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authorDavid Walter Seikel2016-02-18 22:59:36 +1000
committerDavid Walter Seikel2016-02-18 22:59:36 +1000
commit17eb7606dbd9b9d4d9078b924f22c63cabc69081 (patch)
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parentShifting docs stuff around, getting more of it into the web pages, and combin... (diff)
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Polish up the docs merge.
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1Refer to - docs/BVJ.html
2
3BVJ is extensions to the BVH animation format used by SL technology.
4It's in the ClientHamr section coz on the server side, they are just
5dealt with as blobs to be sent to the viewers. This may change if we
6implement animating link sets, and interaction with the sim physics.
7
8Also -
9======
10
11Some useful links for actually writing animation code -
12
13https://en.wikipedia.org/wiki/Portal:Computer_graphics
14https://en.wikipedia.org/wiki/3D_computer_graphics
15https://en.wikipedia.org/wiki/Skeletal_animation
16https://en.wikipedia.org/wiki/Morph_target_animation
17https://en.wikipedia.org/wiki/Inverse_kinematics
18
19http://bvhacker.com/
20http://www.character-studio.net/bvh_file_specification.htm