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authorDavid Walter Seikel2012-01-04 18:41:13 +1000
committerDavid Walter Seikel2012-01-04 18:41:13 +1000
commitdd7595a3475407a7fa96a97393bae8c5220e8762 (patch)
treee341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/direct3d/evas_direct3d_scene.h
parentAdd the skeleton. (diff)
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Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/direct3d/evas_direct3d_scene.h')
-rw-r--r--libraries/evas/src/modules/engines/direct3d/evas_direct3d_scene.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/direct3d/evas_direct3d_scene.h b/libraries/evas/src/modules/engines/direct3d/evas_direct3d_scene.h
new file mode 100644
index 0000000..e2f5f94
--- /dev/null
+++ b/libraries/evas/src/modules/engines/direct3d/evas_direct3d_scene.h
@@ -0,0 +1,63 @@
1#ifndef __EVAS_DIRECT3D_SCENE_H__
2#define __EVAS_DIRECT3D_SCENE_H__
3
4#include "evas_engine.h"
5
6#include <assert.h>
7#include <typeinfo>
8
9#include "ref.h"
10#include "array.h"
11
12#include "evas_direct3d_object.h"
13
14class D3DDevice;
15
16class D3DScene : virtual public Referenc
17{
18public:
19 D3DScene();
20
21 void FreeObjects();
22
23 inline void AddObject(D3DObject *object);
24 inline int GetObjectCount();
25 void DeleteObject(D3DObject *object);
26
27 void DrawAll(D3DDevice *d3d);
28
29 template <class T> T *GetFreeObject()
30 {
31 for (int i = 0; i < _objects.Length(); i++)
32 {
33 if (typeid(T) == typeid(*_objects[i].Addr()) && _objects[i]->IsFree())
34 return (T *)_objects[i].Addr();
35 }
36 return NULL;
37 }
38
39 template <class T> void GetObjectsOfType(TArray<T *> &res)
40 {
41 for (int i = 0; i < _objects.Length(); i++)
42 {
43 if (typeid(T) == typeid(*_objects[i].Addr()))
44 res.Add((T *)_objects[i].Addr());
45 }
46 }
47
48private:
49 TArray<Ref<D3DObject> > _objects;
50};
51
52void D3DScene::AddObject(D3DObject *object)
53{
54 assert(object != NULL);
55 _objects.Add(object);
56}
57
58int D3DScene::GetObjectCount()
59{
60 return _objects.Length();
61}
62
63#endif // __EVAS_DIRECT3D_SCENE_H__