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authorDavid Walter Seikel2016-02-18 22:59:36 +1000
committerDavid Walter Seikel2016-02-18 22:59:36 +1000
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3<head> 3<head>
4</head> 4</head>
5<body bgcolor="black" text="white" alink="red" link="blue" vlink="purple"> 5<body bgcolor="black" text="white" alink="red" link="blue" vlink="purple">
6<p>BVJ is extensions to the BVH animation format used by SL technology.
7It's in the ClientHamr section coz on the server side, they are just
8dealt with as blobs to be sent to the viewers. This may change if we
9implement animating link sets, and interaction with the sim physics.</p>
6<h2> Syntax </h2> 10<h2> Syntax </h2>
7<p>This example BVH is 20 lines 505 characters, and defines a pointless animation on a trivial skeleton.</p> 11<p>This example BVH is 20 lines 505 characters, and defines a pointless animation on a trivial skeleton.</p>
8<pre> HIERARCHY 12<pre> HIERARCHY
@@ -157,5 +161,15 @@
157<p>Fang Said: See the very last paragraph of <a href="SledjHamr.html">SledjHamr</a>, the "random notes from my old Web 3.0 document " section at the bottom, to see one suggested method of moving your hand.</p> 161<p>Fang Said: See the very last paragraph of <a href="SledjHamr.html">SledjHamr</a>, the "random notes from my old Web 3.0 document " section at the bottom, to see one suggested method of moving your hand.</p>
158<p>Alice Replied: Looks cool, but requires Inverse Kinematics (if you mean the touch commands), or some puppeteer protocol that I know nothing about.</p> 162<p>Alice Replied: Looks cool, but requires Inverse Kinematics (if you mean the touch commands), or some puppeteer protocol that I know nothing about.</p>
159<p>What I imagine right now is <a href="InworldAnimationEditor.html">InworldAnimationEditor</a></p> 163<p>What I imagine right now is <a href="InworldAnimationEditor.html">InworldAnimationEditor</a></p>
164<h2>links</h2>
165<p>Some useful links for actually writing animation code -</p>
166<a href="https://en.wikipedia.org/wiki/Portal:Computer_graphics">Portal:Computer_graphics</a>
167<a href="https://en.wikipedia.org/wiki/3D_computer_graphics">3D_computer_graphics</a>
168<a href="https://en.wikipedia.org/wiki/Skeletal_animation">Skeletal_animation</a>
169<a href="https://en.wikipedia.org/wiki/Morph_target_animation">Morph_target_animation</a>
170<a href="https://en.wikipedia.org/wiki/Inverse_kinematics">Inverse_kinematics</a>
171<p>&nbsp;</p>
172<a href="http://bvhacker.com/">bvhacker.com</a>
173<a href="http://www.character-studio.net/bvh_file_specification.htm">bvh_file_specification</a>
160</body> 174</body>
161</html> 175</html>