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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8.1/media/d3d8.psh | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8.1/media/d3d8.psh | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8.1/media/d3d8.psh b/libraries/irrlicht-1.8.1/media/d3d8.psh new file mode 100644 index 0000000..d38a3d6 --- /dev/null +++ b/libraries/irrlicht-1.8.1/media/d3d8.psh | |||
@@ -0,0 +1,10 @@ | |||
1 | ; part of the Irrlicht Engine Shader example. | ||
2 | ; This simple Direct3D9 pixel shader will be loaded by the engine. | ||
3 | ; Please note that these example shaders don't do anything really useful. | ||
4 | ; They only demonstrate that shaders can be used in Irrlicht. | ||
5 | |||
6 | ps.1.1 | ||
7 | |||
8 | tex t0 ; sample color map | ||
9 | mul_x2 t0, t0, v0 ; mulitply with color | ||
10 | add r0, t0, t0 ; make it brighter and store result | ||