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author | David Walter Seikel | 2012-04-22 09:19:23 +1000 |
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committer | David Walter Seikel | 2012-04-22 09:19:23 +1000 |
commit | c963d75dfdeec11f82e79e727062fbf89afa2c04 (patch) | |
tree | 895633dbf641110be46f117c29890c49b3ffc0bd /libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h | |
parent | Adding the new extantz viewer and grid manager. (diff) | |
download | SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.zip SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.gz SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.bz2 SledjHamr-c963d75dfdeec11f82e79e727062fbf89afa2c04.tar.xz |
Update EFL to latest beta.
Diffstat (limited to '')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h index ee5855c..0df4b97 100644 --- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h +++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h | |||
@@ -9,11 +9,15 @@ | |||
9 | "varying vec2 tex_c, tex_c2, tex_c3;\n" | 9 | "varying vec2 tex_c, tex_c2, tex_c3;\n" |
10 | "void main()\n" | 10 | "void main()\n" |
11 | "{\n" | 11 | "{\n" |
12 | " const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,\n" | 12 | " float r, g, b, y, u, v;\n" |
13 | " 0.00000, -0.34410, 1.77200, 0.00000,\n" | 13 | " y = texture2D(tex, tex_c.xy).r;\n" |
14 | " 1.40200, -0.71410, 0.00000, 0.00000,\n" | 14 | " u = texture2D(texu, tex_c2.xy).r;\n" |
15 | " -0.77380, 0.45630, -0.95880, 1.00000);\n" | 15 | " v = texture2D(texv, tex_c3.xy).r;\n" |
16 | " gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,\n" | 16 | " y = (y - 0.0625) * 1.164;\n" |
17 | " texture2D(texu, tex_c2.xy).r,\n" | 17 | " u = u - 0.5;\n" |
18 | " texture2D(texv, tex_c3.xy).r, 1.0);\n" | 18 | " v = v - 0.5;\n" |
19 | " r = y + (1.402 * v);\n" | ||
20 | " g = y - (0.34414 * u) - (0.71414 * v);\n" | ||
21 | " b = y + (1.772 * u);\n" | ||
22 | " gl_FragColor = vec4(r, g, b, 1.0);\n" | ||
19 | "}\n" | 23 | "}\n" |