopeC[0][0] * subPixel; | ||
536 | scan.c[0][1] += scan.slopeC[0][1] * subPixel; | ||
537 | #endif | ||
538 | |||
539 | #ifdef IPOL_T0 | ||
540 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | ||
541 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | ||
542 | #endif | ||
543 | |||
544 | #ifdef IPOL_T1 | ||
545 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | ||
546 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | ||
547 | #endif | ||
548 | |||
549 | #endif | ||
550 | |||
551 | // rasterize the edge scanlines | ||
552 | for( line.y = yStart; line.y <= yEnd; ++line.y) | ||
553 | { | ||
554 | line.x[scan.left] = scan.x[0]; | ||
555 | line.x[scan.right] = scan.x[1]; | ||
556 | |||
557 | #ifdef IPOL_Z | ||
558 | line.z[scan.left] = scan.z[0]; | ||
559 | line.z[scan.right] = scan.z[1]; | ||
560 | #endif | ||
561 | |||
562 | #ifdef IPOL_W | ||
563 | line.w[scan.left] = scan.w[0]; | ||
564 | line.w[scan.right] = scan.w[1]; | ||
565 | #endif | ||
566 | |||
567 | #ifdef IPOL_C0 | ||
568 | line.c[0][scan.left] = scan.c[0][0]; | ||
569 | line.c[0][scan.right] = scan.c[0][1]; | ||
570 | #endif | ||
571 | |||
572 | #ifdef IPOL_T0 | ||
573 | line.t[0][scan.left] = scan.t[0][0]; | ||
574 | line.t[0][scan.right] = scan.t[0][1]; | ||
575 | #endif | ||
576 | |||
577 | #ifdef IPOL_T1 | ||
578 | line.t[1][scan.left] = scan.t[1][0]; | ||
579 | line.t[1][scan.right] = scan.t[1][1]; | ||
580 | #endif | ||
581 | |||
582 | // render a scanline | ||
583 | scanline_bilinear (); | ||
584 | |||
585 | scan.x[0] += scan.slopeX[0]; | ||
586 | scan.x[1] += scan.slopeX[1]; | ||
587 | |||
588 | #ifdef IPOL_Z | ||
589 | scan.z[0] += scan.slopeZ[0]; | ||
590 | scan.z[1] += scan.slopeZ[1]; | ||
591 | #endif | ||
592 | |||
593 | #ifdef IPOL_W | ||
594 | scan.w[0] += scan.slopeW[0]; | ||
595 | scan.w[1] += scan.slopeW[1]; | ||
596 | #endif | ||
597 | |||
598 | #ifdef IPOL_C0 | ||
599 | scan.c[0][0] += scan.slopeC[0][0]; | ||
600 | scan.c[0][1] += scan.slopeC[0][1]; | ||
601 | #endif | ||
602 | |||
603 | #ifdef IPOL_T0 | ||
604 | scan.t[0][0] += scan.slopeT[0][0]; | ||
605 | scan.t[0][1] += scan.slopeT[0][1]; | ||
606 | #endif | ||
607 | |||
608 | #ifdef IPOL_T1 | ||
609 | scan.t[1][0] += scan.slopeT[1][0]; | ||
610 | scan.t[1][1] += scan.slopeT[1][1]; | ||
611 | #endif | ||
612 | |||
613 | } | ||
614 | } | ||
615 | |||
616 | |||
617 | } | ||
618 | |||
619 | |||
620 | } // end namespace video | ||
621 | } // end namespace irr | ||
622 | |||
623 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
624 | |||
625 | namespace irr | ||
626 | { | ||
627 | namespace video | ||
628 | { | ||
629 | |||
630 | //! creates a flat triangle renderer | ||
631 | IBurningShader* createTriangleRendererGouraud2(CBurningVideoDriver* driver) | ||
632 | { | ||
633 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
634 | return new CTRGouraud2(driver); | ||
635 | #else | ||
636 | return 0; | ||
637 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
638 | } | ||
639 | |||
640 | |||
641 | } // end namespace video | ||
642 | } // end namespace irr | ||
643 | |||
644 | |||
645 | |||