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authorDavid Walter Seikel2014-05-28 16:15:21 +1000
committerDavid Walter Seikel2014-05-28 16:15:21 +1000
commit7666177682592afe8bbccc722e803aec69dd152b (patch)
tree10f31a0491fb345841a5cffb65f9550dd7df6afe /docs
parentNo, this is not the portal The Naminator came through, this is much worse. B-) (diff)
downloadSledjHamr-7666177682592afe8bbccc722e803aec69dd152b.zip
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Run the docs through a spell checker. I usually use an editor that doesn't have one.
Diffstat (limited to 'docs')
-rw-r--r--docs/ClientHamr/README.GuiLua6
-rw-r--r--docs/ClientHamr/README.woMan2
-rw-r--r--docs/ClientHamr/ScriptEditor.txt2
-rw-r--r--docs/README.Bookie2
-rw-r--r--docs/README.LuaSL6
-rw-r--r--docs/README.REST2
-rw-r--r--docs/The_Naminator.txt2
-rw-r--r--docs/love.txt4
-rw-r--r--docs/portals.txt8
9 files changed, 17 insertions, 17 deletions
diff --git a/docs/ClientHamr/README.GuiLua b/docs/ClientHamr/README.GuiLua
index f60d7b2..72f13f3 100644
--- a/docs/ClientHamr/README.GuiLua
+++ b/docs/ClientHamr/README.GuiLua
@@ -97,7 +97,7 @@ something else), then unmarshal the result before sending it back to
97Lua. 97Lua.
98 98
99The second alternative, which the host app must REALLY request, is for 99The second alternative, which the host app must REALLY request, is for
100the host app to say "I'm REALLY going out of my way to be threadsafe, 100the host app to say "I'm REALLY going out of my way to be thread safe,
101just call me direct". No edje wrapper function, BUT the host app still 101just call me direct". No edje wrapper function, BUT the host app still
102has to use edje to register this function. 102has to use edje to register this function.
103 103
@@ -568,8 +568,8 @@ Windows with widgets relative to each other.
568Manual association of widgets to methods. 568Manual association of widgets to methods.
569Can include tool tip string, enabled, visible, hover cursor, bounding rectangle?, mouse opaque?, tab groups, font (name, size, style, and alignment). 569Can include tool tip string, enabled, visible, hover cursor, bounding rectangle?, mouse opaque?, tab groups, font (name, size, style, and alignment).
570 More stuff, typically hidden in the OO somewhere. sigh 570 More stuff, typically hidden in the OO somewhere. sigh
571Generally uses fixed image and colour names, which skins overide. 571Generally uses fixed image and colour names, which skins override.
572Skins can also overide the XML files. 572Skins can also override the XML files.
573Translations provide override XML files that need only override the text bits. 573Translations provide override XML files that need only override the text bits.
574 574
575 575
diff --git a/docs/ClientHamr/README.woMan b/docs/ClientHamr/README.woMan
index 1b3bbe0..990f9c5 100644
--- a/docs/ClientHamr/README.woMan
+++ b/docs/ClientHamr/README.woMan
@@ -25,7 +25,7 @@ viewer is not TPVP (Third Party Viewer Policy, an LL thing) compliant,
25and LL are just more anal than the rest of the universe. 25and LL are just more anal than the rest of the universe.
26 26
27NOTE: since I started this, LL in their *cough* infinite wisdom *cough*, 27NOTE: since I started this, LL in their *cough* infinite wisdom *cough*,
28decided that support of OpenSIm was a Really Bad Thing, so their viewers 28decided that support of OpenSim was a Really Bad Thing, so their viewers
29are no longer capable of dealing with other grids. LL have even gone as 29are no longer capable of dealing with other grids. LL have even gone as
30far as try to get other viewers to not support other grids. As far as 30far as try to get other viewers to not support other grids. As far as
31woMan is concerned, this just means that LL viewers, and viewers that 31woMan is concerned, this just means that LL viewers, and viewers that
diff --git a/docs/ClientHamr/ScriptEditor.txt b/docs/ClientHamr/ScriptEditor.txt
index 357793a..28cb6a3 100644
--- a/docs/ClientHamr/ScriptEditor.txt
+++ b/docs/ClientHamr/ScriptEditor.txt
@@ -22,5 +22,5 @@ the command finishes. Naturally that command could be "vi script.lsl",
22 22
23Toybox and terminology works under cygwin and Mac OS X. 23Toybox and terminology works under cygwin and Mac OS X.
