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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html b/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html new file mode 100644 index 0000000..80d6a9a --- /dev/null +++ b/libraries/irrlicht-1.8.1/doc/html/classirr_1_1scene_1_1_i_skinned_mesh-members.html | |||
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85 | <div id="doc-content"> | ||
86 | <div class="header"> | ||
87 | <div class="headertitle"> | ||
88 | <div class="title">irr::scene::ISkinnedMesh Member List</div> </div> | ||
89 | </div> | ||
90 | <div class="contents"> | ||
91 | This is the complete list of members for <a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a>, including all inherited members.<table> | ||
92 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a713edfbc7f3e9394487882156dc6fe2f">addJoint</a>(SJoint *parent=0)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
93 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#abc55b0dc2c1e80ef5fa4cab8e17b76af">addMeshBuffer</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
94 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a4441937c52c1fdf3d2bbaeff1406716d">addPositionKey</a>(SJoint *joint)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
95 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ab5d41c1fc22de5d7cb9c376d2a873ab9">addRotationKey</a>(SJoint *joint)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
96 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a3601a01c99594fe8db3cccaec89df7d6">addScaleKey</a>(SJoint *joint)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
97 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a6b79ee2544eb0ffe8501c06fd347ea89">addWeight</a>(SJoint *joint)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
98 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a5cbb9dad48413636f9e9c2ac9201cfae">animateMesh</a>(f32 frame, f32 blend)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
99 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ae63f3f1a74bf38c4b5113e3a5b96c0f3">convertMeshToTangents</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
100 | <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a">drop</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> | ||
101 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a83549df06904513c439c92e34b424b02">finalize</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
102 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a4fcdc38666f24a092191668ff909936f">getAllJoints</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
103 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a8dcc5dc083cd93a349acd0a2e01da539">getAllJoints</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
104 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#acb4249295319c8240d5bedc167417435">getAnimationSpeed</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
105 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#ada6ecee9cbebed8bb67fd92872552ea0">getBoundingBox</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
106 | <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a768e697e55d496e396b3acc5003d2bea">getDebugName</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> | ||
107 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#a2ec99aba081e9f37802e8ea9cd65629b">getFrameCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
108 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a7715fb82ffec225d2fd9b8aa860e3c38">getJointCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
109 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ab28aed78a7e2eeaa20ba7eb0eb082ba4">getJointName</a>(u32 number) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
110 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#ace7288f54490d017efebe24c3eb46ab8">getJointNumber</a>(const c8 *name) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
111 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#adccb39fee83bed36a464cf7b96f3a0ca">getMesh</a>(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
112 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a2cd1a04b396235101f426befba0c5b82">getMeshBuffer</a>(u32 nr) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
113 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a9573dace82efb01ba1f35f9cc28a4ced">getMeshBuffer</a>(const video::SMaterial &material) const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
114 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a2ebed0bdae2d6537c36b0b7ac831edb8">getMeshBufferCount</a>() const =0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
115 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a5c46b784d6e8b7479e6f630377ab42ef">getMeshBuffers</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
116 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#a227b7899a59ff22b73b953d54c8b17b7">getMeshType</a>() const </td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [inline, virtual]</code></td></tr> | ||
117 | <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a198560456588db46331f06eda909a399">getReferenceCount</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> | ||
118 | <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4">grab</a>() const </td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> | ||
119 | <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a8411682018e68a2752d4c82675c71040">IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline]</code></td></tr> | ||
120 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a2131a8693a84e29036ffff69955a2ec1">isStatic</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
121 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html#a5eb1b09d96547dbd273d489e58d62658">setAnimationSpeed</a>(f32 fps)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
122 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a0aee3b5bc5d31ce996becc069f65e642">setBoundingBox</a>(const core::aabbox3df &box)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
123 | <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a">setDebugName</a>(const c8 *newName)</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, protected]</code></td></tr> | ||
124 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a496534cd4813d520d887785720f66c9b">setDirty</a>(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
125 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a1de908b8e67c28bdac546e8599043dfe">setHardwareMappingHint</a>(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
126 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a42ff192210ffc61a4c9fe8184b466b17">setHardwareSkinning</a>(bool on)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
127 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#afbb087c018dac08007ff5d22c6fe86b9">setInterpolationMode</a>(E_INTERPOLATION_MODE mode)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
128 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html#a56e034b671f52653d6c91e0ffa42febd">setMaterialFlag</a>(video::E_MATERIAL_FLAG flag, bool newvalue)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">irr::scene::IMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
129 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a3bd5dd1429c13bce259557875a5bbe7d">skinMesh</a>()=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
130 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a19f264883a006d68b44f8b81d8ff5927">updateNormalsWhenAnimating</a>(bool on)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
131 | <tr class="memlist"><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html#a1d7d56472adeb21aada79c361bf142be">useAnimationFrom</a>(const ISkinnedMesh *mesh)=0</td><td><a class="el" href="classirr_1_1scene_1_1_i_skinned_mesh.html">irr::scene::ISkinnedMesh</a></td><td><code> [pure virtual]</code></td></tr> | ||
132 | <tr class="memlist"><td><a class="el" href="classirr_1_1_i_reference_counted.html#a78abc75801cbb13d9db0955b3c07251c">~IReferenceCounted</a>()</td><td><a class="el" href="classirr_1_1_i_reference_counted.html">irr::IReferenceCounted</a></td><td><code> [inline, virtual]</code></td></tr> | ||
133 | </table></div> | ||
134 | </div> | ||
135 | <div id="nav-path" class="navpath"> | ||
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