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author | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
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committer | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
commit | 7028cbe09c688437910a25623098762bf0fa592d (patch) | |
tree | 10b5af58277d9880380c2251f109325542c4e6eb /libraries/irrlicht-1.8.1/media/d3d8.psh | |
parent | Move lemon to the src/others directory. (diff) | |
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Move Irrlicht to src/others.
Diffstat (limited to 'libraries/irrlicht-1.8.1/media/d3d8.psh')
-rw-r--r-- | libraries/irrlicht-1.8.1/media/d3d8.psh | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/libraries/irrlicht-1.8.1/media/d3d8.psh b/libraries/irrlicht-1.8.1/media/d3d8.psh deleted file mode 100644 index d38a3d6..0000000 --- a/libraries/irrlicht-1.8.1/media/d3d8.psh +++ /dev/null | |||
@@ -1,10 +0,0 @@ | |||
1 | ; part of the Irrlicht Engine Shader example. | ||
2 | ; This simple Direct3D9 pixel shader will be loaded by the engine. | ||
3 | ; Please note that these example shaders don't do anything really useful. | ||
4 | ; They only demonstrate that shaders can be used in Irrlicht. | ||
5 | |||
6 | ps.1.1 | ||
7 | |||
8 | tex t0 ; sample color map | ||
9 | mul_x2 t0, t0, v0 ; mulitply with color | ||
10 | add r0, t0, t0 ; make it brighter and store result | ||