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authorDavid Walter Seikel2014-01-13 19:47:58 +1000
committerDavid Walter Seikel2014-01-13 19:47:58 +1000
commitf9158592e1478b2013afc7041d9ed041cf2d2f4a (patch)
treeb16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8.1/media/ninja animation ranges.txt
parentLibraries readme updated with change markers and more of the Irrlicht changes. (diff)
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
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1hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
2
3you may need to scale or rotate the model and change animation speeds for various 3D game engines...
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5Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
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71-14 Walk (normal)
815-30 Stealth Walk
932-44 Punch and swipe sword
1045-59 Swipe and spin sword
1160-68 Overhead twohanded downswipe
1269-72 Up to block position (play backwards to lower sword if you want)
1373-83 Forward kick
1484-93 Pick up from floor (or down to crouch at frame 87)
1594-102 Jump
16103-111 Jump without height (for programmer controlled jumps)
17112-125 High jump to Sword Kill (Finish em off move??)
18126-133 Side Kick
19134-145 Spinning Sword attack (might wanna speed this up in game)
20146-158 Backflip
21159-165 Climb wall
22166-173 Death 1 - Fall back onto ground
23174-182 Death 2 - Fall forward onto ground
24184-205 Idle 1 - Breathe heavily
25206-250 Idle 2
26251-300 Idle 3
27
28Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
29
30Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
31
32Psionic
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34http://www.psionic3d.co.uk
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36Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops! \ No newline at end of file