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authorDavid Walter Seikel2016-02-21 12:28:51 +1000
committerDavid Walter Seikel2016-02-21 12:28:51 +1000
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parentUpdated .gitignore after shifting the docs around. (diff)
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Add the rest of the docs, though not entirely happy with the sorting now.
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@@ -12,6 +12,8 @@ Welcome to the home of SledjHamr!
12<p>OMG might stand for Open Magic Garden, but we are open to other suggestions. We don't have a great name for it, until recently I liked NGIW (Next Generation Immersive Web) best, but OMG has plenty of appeal. What it is, even if we don't have a clear name for it, is an improved version of OpenSimulator and Imprudence, a vision of better virtual worlds. We have a few pages talking about it. Check out:</p> 12<p>OMG might stand for Open Magic Garden, but we are open to other suggestions. We don't have a great name for it, until recently I liked NGIW (Next Generation Immersive Web) best, but OMG has plenty of appeal. What it is, even if we don't have a clear name for it, is an improved version of OpenSimulator and Imprudence, a vision of better virtual worlds. We have a few pages talking about it. Check out:</p>
13<p>In reverse alphabetical order to enhance your reading pleasure.</p> 13<p>In reverse alphabetical order to enhance your reading pleasure.</p>
14<ul> 14<ul>
15<li>Wanky <a href="/source/VISION.txt">motherhood statement</a>.</li>
16<li><a href="/source/TODO">TODO</a></li>
15<li><a href="SledjHamr.html">SledjHamr</a> Tearing down the garden walls.</li> 17<li><a href="SledjHamr.html">SledjHamr</a> Tearing down the garden walls.</li>
16<li>Server side -</li> 18<li>Server side -</li>
17<ul> 19<ul>
@@ -24,6 +26,7 @@ Welcome to the home of SledjHamr!
24<li>HamrSpace inventory server, a pocket universe where cartoon characters keep their giant hammers.</li> 26<li>HamrSpace inventory server, a pocket universe where cartoon characters keep their giant hammers.</li>
25<li>Documenting the <a href="SledjHamr/Grid-data-flow.html">flow of data</a> through an OpenSim system, so we can replace it.</li> 27<li>Documenting the <a href="SledjHamr/Grid-data-flow.html">flow of data</a> through an OpenSim system, so we can replace it.</li>
26</ul> 28</ul>
29<li><a href="/source/README">README</a></li>
27<li>We take <a href="common/privacy.txt">privacy</a> seriously.</li> 30<li>We take <a href="common/privacy.txt">privacy</a> seriously.</li>
28<li><a href="common/portals.txt">portals</a> Killer feature!</li> 31<li><a href="common/portals.txt">portals</a> Killer feature!</li>
29<li><a href="common/OMG-WTF-BBQ.html">OMG WTF BBQ</a> A means of making UUIDs location-agnostic. This is where we deal with systems to keep track of where in the web assets are, and to cache them.</li> 32<li><a href="common/OMG-WTF-BBQ.html">OMG WTF BBQ</a> A means of making UUIDs location-agnostic. This is where we deal with systems to keep track of where in the web assets are, and to cache them.</li>
@@ -34,6 +37,10 @@ Welcome to the home of SledjHamr!
34<li><a href="common/Nails.html">Nails</a> bangs it all together, mostly via the command pump.</li> 37<li><a href="common/Nails.html">Nails</a> bangs it all together, mostly via the command pump.</li>
35<li><a href="common/README.mumble">mumble</a> Voice integration.</li> 38<li><a href="common/README.mumble">mumble</a> Voice integration.</li>
36<li>The various <a href="common/README.libraries">libraries</a> used.</li> 39<li>The various <a href="common/README.libraries">libraries</a> used.</li>
40<ul>
41<li><a href="/source/LICENCES">licences</a>.</li>
42<li><a href="common/README.Bookie">Bookie</a> Dealing with libraries.</li>
43</ul>
37<li><a href="Croquet-integration.html">Croquet integration</a> Just an idea, but we should support other virtual world tech if we can.</li> 44<li><a href="Croquet-integration.html">Croquet integration</a> Just an idea, but we should support other virtual world tech if we can.</li>
38<li><a href="ClientHamr/ClientHamr.html">ClientHamr</a> How to rip code out of the client and make it better.</li> 45<li><a href="ClientHamr/ClientHamr.html">ClientHamr</a> How to rip code out of the client and make it better.</li>
39<ul> 46<ul>
@@ -48,8 +55,9 @@ Welcome to the home of SledjHamr!
48<li><a href="ClientHamr/BVJ.html">BVJ</a> New and improved animations, with extra attachment points included.</li> 55<li><a href="ClientHamr/BVJ.html">BVJ</a> New and improved animations, with extra attachment points included.</li>
49<li><a href="ClientHamr/README.bGod">bGod</a> Admin / manager tools.</li> 56<li><a href="ClientHamr/README.bGod">bGod</a> Admin / manager tools.</li>
50</ul> 57</ul>
51<li><a href="common/README.Bookie">Bookie</a> Dealing with libraries.</li> 58<li><a href="/source/BUILD.txt">Building</a> and <a href="/source/STANDARDS.txt">development</a>.</li>
52<li><a href="common/BlackListAssetServersTracker.html">BlackListAssetServersTracker</a> Might be cool if you could accept/reject asset servers. For copyright control or to avoid seeing yucky stuff.</li> 59<li><a href="common/BlackListAssetServersTracker.html">BlackListAssetServersTracker</a> Might be cool if you could accept/reject asset servers. For copyright control or to avoid seeing yucky stuff.</li>
60<li><a href="/source/AUTHORS">Authors</a>.</li>
53</ul> 61</ul>
54<p>We have a code repo on github now - <a href="https://github.com/onefang/SledjHamr">https://github.com/onefang/SledjHamr</a> with just a small README that points to this page. The experimental branch has all the actual code and stuff. We can finally start writing code. A local copy of <a href="/source/">the source</a> can be found here.</p> 62<p>We have a code repo on github now - <a href="https://github.com/onefang/SledjHamr">https://github.com/onefang/SledjHamr</a> with just a small README that points to this page. The experimental branch has all the actual code and stuff. We can finally start writing code. A local copy of <a href="/source/">the source</a> can be found here.</p>
55<p>Now that we have a web site, I should turn this into a real web site, huh?</p> 63<p>Now that we have a web site, I should turn this into a real web site, huh?</p>