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authorDavid Walter Seikel2014-01-13 19:47:58 +1000
committerDavid Walter Seikel2014-01-13 19:47:58 +1000
commitf9158592e1478b2013afc7041d9ed041cf2d2f4a (patch)
treeb16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8.1/include/EDebugSceneTypes.h
parentLibraries readme updated with change markers and more of the Irrlicht changes. (diff)
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
6#define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
7
8namespace irr
9{
10namespace scene
11{
12
13 //! An enumeration for all types of debug data for built-in scene nodes (flags)
14 enum E_DEBUG_SCENE_TYPE
15 {
16 //! No Debug Data ( Default )
17 EDS_OFF = 0,
18
19 //! Show Bounding Boxes of SceneNode
20 EDS_BBOX = 1,
21
22 //! Show Vertex Normals
23 EDS_NORMALS = 2,
24
25 //! Shows Skeleton/Tags
26 EDS_SKELETON = 4,
27
28 //! Overlays Mesh Wireframe
29 EDS_MESH_WIRE_OVERLAY = 8,
30
31 //! Temporary use transparency Material Type
32 EDS_HALF_TRANSPARENCY = 16,
33
34 //! Show Bounding Boxes of all MeshBuffers
35 EDS_BBOX_BUFFERS = 32,
36
37 //! EDS_BBOX | EDS_BBOX_BUFFERS
38 EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
39
40 //! Show all debug infos
41 EDS_FULL = 0xffffffff
42 };
43
44
45} // end namespace scene
46} // end namespace irr
47
48
49#endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
50