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author | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
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committer | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
commit | 7028cbe09c688437910a25623098762bf0fa592d (patch) | |
tree | 10b5af58277d9880380c2251f109325542c4e6eb /libraries/irrlicht-1.8.1/include/CDynamicMeshBuffer.h | |
parent | Move lemon to the src/others directory. (diff) | |
download | SledjHamr-7028cbe09c688437910a25623098762bf0fa592d.zip SledjHamr-7028cbe09c688437910a25623098762bf0fa592d.tar.gz SledjHamr-7028cbe09c688437910a25623098762bf0fa592d.tar.bz2 SledjHamr-7028cbe09c688437910a25623098762bf0fa592d.tar.xz |
Move Irrlicht to src/others.
Diffstat (limited to 'libraries/irrlicht-1.8.1/include/CDynamicMeshBuffer.h')
-rw-r--r-- | libraries/irrlicht-1.8.1/include/CDynamicMeshBuffer.h | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/libraries/irrlicht-1.8.1/include/CDynamicMeshBuffer.h b/libraries/irrlicht-1.8.1/include/CDynamicMeshBuffer.h deleted file mode 100644 index 9b08f36..0000000 --- a/libraries/irrlicht-1.8.1/include/CDynamicMeshBuffer.h +++ /dev/null | |||
@@ -1,116 +0,0 @@ | |||
1 | // Copyright (C) 2008-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ | ||
6 | #define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ | ||
7 | |||
8 | #include "IDynamicMeshBuffer.h" | ||
9 | |||
10 | #include "CVertexBuffer.h" | ||
11 | #include "CIndexBuffer.h" | ||
12 | |||
13 | namespace irr | ||
14 | { | ||
15 | namespace scene | ||
16 | { | ||
17 | |||
18 | class CDynamicMeshBuffer: public IDynamicMeshBuffer | ||
19 | { | ||
20 | public: | ||
21 | //! constructor | ||
22 | CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) | ||
23 | { | ||
24 | VertexBuffer=new CVertexBuffer(vertexType); | ||
25 | IndexBuffer=new CIndexBuffer(indexType); | ||
26 | } | ||
27 | |||
28 | //! destructor | ||
29 | virtual ~CDynamicMeshBuffer() | ||
30 | { | ||
31 | if (VertexBuffer) | ||
32 | VertexBuffer->drop(); | ||
33 | if (IndexBuffer) | ||
34 | IndexBuffer->drop(); | ||
35 | } | ||
36 | |||
37 | virtual IVertexBuffer& getVertexBuffer() const | ||
38 | { | ||
39 | return *VertexBuffer; | ||
40 | } | ||
41 | |||
42 | virtual IIndexBuffer& getIndexBuffer() const | ||
43 | { | ||
44 | return *IndexBuffer; | ||
45 | } | ||
46 | |||
47 | virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) | ||
48 | { | ||
49 | if (newVertexBuffer) | ||
50 | newVertexBuffer->grab(); | ||
51 | if (VertexBuffer) | ||
52 | VertexBuffer->drop(); | ||
53 | |||
54 | VertexBuffer=newVertexBuffer; | ||
55 | } | ||
56 | |||
57 | virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) | ||
58 | { | ||
59 | if (newIndexBuffer) | ||
60 | newIndexBuffer->grab(); | ||
61 | if (IndexBuffer) | ||
62 | IndexBuffer->drop(); | ||
63 | |||
64 | IndexBuffer=newIndexBuffer; | ||
65 | } | ||
66 | |||
67 | //! Get Material of this buffer. | ||
68 | virtual const video::SMaterial& getMaterial() const | ||
69 | { | ||
70 | return Material; | ||
71 | } | ||
72 | |||
73 | //! Get Material of this buffer. | ||
74 | virtual video::SMaterial& getMaterial() | ||
75 | { | ||
76 | return Material; | ||
77 | } | ||
78 | |||
79 | //! Get bounding box | ||
80 | virtual const core::aabbox3d<f32>& getBoundingBox() const | ||
81 | { | ||
82 | return BoundingBox; | ||
83 | } | ||
84 | |||
85 | //! Set bounding box | ||
86 | virtual void setBoundingBox( const core::aabbox3df& box) | ||
87 | { | ||
88 | BoundingBox = box; | ||
89 | } | ||
90 | |||
91 | //! Recalculate bounding box | ||
92 | virtual void recalculateBoundingBox() | ||
93 | { | ||
94 | if (!getVertexBuffer().size()) | ||
95 | BoundingBox.reset(0,0,0); | ||
96 | else | ||
97 | { | ||
98 | BoundingBox.reset(getVertexBuffer()[0].Pos); | ||
99 | for (u32 i=1; i<getVertexBuffer().size(); ++i) | ||
100 | BoundingBox.addInternalPoint(getVertexBuffer()[i].Pos); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | video::SMaterial Material; | ||
105 | core::aabbox3d<f32> BoundingBox; | ||
106 | private: | ||
107 | IVertexBuffer *VertexBuffer; | ||
108 | IIndexBuffer *IndexBuffer; | ||
109 | }; | ||
110 | |||
111 | |||
112 | } // end namespace scene | ||
113 | } // end namespace irr | ||
114 | |||
115 | #endif | ||
116 | |||