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author | David Walter Seikel | 2013-01-13 17:29:19 +1000 |
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committer | David Walter Seikel | 2013-01-13 17:29:19 +1000 |
commit | 07274513e984f0b5544586c74508ccd16e7dcafa (patch) | |
tree | b32ff2a9136fbc1a4a6a0ed1e4d79cde0f5f16d9 /libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h | |
parent | Added Irrlicht 1.8, but without all the Windows binaries. (diff) | |
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Remove EFL, since it's been released now.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h deleted file mode 100644 index df52d19..0000000 --- a/libraries/evas/src/modules/engines/gl_common/shader/nv12_nomul_frag.h +++ /dev/null | |||
@@ -1,31 +0,0 @@ | |||
1 | "#ifdef GL_ES\n" | ||
2 | "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" | ||
3 | "precision highp float;\n" | ||
4 | "#else\n" | ||
5 | "precision mediump float;\n" | ||
6 | "#endif\n" | ||
7 | "#endif\n" | ||
8 | "uniform sampler2D tex, texuv;\n" | ||
9 | "varying vec2 tex_c, tex_cuv;\n" | ||
10 | "void main()\n" | ||
11 | "{\n" | ||
12 | " float y,u,v,vmu,r,g,b;\n" | ||
13 | " y=texture2D(tex,tex_c).g;\n" | ||
14 | " u=texture2D(texuv,tex_cuv).g;\n" | ||
15 | " v=texture2D(texuv,tex_cuv).a;\n" | ||
16 | "\n" | ||
17 | " u=u-0.5;\n" | ||
18 | " v=v-0.5;\n" | ||
19 | " vmu=v*0.813+u*0.391;\n" | ||
20 | " u=u*2.018;\n" | ||
21 | " v=v*1.596;\n" | ||
22 | " y=(y-0.062)*1.164;\n" | ||
23 | "\n" | ||
24 | " r=y+v;\n" | ||
25 | " g=y-vmu;\n" | ||
26 | " b=y+u;\n" | ||
27 | "\n" | ||
28 | " gl_FragColor=vec4(r,g,b,1.0);\n" | ||
29 | "}\n" | ||
30 | "\n" | ||
31 | "\n" | ||