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authorDavid Walter Seikel2012-01-04 18:41:13 +1000
committerDavid Walter Seikel2012-01-04 18:41:13 +1000
commitdd7595a3475407a7fa96a97393bae8c5220e8762 (patch)
treee341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/gl_common/shader/yuy2_vert.shd
parentAdd the skeleton. (diff)
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Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/yuy2_vert.shd')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuy2_vert.shd16
1 files changed, 16 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuy2_vert.shd b/libraries/evas/src/modules/engines/gl_common/shader/yuy2_vert.shd
new file mode 100644
index 0000000..54efb1e
--- /dev/null
+++ b/libraries/evas/src/modules/engines/gl_common/shader/yuy2_vert.shd
@@ -0,0 +1,16 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4attribute vec4 vertex;
5attribute vec4 color;
6attribute vec2 tex_coord, tex_coord2;
7uniform mat4 mvp;
8varying vec4 col;
9varying vec2 tex_c, tex_cuv;
10void main()
11{
12 gl_Position = mvp * vertex;
13 col = color;
14 tex_c = tex_coord;
15 tex_cuv = vec2(tex_coord2.x * 0.5, tex_coord2.y);
16}