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author | David Walter Seikel | 2016-02-20 12:31:37 +1000 |
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committer | David Walter Seikel | 2016-02-20 12:31:37 +1000 |
commit | 080e27a38c508b2370cfe7f0152183f99a17131a (patch) | |
tree | 7a153d59ce96915416e4788b73554e1e7739230d /docs/common/NGIW.html | |
parent | Run the docs through a spell checker. (diff) | |
download | SledjHamr-080e27a38c508b2370cfe7f0152183f99a17131a.zip SledjHamr-080e27a38c508b2370cfe7f0152183f99a17131a.tar.gz SledjHamr-080e27a38c508b2370cfe7f0152183f99a17131a.tar.bz2 SledjHamr-080e27a38c508b2370cfe7f0152183f99a17131a.tar.xz |
Rearrange the docs.
Diffstat (limited to '')
-rw-r--r-- | docs/common/NGIW.html (renamed from docs/NGIW.html) | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/NGIW.html b/docs/common/NGIW.html index 9d5c039..dfe6f83 100644 --- a/docs/NGIW.html +++ b/docs/common/NGIW.html | |||
@@ -3,7 +3,7 @@ | |||
3 | <head> | 3 | <head> |
4 | </head> | 4 | </head> |
5 | <body bgcolor="black" text="white" alink="red" link="blue" vlink="purple"> | 5 | <body bgcolor="black" text="white" alink="red" link="blue" vlink="purple"> |
6 | <p>See also <a href="SledjHamr.html">SledjHamr</a></p> | 6 | <p>See also <a href="../SledjHamr.html">SledjHamr</a></p> |
7 | <p>Random thoughts about Next Generation Immersive Web, or whatever we call it.</p> | 7 | <p>Random thoughts about Next Generation Immersive Web, or whatever we call it.</p> |
8 | <p>Here I want to indicate a possible design direction. The buzzword compliant summary is HTTP 1.1, REST and JSON.</p> | 8 | <p>Here I want to indicate a possible design direction. The buzzword compliant summary is HTTP 1.1, REST and JSON.</p> |
9 | <p>I don't want to descend into the actual messy details here, so I will make some simplifications. I will assume a simplified world where there are only two kinds of things, boxes and textures. Boxes have a position, a rotation, a size, and a single texture. The software architecture will be simplified to two elements of software, the simulator and the client.</p> | 9 | <p>I don't want to descend into the actual messy details here, so I will make some simplifications. I will assume a simplified world where there are only two kinds of things, boxes and textures. Boxes have a position, a rotation, a size, and a single texture. The software architecture will be simplified to two elements of software, the simulator and the client.</p> |