aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
diff options
context:
space:
mode:
authorDavid Walter Seikel2012-04-22 09:19:23 +1000
committerDavid Walter Seikel2012-04-22 09:19:23 +1000
commitc963d75dfdeec11f82e79e727062fbf89afa2c04 (patch)
tree895633dbf641110be46f117c29890c49b3ffc0bd /libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
parentAdding the new extantz viewer and grid manager. (diff)
downloadSledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.zip
SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.gz
SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.bz2
SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.xz
Update EFL to latest beta.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h18
1 files changed, 11 insertions, 7 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
index ee5855c..0df4b97 100644
--- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
+++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
@@ -9,11 +9,15 @@
9"varying vec2 tex_c, tex_c2, tex_c3;\n" 9"varying vec2 tex_c, tex_c2, tex_c3;\n"
10"void main()\n" 10"void main()\n"
11"{\n" 11"{\n"
12" const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,\n" 12" float r, g, b, y, u, v;\n"
13" 0.00000, -0.34410, 1.77200, 0.00000,\n" 13" y = texture2D(tex, tex_c.xy).r;\n"
14" 1.40200, -0.71410, 0.00000, 0.00000,\n" 14" u = texture2D(texu, tex_c2.xy).r;\n"
15" -0.77380, 0.45630, -0.95880, 1.00000);\n" 15" v = texture2D(texv, tex_c3.xy).r;\n"
16" gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,\n" 16" y = (y - 0.0625) * 1.164;\n"
17" texture2D(texu, tex_c2.xy).r,\n" 17" u = u - 0.5;\n"
18" texture2D(texv, tex_c3.xy).r, 1.0);\n" 18" v = v - 0.5;\n"
19" r = y + (1.402 * v);\n"
20" g = y - (0.34414 * u) - (0.71414 * v);\n"
21" b = y + (1.772 * u);\n"
22" gl_FragColor = vec4(r, g, b, 1.0);\n"
19"}\n" 23"}\n"