diff options
author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
---|---|---|
committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8.1/media/map-20kdm2.txt | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8.1/media/map-20kdm2.txt | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8.1/media/map-20kdm2.txt b/libraries/irrlicht-1.8.1/media/map-20kdm2.txt new file mode 100644 index 0000000..6db34ff --- /dev/null +++ b/libraries/irrlicht-1.8.1/media/map-20kdm2.txt | |||
@@ -0,0 +1,50 @@ | |||
1 | |||
2 | -=( Map Information )=- ----------------------------------------------- | ||
3 | |||
4 | <Title> : Return to Castle: Quake | ||
5 | <Date> : 02/02/02 - ren 11/17/2002 | ||
6 | <Filename> : map-20kdm2.pk3 | ||
7 | <Author> : Michael "<|3FG20K>" Cook | ||
8 | <Email Address> : bfg20k@nycap.rr.com / bfg20k@planetquake.com | ||
9 | <Website> : http://www.planetquake.com/bfg20k | ||
10 | <Description> : This is an Evil7 Castle! It has three tiers, | ||
11 | tight spaces, and plenty of room for various | ||
12 | battles. | ||
13 | |||
14 | <Additional Credits> : [HFX]Evil, for making great textures. | ||
15 | |||
16 | -=( Construction )=- -------------------------------------------------- | ||
17 | |||
18 | <Base> : None. | ||
19 | <Editor(s) Used> : Q3Radiant - Build 202 & Q3Build | ||
20 | <Known Bugs> : This isn't really a bug, but an added feature; | ||
21 | you can walk on top of the battlements. | ||
22 | <Construction Time> : 3 weeks. | ||
23 | <Compile Machine> : 866mhz PIII, 512mb RAM | ||
24 | |||
25 | -=( Play Information )=- ---------------------------------------------- | ||
26 | |||
27 | <Mod> : A good one. | ||
28 | <Players> : 2-8 Players | ||
29 | <Bots> : Duh! wait, I THINK they're smarter than Forrest | ||
30 | Gump... You'll have to clarify that for me =). | ||
31 | |||
32 | -={ Installation }=- -------------------------------------------------- | ||
33 | |||
34 | <Installation> : Unzip the the zip file map-20kdm2.zip into | ||
35 | your "Quake III Arena\baseq3" directory | ||
36 | Run Quake III Arena, and under console type | ||
37 | "/map 20kdm2" or select under Skirmish in | ||
38 | SIngle Player mode. | ||
39 | |||
40 | -=( Copyright / Permissions )=- --------------------------------------- | ||
41 | |||
42 | <Copyright> : You not include or distribute this map in any | ||
43 | sort of commercial product without permission | ||
44 | from the author. You may not mass distribute | ||
45 | this level via any non-electronic means | ||
46 | including but not limited to compact disks, | ||
47 | and floppy disks without permission from the | ||
48 | author. | ||
49 | |||
50 | -=( This is the End )=- ----------------------------------------------- | ||