24 24
25Rob pulls his finger out and starts putting my editting stuff in toybox 25Rob pulls his finger out and starts putting my editing stuff in toybox
26so I can progress with this. 26so I can progress with this.
diff --git a/docs/README.Bookie b/docs/README.Bookie
index 1a49f27..bec4b19 100644
--- a/docs/README.Bookie
+++ b/docs/README.Bookie
@@ -28,6 +28,6 @@ versions of the libraries needed in that. If not found, it could invoke
28an OS specific method of installing a suitable library. If that fails, 28an OS specific method of installing a suitable library. If that fails,
29it can download a SledjHamr specific version into the SledjHamr 29it can download a SledjHamr specific version into the SledjHamr
30installed directory. So it tries to do the right thing first, and 30installed directory. So it tries to do the right thing first, and
31gradually fallsback to doing the wrong thing like LL does. 31gradually falls back to doing the wrong thing like LL does.
32 32
33That's the theory, in practice, gonna be a pain. 33That's the theory, in practice, gonna be a pain.
diff --git a/docs/README.LuaSL b/docs/README.LuaSL
index 69bb45c..ed2ffdd 100644
--- a/docs/README.LuaSL
+++ b/docs/README.LuaSL
@@ -1,7 +1,7 @@
1Refer to - http://www.infinitegrid.org/drupal/content/LuaSL_New_scripting_engine 1Refer to - http://www.infinitegrid.org/drupal/content/LuaSL_New_scripting_engine
2 2
3LuaSL is a Lua based LSL scripting engine that will aim for LSL 3LuaSL is a Lua based LSL scripting engine that will aim for LSL
4compatability first, then adding Lua extensions. It aims to replace the 4compatibility first, then adding Lua extensions. It aims to replace the
5woeful XEngine from OpenSim, and at a later stage, be the basis for a 5woeful XEngine from OpenSim, and at a later stage, be the basis for a
6client side scripting engine. 6client side scripting engine.
7 7
@@ -38,7 +38,7 @@ future.
38 38
39THIS IS WHERE WE ARE RIGHT NOW. 39THIS IS WHERE WE ARE RIGHT NOW.
40 40
41Should implement embedded Lua somehow. Probaly the best thing to do is 41Should implement embedded Lua somehow. Probably the best thing to do is
42to have comments like - 42to have comments like -
43 43
44//Lua: local t = {1, 3, 42, x='something', 'something else} 44//Lua: local t = {1, 3, 42, x='something', 'something else}
@@ -55,7 +55,7 @@ Incoming commands invoke LSL events via the LuaSL state metatable. LL
55and OS functions that impact the world will be converted to nails 55and OS functions that impact the world will be converted to nails
56commands sent to the command pump. 56commands sent to the command pump.
57 57
58Initialy, since this is the first thing being written, a nails command 58Initially, since this is the first thing being written, a nails command
59pump client needs to be installed into OpenSim's C# stuff. Though it 59pump client needs to be installed into OpenSim's C# stuff. Though it
60might be possible to talk directly to ROBUST instead. Think I'll try 60might be possible to talk directly to ROBUST instead. Think I'll try
61the ROBUST route, see how far I can get. That's the general principle 61the ROBUST route, see how far I can get. That's the general principle
diff --git a/docs/README.REST b/docs/README.REST
index 2981827..0d773f8 100644
--- a/docs/README.REST
+++ b/docs/README.REST
@@ -1,2 +1,2 @@
1REST is probaly good to apply to the web server part. Alice wants JSON 1REST is probably good to apply to the web server part. Alice wants JSON
2to, but see nails. 2to, but see nails.
diff --git a/docs/The_Naminator.txt b/docs/The_Naminator.txt
index 3465d44..8a6a25e 100644
--- a/docs/The_Naminator.txt
+++ b/docs/The_Naminator.txt
@@ -6,7 +6,7 @@ and URLs, so the names have to be munged accordingly. A further issue
6is that different in world objects can have the same name. Lots of 6is that different in world objects can have the same name. Lots of
7copies of the same thing, or two different things that happen to be 7copies of the same thing, or two different things that happen to be
8called the same thing. No one is gonna individually name each tree in a 8called the same thing. No one is gonna individually name each tree in a
9forest, or every lampost in the city. File names and URLs have to be 9forest, or every lamppost in the city. File names and URLs have to be
10unique. The Naminator deals with munging names to deal with these 10unique. The Naminator deals with munging names to deal with these
11issues. It should generate names that are compatible with a variety of 11issues. It should generate names that are compatible with a variety of
12operating and file systems, as well as being URL compatible. This is 12operating and file systems, as well as being URL compatible. This is
diff --git a/docs/love.txt b/docs/love.txt
index e21b18b..d95dc30 100644
--- a/docs/love.txt
+++ b/docs/love.txt
@@ -57,7 +57,7 @@ the major amounts of web infrastructure that already exists and already
57solves most of the problems that currently plague virtual worlds based 57solves most of the problems that currently plague virtual worlds based
58on SL tech. 58on SL tech.
