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author | David Walter Seikel | 2016-02-20 12:31:37 +1000 |
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committer | David Walter Seikel | 2016-02-20 12:31:37 +1000 |
commit | 080e27a38c508b2370cfe7f0152183f99a17131a (patch) | |
tree | 7a153d59ce96915416e4788b73554e1e7739230d /docs/common/Nails.html | |
parent | Run the docs through a spell checker. (diff) | |
download | SledjHamr-080e27a38c508b2370cfe7f0152183f99a17131a.zip SledjHamr-080e27a38c508b2370cfe7f0152183f99a17131a.tar.gz SledjHamr-080e27a38c508b2370cfe7f0152183f99a17131a.tar.bz2 SledjHamr-080e27a38c508b2370cfe7f0152183f99a17131a.tar.xz |
Rearrange the docs.
Diffstat (limited to '')
-rw-r--r-- | docs/common/Nails.html (renamed from docs/Nails.html) | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Nails.html b/docs/common/Nails.html index 4eca750..152549d 100644 --- a/docs/Nails.html +++ b/docs/common/Nails.html | |||
@@ -179,7 +179,7 @@ | |||
179 | <p>Some of this could be dealt with by treating the avatar as a prim. In fact, Alice's proposed animation system deals with animating avatars and prims the same way.</p> | 179 | <p>Some of this could be dealt with by treating the avatar as a prim. In fact, Alice's proposed animation system deals with animating avatars and prims the same way.</p> |
180 | <p> </p> | 180 | <p> </p> |
181 | <h2> Animation commands. </h2> | 181 | <h2> Animation commands. </h2> |
182 | <p>Alice is working on that over at the <a href="BVJ.html">BVJ</a> page.</p> | 182 | <p>Alice is working on that over at the <a href="../ClientHamr/BVJ.html">BVJ</a> page.</p> |
183 | <p> </p> | 183 | <p> </p> |
184 | <h2> Meta commands. </h2> | 184 | <h2> Meta commands. </h2> |
185 | <p>0 SELECT_OBJECT key</p> | 185 | <p>0 SELECT_OBJECT key</p> |