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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8.1/source/Irrlicht/CMeshManipulator.h | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8.1/source/Irrlicht/CMeshManipulator.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CMeshManipulator.h b/libraries/irrlicht-1.8.1/source/Irrlicht/CMeshManipulator.h new file mode 100644 index 0000000..c8029be --- /dev/null +++ b/libraries/irrlicht-1.8.1/source/Irrlicht/CMeshManipulator.h | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_MESH_MANIPULATOR_H_INCLUDED__ | ||
6 | #define __C_MESH_MANIPULATOR_H_INCLUDED__ | ||
7 | |||
8 | #include "IMeshManipulator.h" | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace scene | ||
13 | { | ||
14 | |||
15 | //! An interface for easy manipulation of meshes. | ||
16 | /** Scale, set alpha value, flip surfaces, and so on. This exists for fixing | ||
17 | problems with wrong imported or exported meshes quickly after loading. It is | ||
18 | not intended for doing mesh modifications and/or animations during runtime. | ||
19 | */ | ||
20 | class CMeshManipulator : public IMeshManipulator | ||
21 | { | ||
22 | public: | ||
23 | //! Flips the direction of surfaces. | ||
24 | /** Changes backfacing triangles to frontfacing triangles and vice versa. | ||
25 | \param mesh: Mesh on which the operation is performed. */ | ||
26 | virtual void flipSurfaces(scene::IMesh* mesh) const; | ||
27 | |||
28 | //! Recalculates all normals of the mesh. | ||
29 | /** \param mesh: Mesh on which the operation is performed. | ||
30 | \param smooth: Whether to use smoothed normals. */ | ||
31 | virtual void recalculateNormals(scene::IMesh* mesh, bool smooth = false, bool angleWeighted = false) const; | ||
32 | |||
33 | //! Recalculates all normals of the mesh buffer. | ||
34 | /** \param buffer: Mesh buffer on which the operation is performed. | ||
35 | \param smooth: Whether to use smoothed normals. */ | ||
36 | virtual void recalculateNormals(IMeshBuffer* buffer, bool smooth = false, bool angleWeighted = false) const; | ||
37 | |||
38 | //! Clones a static IMesh into a modifiable SMesh. | ||
39 | virtual SMesh* createMeshCopy(scene::IMesh* mesh) const; | ||
40 | |||
41 | //! Creates a planar texture mapping on the mesh | ||
42 | /** \param mesh: Mesh on which the operation is performed. | ||
43 | \param resolution: resolution of the planar mapping. This is the value | ||
44 | specifying which is the relation between world space and | ||
45 | texture coordinate space. */ | ||
46 | virtual void makePlanarTextureMapping(scene::IMesh* mesh, f32 resolution=0.001f) const; | ||
47 | |||
48 | //! Creates a planar texture mapping on the meshbuffer | ||
49 | virtual void makePlanarTextureMapping(scene::IMeshBuffer* meshbuffer, f32 resolution=0.001f) const; | ||
50 | |||
51 | //! Creates a planar texture mapping on the meshbuffer | ||
52 | void makePlanarTextureMapping(scene::IMeshBuffer* buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df& offset) const; | ||
53 | |||
54 | //! Creates a planar texture mapping on the mesh | ||
55 | void makePlanarTextureMapping(scene::IMesh* mesh, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df& offset) const; | ||
56 | |||
57 | //! Recalculates tangents, requires a tangent mesh buffer | ||
58 | virtual void recalculateTangents(IMeshBuffer* buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const; | ||
59 | |||
60 | //! Recalculates tangents, requires a tangent mesh | ||
61 | virtual void recalculateTangents(IMesh* mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const; | ||
62 | |||
63 | //! Creates a copy of the mesh, which will only consist of S3DVertexTangents vertices. | ||
64 | virtual IMesh* createMeshWithTangents(IMesh* mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const; | ||
65 | |||
66 | //! Creates a copy of the mesh, which will only consist of S3D2TCoords vertices. | ||
67 | virtual IMesh* createMeshWith2TCoords(IMesh* mesh) const; | ||
68 | |||
69 | //! Creates a copy of the mesh, which will only consist of S3DVertex vertices. | ||
70 | virtual IMesh* createMeshWith1TCoords(IMesh* mesh) const; | ||
71 | |||
72 | //! Creates a copy of the mesh, which will only consist of unique triangles, i.e. no vertices are shared. | ||
73 | virtual IMesh* createMeshUniquePrimitives(IMesh* mesh) const; | ||
74 | |||
75 | //! Creates a copy of the mesh, which will have all duplicated vertices removed, i.e. maximal amount of vertices are shared via indexing. | ||
76 | virtual IMesh* createMeshWelded(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const; | ||
77 | |||
78 | //! Returns amount of polygons in mesh. | ||
79 | virtual s32 getPolyCount(scene::IMesh* mesh) const; | ||
80 | |||
81 | //! Returns amount of polygons in mesh. | ||
82 | virtual s32 getPolyCount(scene::IAnimatedMesh* mesh) const; | ||
83 | |||
84 | //! create a new AnimatedMesh and adds the mesh to it | ||
85 | virtual IAnimatedMesh * createAnimatedMesh(scene::IMesh* mesh,scene::E_ANIMATED_MESH_TYPE type) const; | ||
86 | |||
87 | //! create a mesh optimized for the vertex cache | ||
88 | virtual IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh) const; | ||
89 | }; | ||
90 | |||
91 | } // end namespace scene | ||
92 | } // end namespace irr | ||
93 | |||
94 | |||
95 | #endif | ||