59 59
60The down side of separated is that changes might be slower propogating 60The down side of separated is that changes might be slower propagating
61to the web server, and there might be two copies of any given set of 61to the web server, and there might be two copies of any given set of
62assets in memory at once. 62assets in memory at once.
63 63
@@ -127,7 +127,7 @@ inspired by git using SHA-1 hashes for content addressable assets.
127SHA-1 hashes are 40 character hex codes representing 160 bit numbers 127SHA-1 hashes are 40 character hex codes representing 160 bit numbers
128that are calculated based on the content. So the same content will give 128that are calculated based on the content. So the same content will give
129the same SHA-1 hash. Git has proved that you only need the first digits 129the same SHA-1 hash. Git has proved that you only need the first digits
130of the SHA-1 hash to ensure uniqueness, so it's feasable to use only the 130of the SHA-1 hash to ensure uniqueness, so it's feasible to use only the
131first 128 bits of SHA-1 hashes to squeeze it into a UUID for the 131first 128 bits of SHA-1 hashes to squeeze it into a UUID for the
132purposes of uniquely identifying assets. Precisely what git does. This 132purposes of uniquely identifying assets. Precisely what git does. This
133means it could be backwards compatible with LL's use of UUIDs. 133means it could be backwards compatible with LL's use of UUIDs.
diff --git a/docs/portals.txt b/docs/portals.txt
index c2ba0a1..d54c235 100644
--- a/docs/portals.txt
+++ b/docs/portals.txt
@@ -3,7 +3,7 @@ SledjHamrs killer feature, or one of them.
3A major reason for SledjHamr is to break down the garden walls. We do 3A major reason for SledjHamr is to break down the garden walls. We do
4this by allowing free travel between peoples virtual worlds. In OpenSim 4this by allowing free travel between peoples virtual worlds. In OpenSim
5this is done by HyperGrid, which is clunky and hard to use. Second Life 5this is done by HyperGrid, which is clunky and hard to use. Second Life
6deliberatly has no such system. Even worse, it's hard convincing people 6deliberately has no such system. Even worse, it's hard convincing people
7in SL to visit your grid, coz it's all very hard, again due to 7in SL to visit your grid, coz it's all very hard, again due to
8deliberate policy decisions by LL. LL knows their content is the key to 8deliberate policy decisions by LL. LL knows their content is the key to
9their business, even though almost all of it was created by the users, 9their business, even though almost all of it was created by the users,
@@ -31,7 +31,7 @@ using OpenSim and its HyperGrid system. Later it would be SledjHamr
31style worlds as well. 31style worlds as well.
32 32
33A portal would be like Cobalt style portals, you can see the destination 33A portal would be like Cobalt style portals, you can see the destination
34in real time, and step through it to go there. They can be permenant, 34in real time, and step through it to go there. They can be permanent,
35or temporary. You can carry them in your inventory, they could just be 35or temporary. You can carry them in your inventory, they could just be
36normal scripted in world objects. 36normal scripted in world objects.
37 37
@@ -46,7 +46,7 @@ rez it anywhere. Or you could rez this portal object in the world you
46are in. Either way, once the portal is in a world, it connects to your 46are in. Either way, once the portal is in a world, it connects to your
47home world, showing a view of your front gate, maybe including your 47home world, showing a view of your front gate, maybe including your
48lovely garden in your front yard. The portal connects to the "front 48lovely garden in your front yard. The portal connects to the "front
49gate" of your homeworld. 49gate" of your home world.
50 50
51Any one on your home worlds access list can step through this portal to 51Any one on your home worlds access list can step through this portal to
52get to your home world. Simple to use, no figuring out HyperGate URLs 52get to your home world. Simple to use, no figuring out HyperGate URLs
@@ -59,7 +59,7 @@ Portals rezzed in world could be temporary, and vanish after who ever
59you invited to come stepped through it. Or time out several minutes 59you invited to come stepped through it. Or time out several minutes
60later so as not to clutter the universe with left over portals. Or 60later so as not to clutter the universe with left over portals. Or
61deleted by the owner / managers of the world you left them, or deleted 61deleted by the owner / managers of the world you left them, or deleted
62yourself from your own world. Portals could be permenant. Say you 62yourself from your own world. Portals could be permanent. Say you
63found a larger world that you and the owner decide you wish to be a part 63found a larger world that you and the owner decide you wish to be a part
64of. Portals could be left on both worlds linking them. The "portal" 64of. Portals could be left on both worlds linking them. The "portal"
65could just be reconfiguring each world to locate the other world near 65could just be reconfiguring each world to locate the other world near