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authorDavid Walter Seikel2012-01-04 18:41:13 +1000
committerDavid Walter Seikel2012-01-04 18:41:13 +1000
commitdd7595a3475407a7fa96a97393bae8c5220e8762 (patch)
treee341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/gl_common/shader/filter_sepia.h
parentAdd the skeleton. (diff)
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Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_sepia.h')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/filter_sepia.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia.h b/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia.h
new file mode 100644
index 0000000..50fbf12
--- /dev/null
+++ b/libraries/evas/src/modules/engines/gl_common/shader/filter_sepia.h
@@ -0,0 +1,20 @@
1"#ifdef GL_ES\n"
2"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3"precision highp float;\n"
4"#else\n"
5"precision mediump float;\n"
6"#endif\n"
7"#endif\n"
8"uniform sampler2D tex;\n"
9"varying vec4 col;\n"
10"varying vec2 tex_c;\n"
11"void main()\n"
12"{\n"
13" vec3 inp = texture2D(tex,tex_c.xy).abg;\n"
14" vec4 sep;\n"
15" sep.r = dot(inp, vec3(.393, .769, .189));\n"
16" sep.g = dot(inp, vec3(.349, .686, .168));\n"
17" sep.b = dot(inp, vec3(.272, .534, .131));\n"
18" sep.a = texture2D(tex,tex_c.xy).r;\n"
19" gl_FragColor = sep * col;\n"
20"}\n"