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author | David Walter Seikel | 2012-04-22 09:19:23 +1000 |
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committer | David Walter Seikel | 2012-04-22 09:19:23 +1000 |
commit | c963d75dfdeec11f82e79e727062fbf89afa2c04 (patch) | |
tree | 895633dbf641110be46f117c29890c49b3ffc0bd /libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd | |
parent | Adding the new extantz viewer and grid manager. (diff) | |
download | SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.zip SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.gz SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.bz2 SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.xz |
Update EFL to latest beta.
Diffstat (limited to '')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd index 3ec4311..ce24622 100644 --- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd +++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd | |||
@@ -9,11 +9,15 @@ uniform sampler2D tex, texu, texv; | |||
9 | varying vec2 tex_c, tex_c2, tex_c3; | 9 | varying vec2 tex_c, tex_c2, tex_c3; |
10 | void main() | 10 | void main() |
11 | { | 11 | { |
12 | const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000, | 12 | float r, g, b, y, u, v; |
13 | 0.00000, -0.34410, 1.77200, 0.00000, | 13 | y = texture2D(tex, tex_c.xy).r; |
14 | 1.40200, -0.71410, 0.00000, 0.00000, | 14 | u = texture2D(texu, tex_c2.xy).r; |
15 | -0.77380, 0.45630, -0.95880, 1.00000); | 15 | v = texture2D(texv, tex_c3.xy).r; |
16 | gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r, | 16 | y = (y - 0.0625) * 1.164; |
17 | texture2D(texu, tex_c2.xy).r, | 17 | u = u - 0.5; |
18 | texture2D(texv, tex_c3.xy).r, 1.0); | 18 | v = v - 0.5; |
19 | r = y + (1.402 * v); | ||
20 | g = y - (0.34414 * u) - (0.71414 * v); | ||
21 | b = y + (1.772 * u); | ||
22 | gl_FragColor = vec4(r, g, b, 1.0); | ||
19 | } | 23 | } |