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author | David Walter Seikel | 2013-01-13 17:29:19 +1000 |
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committer | David Walter Seikel | 2013-01-13 17:29:19 +1000 |
commit | 07274513e984f0b5544586c74508ccd16e7dcafa (patch) | |
tree | b32ff2a9136fbc1a4a6a0ed1e4d79cde0f5f16d9 /libraries/evas/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd | |
parent | Added Irrlicht 1.8, but without all the Windows binaries. (diff) | |
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Remove EFL, since it's been released now.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd deleted file mode 100644 index a9134df..0000000 --- a/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd +++ /dev/null | |||
@@ -1,24 +0,0 @@ | |||
1 | #ifdef GL_ES | ||
2 | #ifdef GL_FRAGMENT_PRECISION_HIGH | ||
3 | precision highp float; | ||
4 | #else | ||
5 | precision mediump float; | ||
6 | #endif | ||
7 | #endif | ||
8 | uniform sampler2D tex; | ||
9 | uniform sampler1D gaussian; | ||
10 | varying vec4 col; | ||
11 | varying vec2 tex_c; | ||
12 | varying weight; | ||
13 | uniform radius; | ||
14 | void main() | ||
15 | { | ||
16 | int i; | ||
17 | vec4 fc = vec4(0,0,0,0); | ||
18 | |||
19 | for (i = 0 ; i < radius ; i ++){ | ||
20 | fc += texture2D(tex, tex_c.xy).rgba * | ||
21 | texture1D(gaussian,i/radius).aaaa; | ||
22 | } | ||
23 | gl_FragColor = fc / 4; | ||
24 | } | ||