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author | David Walter Seikel | 2013-01-13 17:29:19 +1000 |
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committer | David Walter Seikel | 2013-01-13 17:29:19 +1000 |
commit | 07274513e984f0b5544586c74508ccd16e7dcafa (patch) | |
tree | b32ff2a9136fbc1a4a6a0ed1e4d79cde0f5f16d9 /libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h | |
parent | Added Irrlicht 1.8, but without all the Windows binaries. (diff) | |
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Remove EFL, since it's been released now.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h deleted file mode 100644 index 0862e4f..0000000 --- a/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h +++ /dev/null | |||
@@ -1,24 +0,0 @@ | |||
1 | "#ifdef GL_ES\n" | ||
2 | "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" | ||
3 | "precision highp float;\n" | ||
4 | "#else\n" | ||
5 | "precision mediump float;\n" | ||
6 | "#endif\n" | ||
7 | "#endif\n" | ||
8 | "uniform sampler2D tex;\n" | ||
9 | "uniform sampler1D gaussian;\n" | ||
10 | "varying vec4 col;\n" | ||
11 | "varying vec2 tex_c;\n" | ||
12 | "varying weight;\n" | ||
13 | "uniform radius;\n" | ||
14 | "void main()\n" | ||
15 | "{\n" | ||
16 | " int i;\n" | ||
17 | " vec4 fc = vec4(0,0,0,0);\n" | ||
18 | " \n" | ||
19 | " for (i = 0 ; i < radius ; i ++){\n" | ||
20 | " fc += texture2D(tex, tex_c.xy).rgba *\n" | ||
21 | " texture1D(gaussian,i/radius).aaaa;\n" | ||
22 | " }\n" | ||
23 | " gl_FragColor = fc / 4;\n" | ||
24 | "}\n" | ||