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author | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
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committer | David Walter Seikel | 2012-01-04 18:41:13 +1000 |
commit | dd7595a3475407a7fa96a97393bae8c5220e8762 (patch) | |
tree | e341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h | |
parent | Add the skeleton. (diff) | |
download | SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.zip SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.gz SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.bz2 SledjHamr-dd7595a3475407a7fa96a97393bae8c5220e8762.tar.xz |
Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h new file mode 100644 index 0000000..df52d19 --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h | |||
@@ -0,0 +1,31 @@ | |||
1 | "#ifdef GL_ES\n" | ||
2 | "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" | ||
3 | "precision highp float;\n" | ||
4 | "#else\n" | ||
5 | "precision mediump float;\n" | ||
6 | "#endif\n" | ||
7 | "#endif\n" | ||
8 | "uniform sampler2D tex, texuv;\n" | ||
9 | "varying vec2 tex_c, tex_cuv;\n" | ||
10 | "void main()\n" | ||
11 | "{\n" | ||
12 | " float y,u,v,vmu,r,g,b;\n" | ||
13 | " y=texture2D(tex,tex_c).g;\n" | ||
14 | " u=texture2D(texuv,tex_cuv).g;\n" | ||
15 | " v=texture2D(texuv,tex_cuv).a;\n" | ||
16 | "\n" | ||
17 | " u=u-0.5;\n" | ||
18 | " v=v-0.5;\n" | ||
19 | " vmu=v*0.813+u*0.391;\n" | ||
20 | " u=u*2.018;\n" | ||
21 | " v=v*1.596;\n" | ||
22 | " y=(y-0.062)*1.164;\n" | ||
23 | "\n" | ||
24 | " r=y+v;\n" | ||
25 | " g=y-vmu;\n" | ||
26 | " b=y+u;\n" | ||
27 | "\n" | ||
28 | " gl_FragColor=vec4(r,g,b,1.0);\n" | ||
29 | "}\n" | ||
30 | "\n" | ||
31 | "\n" | ||