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author | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
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committer | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
commit | 7028cbe09c688437910a25623098762bf0fa592d (patch) | |
tree | 10b5af58277d9880380c2251f109325542c4e6eb /libraries/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp | |
parent | Move lemon to the src/others directory. (diff) | |
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Move Irrlicht to src/others.
Diffstat (limited to 'libraries/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp')
-rw-r--r-- | libraries/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/libraries/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp b/libraries/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp deleted file mode 100644 index ec52d25..0000000 --- a/libraries/irrlicht-1.8.1/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp +++ /dev/null | |||
@@ -1,162 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "CDefaultSceneNodeAnimatorFactory.h" | ||
6 | #include "CSceneNodeAnimatorCameraFPS.h" | ||
7 | #include "CSceneNodeAnimatorCameraMaya.h" | ||
8 | #include "ICursorControl.h" | ||
9 | #include "ISceneNodeAnimatorCollisionResponse.h" | ||
10 | #include "ISceneManager.h" | ||
11 | |||
12 | namespace irr | ||
13 | { | ||
14 | namespace scene | ||
15 | { | ||
16 | |||
17 | //! Names for scene node types | ||
18 | const c8* const SceneNodeAnimatorTypeNames[] = | ||
19 | { | ||
20 | "flyCircle", | ||
21 | "flyStraight", | ||
22 | "followSpline", | ||
23 | "rotation", | ||
24 | "texture", | ||
25 | "deletion", | ||
26 | "collisionResponse", | ||
27 | "cameraFPS", | ||
28 | "cameraMaya", | ||
29 | 0 | ||
30 | }; | ||
31 | |||
32 | |||
33 | CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs) | ||
34 | : Manager(mgr), CursorControl(crs) | ||
35 | { | ||
36 | #ifdef _DEBUG | ||
37 | setDebugName("CDefaultSceneNodeAnimatorFactory"); | ||
38 | #endif | ||
39 | |||
40 | // don't grab the scene manager here to prevent cyclic references | ||
41 | if (CursorControl) | ||
42 | CursorControl->grab(); | ||
43 | } | ||
44 | |||
45 | |||
46 | CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory() | ||
47 | { | ||
48 | if (CursorControl) | ||
49 | CursorControl->drop(); | ||
50 | } | ||
51 | |||
52 | |||
53 | //! creates a scene node animator based on its type id | ||
54 | ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) | ||
55 | { | ||
56 | scene::ISceneNodeAnimator* anim = 0; | ||
57 | |||
58 | switch(type) | ||
59 | { | ||
60 | case ESNAT_FLY_CIRCLE: | ||
61 | anim = Manager->createFlyCircleAnimator(core::vector3df(0,0,0), 10); | ||
62 | break; | ||
63 | case ESNAT_FLY_STRAIGHT: | ||
64 | anim = Manager->createFlyStraightAnimator(core::vector3df(0,0,0), core::vector3df(100,100,100), 10000, true ); | ||
65 | break; | ||
66 | case ESNAT_FOLLOW_SPLINE: | ||
67 | { | ||
68 | core::array<core::vector3df> points; | ||
69 | points.push_back(core::vector3df(0,0,0)); | ||
70 | points.push_back(core::vector3df(10,5,10)); | ||
71 | anim = Manager->createFollowSplineAnimator(0, points); | ||
72 | } | ||
73 | break; | ||
74 | case ESNAT_ROTATION: | ||
75 | anim = Manager->createRotationAnimator(core::vector3df(0.3f,0,0)); | ||
76 | break; | ||
77 | case ESNAT_TEXTURE: | ||
78 | { | ||
79 | core::array<video::ITexture*> textures; | ||
80 | anim = Manager->createTextureAnimator(textures, 250); | ||
81 | } | ||
82 | break; | ||
83 | case ESNAT_DELETION: | ||
84 | anim = Manager->createDeleteAnimator(5000); | ||
85 | break; | ||
86 | case ESNAT_COLLISION_RESPONSE: | ||
87 | anim = Manager->createCollisionResponseAnimator(0, target); | ||
88 | break; | ||
89 | case ESNAT_CAMERA_FPS: | ||
90 | anim = new CSceneNodeAnimatorCameraFPS(CursorControl); | ||
91 | break; | ||
92 | case ESNAT_CAMERA_MAYA: | ||
93 | anim = new CSceneNodeAnimatorCameraMaya(CursorControl); | ||
94 | break; | ||
95 | default: | ||
96 | break; | ||
97 | } | ||
98 | |||
99 | if (anim && target) | ||
100 | target->addAnimator(anim); | ||
101 | |||
102 | return anim; | ||
103 | } | ||
104 | |||
105 | |||
106 | //! creates a scene node animator based on its type name | ||
107 | ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target) | ||
108 | { | ||
109 | return createSceneNodeAnimator( getTypeFromName(typeName), target ); | ||
110 | } | ||
111 | |||
112 | |||
113 | //! returns amount of scene node animator types this factory is able to create | ||
114 | u32 CDefaultSceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount() const | ||
115 | { | ||
116 | return ESNAT_COUNT; | ||
117 | } | ||
118 | |||
119 | |||
120 | //! returns type of a createable scene node animator type | ||
121 | ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType(u32 idx) const | ||
122 | { | ||
123 | if (idx<ESNAT_COUNT) | ||
124 | return (ESCENE_NODE_ANIMATOR_TYPE)idx; | ||
125 | else | ||
126 | return ESNAT_UNKNOWN; | ||
127 | } | ||
128 | |||
129 | |||
130 | //! returns type name of a createable scene node animator type | ||
131 | const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(u32 idx) const | ||
132 | { | ||
133 | if (idx<ESNAT_COUNT) | ||
134 | return SceneNodeAnimatorTypeNames[idx]; | ||
135 | else | ||
136 | return 0; | ||
137 | } | ||
138 | |||
139 | //! returns type name of a createable scene node animator type | ||
140 | const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const | ||
141 | { | ||
142 | // for this factory: index == type | ||
143 | |||
144 | if (type<ESNAT_COUNT) | ||
145 | return SceneNodeAnimatorTypeNames[type]; | ||
146 | else | ||
147 | return 0; | ||
148 | } | ||
149 | |||
150 | ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getTypeFromName(const c8* name) const | ||
151 | { | ||
152 | for ( u32 i=0; SceneNodeAnimatorTypeNames[i]; ++i) | ||
153 | if (!strcmp(name, SceneNodeAnimatorTypeNames[i]) ) | ||
154 | return (ESCENE_NODE_ANIMATOR_TYPE)i; | ||
155 | |||
156 | return ESNAT_UNKNOWN; | ||
157 | } | ||
158 | |||
159 | |||
160 | } // end namespace scene | ||
161 | } // end namespace irr | ||
162 | |||