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authorDavid Walter Seikel2016-02-20 12:31:37 +1000
committerDavid Walter Seikel2016-02-20 12:31:37 +1000
commit080e27a38c508b2370cfe7f0152183f99a17131a (patch)
tree7a153d59ce96915416e4788b73554e1e7739230d /docs/ClientHamr
parentRun the docs through a spell checker. (diff)
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Rearrange the docs.
Diffstat (limited to '')
-rw-r--r--docs/ClientHamr/BVJ.html (renamed from docs/BVJ.html)2
-rw-r--r--docs/ClientHamr/ClientHamr.html (renamed from docs/ClientHamr.html)2
-rw-r--r--docs/ClientHamr/InworldAnimationEditor.html (renamed from docs/InworldAnimationEditor.html)0
-rw-r--r--docs/common/README.mumble (renamed from docs/ClientHamr/README.mumble)0
4 files changed, 2 insertions, 2 deletions
diff --git a/docs/BVJ.html b/docs/ClientHamr/BVJ.html
index a539705..d01f234 100644
--- a/docs/BVJ.html
+++ b/docs/ClientHamr/BVJ.html
@@ -158,7 +158,7 @@ implement animating link sets, and interaction with the sim physics.</p>
158<p>There are use cases where it makes good sense to communicate an animation between clients with almost no server interaction. Why pay 10 Bogus-Bucks to adjust the position of my hand as we sit next to each other. I'll just edit my avatar to move my hand and the client will make a BVJ file ship it to your client which will show it to you.</p> 158<p>There are use cases where it makes good sense to communicate an animation between clients with almost no server interaction. Why pay 10 Bogus-Bucks to adjust the position of my hand as we sit next to each other. I'll just edit my avatar to move my hand and the client will make a BVJ file ship it to your client which will show it to you.</p>
159<p>&nbsp;</p> 159<p>&nbsp;</p>
160<h3> Changing Poses </h3> 160<h3> Changing Poses </h3>
161<p>Fang Said: See the very last paragraph of <a href="SledjHamr.html">SledjHamr</a>, the "random notes from my old Web 3.0 document " section at the bottom, to see one suggested method of moving your hand.</p> 161<p>Fang Said: See the very last paragraph of <a href="../SledjHamr.html">SledjHamr</a>, the "random notes from my old Web 3.0 document " section at the bottom, to see one suggested method of moving your hand.</p>
162<p>Alice Replied: Looks cool, but requires Inverse Kinematics (if you mean the touch commands), or some puppeteer protocol that I know nothing about.</p> 162<p>Alice Replied: Looks cool, but requires Inverse Kinematics (if you mean the touch commands), or some puppeteer protocol that I know nothing about.</p>
163<p>What I imagine right now is <a href="InworldAnimationEditor.html">InworldAnimationEditor</a></p> 163<p>What I imagine right now is <a href="InworldAnimationEditor.html">InworldAnimationEditor</a></p>
164<h2>links</h2> 164<h2>links</h2>
diff --git a/docs/ClientHamr.html b/docs/ClientHamr/ClientHamr.html
index 30228a3..f77279c 100644
--- a/docs/ClientHamr.html
+++ b/docs/ClientHamr/ClientHamr.html
@@ -3,7 +3,7 @@
3<head> 3<head>
4</head> 4</head>
5<body bgcolor="black" text="white" alink="red" link="blue" vlink="purple"> 5<body bgcolor="black" text="white" alink="red" link="blue" vlink="purple">
6<p>Consider your inventory. A mess huh. Well, what is it really, especially in a world like <a href="NGIW.html">NGIW</a> / <a href="index.html">OMG</a> describes? It's just yet another hierarchy of folders and thingies. We are probably wasting our time writing any code for it. Why not leverage the users favourite hierarchy browser/editor. Maybe it's called FileDamager made by MicroCruft in Redstone Wishangton. Maybe it's called Netscape, or Nautilus. Many of the modern file browser tools will talk a protocol named WebDAV. If the asset server spoke WebDAV, then we could perhaps rip the inventory code clean out of the client.</p> 6<p>Consider your inventory. A mess huh. Well, what is it really, especially in a world like <a href="../common/NGIW.html">NGIW</a> / <a href="../index.html">OMG</a> describes? It's just yet another hierarchy of folders and thingies. We are probably wasting our time writing any code for it. Why not leverage the users favourite hierarchy browser/editor. Maybe it's called FileDamager made by MicroCruft in Redstone Wishangton. Maybe it's called Netscape, or Nautilus. Many of the modern file browser tools will talk a protocol named WebDAV. If the asset server spoke WebDAV, then we could perhaps rip the inventory code clean out of the client.</p>
7<p>This little fantasy points in a really blue sky direction. Use existing protocols and tools to remove stuff from the client. Make it easy for tools that already exist to interact with the 3d world.</p> 7<p>This little fantasy points in a really blue sky direction. Use existing protocols and tools to remove stuff from the client. Make it easy for tools that already exist to interact with the 3d world.</p>
8<p>That's the Client Hammer. ClientHamr is the concept that we can apply the unix philosophy to the viewer. Use individual tools that are good at their job to split off bits of the big bad blob that is the viewer. Using standard protocols and tools where we can.</p> 8<p>That's the Client Hammer. ClientHamr is the concept that we can apply the unix philosophy to the viewer. Use individual tools that are good at their job to split off bits of the big bad blob that is the viewer. Using standard protocols and tools where we can.</p>
9<p>Note - The simian grid has a WebDav front end to inventory. <a href="http://code.google.com/p/openmetaverse/">http://code.google.com/p/openmetaverse/</a></p> 9<p>Note - The simian grid has a WebDav front end to inventory. <a href="http://code.google.com/p/openmetaverse/">http://code.google.com/p/openmetaverse/</a></p>
diff --git a/docs/InworldAnimationEditor.html b/docs/ClientHamr/InworldAnimationEditor.html
index 82da594..82da594 100644
--- a/docs/InworldAnimationEditor.html
+++ b/docs/ClientHamr/InworldAnimationEditor.html
diff --git a/docs/ClientHamr/README.mumble b/docs/common/README.mumble
index 1010f18..1010f18 100644
--- a/docs/ClientHamr/README.mumble
+++ b/docs/common/README.mumble