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authorDavid Walter Seikel2012-02-25 06:13:18 +1000
committerDavid Walter Seikel2012-02-25 06:13:18 +1000
commit4f7d3205f502db5942ae18732f7aa634a72d72b2 (patch)
tree1a11da78cb21c0afda5cab94c5f9108cdb3ae864 /LuaSL
parentMerge the luaproc structure into the script structure, and use that instead. (diff)
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Partial rewrite of the luaproc messages. Still not fixed yet.
Diffstat (limited to 'LuaSL')
-rw-r--r--LuaSL/Test sim/objects/onefang%27s%20test%20bed.5cb927d5-1304-4f1a-9947-308251ef2df0/~run.lsl2
-rw-r--r--LuaSL/src/LuaSL.h9
-rw-r--r--LuaSL/src/LuaSL_main.c10
-rw-r--r--LuaSL/src/LuaSL_test.c5
-rw-r--r--LuaSL/src/LuaSL_threads.c52
-rw-r--r--LuaSL/src/LuaSL_threads.h2
6 files changed, 58 insertions, 22 deletions
diff --git a/LuaSL/Test sim/objects/onefang%27s%20test%20bed.5cb927d5-1304-4f1a-9947-308251ef2df0/~run.lsl b/LuaSL/Test sim/objects/onefang%27s%20test%20bed.5cb927d5-1304-4f1a-9947-308251ef2df0/~run.lsl
index c2c9943..2d56983 100644
--- a/LuaSL/Test sim/objects/onefang%27s%20test%20bed.5cb927d5-1304-4f1a-9947-308251ef2df0/~run.lsl
+++ b/LuaSL/Test sim/objects/onefang%27s%20test%20bed.5cb927d5-1304-4f1a-9947-308251ef2df0/~run.lsl
@@ -161,6 +161,7 @@ default {
161 } 161 }
162 162
163 touch_start(integer i) { 163 touch_start(integer i) {
164llOwnerSay("SOMEONE TOUCHED ME!!!!");
164 if (llDetectedKey(0) == llGetOwner()) state run; 165 if (llDetectedKey(0) == llGetOwner()) state run;
165 } 166 }
166 167
@@ -180,6 +181,7 @@ default {
180 181
181state run { 182state run {
182 state_entry() { 183 state_entry() {
184llOwnerSay("RUNNING NOW.");
183 setRunning(TRUE); 185 setRunning(TRUE);
184 } 186 }
185 changed(integer change) { 187 changed(integer change) {
diff --git a/LuaSL/src/LuaSL.h b/LuaSL/src/LuaSL.h
index 936477f..057788b 100644
--- a/LuaSL/src/LuaSL.h
+++ b/LuaSL/src/LuaSL.h
@@ -19,7 +19,8 @@
19#include <lualib.h> 19#include <lualib.h>
20#include <lauxlib.h> 20#include <lauxlib.h>
21 21
22typedef struct _script script; // Define this here, so LuaSL_threads.h can use it. 22typedef struct _script script; // Define this here, so LuaSL_threads.h can use it.
23typedef struct _gameGlobals gameGlobals; // Define this here, so LuaSL_threads.h can use it.
23 24
24#include "LuaSL_threads.h" 25#include "LuaSL_threads.h"
25 26
@@ -56,7 +57,7 @@ typedef enum
56} boolean; 57} boolean;
57#endif 58#endif
58 59
59typedef struct 60struct _gameGlobals
60{ 61{
61 Ecore_Evas *ee; // Our window. 62 Ecore_Evas *ee; // Our window.
62 Evas *canvas; // The canvas for drawing directly onto. 63 Evas *canvas; // The canvas for drawing directly onto.
@@ -68,7 +69,7 @@ typedef struct
68 const char *address; 69 const char *address;
69 int port; 70 int port;
70 boolean ui; // Wether we actually start up the UI. 71 boolean ui; // Wether we actually start up the UI.
71} gameGlobals; 72};
72 73
73struct _script 74struct _script
74{ 75{
@@ -84,12 +85,14 @@ struct _script
84 int status; 85 int status;
85 int args; 86 int args;
86 channel chan; 87 channel chan;
88 Eina_Clist messages;
87 Ecore_Con_Client *client; 89 Ecore_Con_Client *client;
88 Ecore_Timer *timer; 90 Ecore_Timer *timer;
89}; 91};
90 92
91typedef struct 93typedef struct
92{ 94{
95 Eina_Clist node;
93 script *script; 96 script *script;
94 const char message[PATH_MAX]; 97 const char message[PATH_MAX];
95} scriptMessage; 98} scriptMessage;
diff --git a/LuaSL/src/LuaSL_main.c b/LuaSL/src/LuaSL_main.c
index 759995b..c03a827 100644
--- a/LuaSL/src/LuaSL_main.c
+++ b/LuaSL/src/LuaSL_main.c
@@ -12,7 +12,7 @@ static Eina_Bool _sleep_timer_cb(void *data)
12 gameGlobals *game = script->game; 12 gameGlobals *game = script->game;
13 13
14 PD("Waking up %s", script->SID); 14 PD("Waking up %s", script->SID);
15 sendToChannel(script->SID, "return 0.0", NULL, NULL); 15 sendToChannel(game, script->SID, "return 0.0", NULL, NULL);
16 return ECORE_CALLBACK_CANCEL; 16 return ECORE_CALLBACK_CANCEL;
17} 17}
18 18
@@ -22,7 +22,7 @@ static Eina_Bool _timer_timer_cb(void *data)
22 gameGlobals *game = script->game; 22 gameGlobals *game = script->game;
23 23
24 PD("Timer for %s", script->SID); 24 PD("Timer for %s", script->SID);
25 sendToChannel(script->SID, "events.timer()", NULL, NULL); 25 sendToChannel(game, script->SID, "events.timer()", NULL, NULL);
26 return ECORE_CALLBACK_RENEW; 26 return ECORE_CALLBACK_RENEW;
27} 27}
28 28
@@ -82,9 +82,9 @@ void scriptSendBack(void * data)
82 while (isspace(*temp)) 82 while (isspace(*temp))
83 temp++; 83 temp++;
84 if ('1' == *temp) 84 if ('1' == *temp)
85 sendToChannel(them->SID, "start()", NULL, NULL); 85 sendToChannel(game, them->SID, "start()", NULL, NULL);
86 else 86 else
87 sendToChannel(them->SID, "stop()", NULL, NULL); 87 sendToChannel(game, them->SID, "stop()", NULL, NULL);
88 PD("Stopped %s", them->fileName); 88 PD("Stopped %s", them->fileName);
89 } 89 }
90 else 90 else
@@ -191,7 +191,7 @@ static Eina_Bool _data(void *data, int type __UNUSED__, Ecore_Con_Event_Client_D
191 { 191 {
192 const char *status = NULL; 192 const char *status = NULL;
193 193
194 status = sendToChannel(SID, command, NULL, NULL); 194 status = sendToChannel(game, SID, command, NULL, NULL);
195 if (status) 195 if (status)
196 PE("Error sending command %s to script %s : %s", command, SID, status); 196 PE("Error sending command %s to script %s : %s", command, SID, status);
197 } 197 }
diff --git a/LuaSL/src/LuaSL_test.c b/LuaSL/src/LuaSL_test.c
index 1008e8f..ec76a32 100644
--- a/LuaSL/src/LuaSL_test.c
+++ b/LuaSL/src/LuaSL_test.c
@@ -114,16 +114,17 @@ static Eina_Bool _timer_cb(void *data)
114 { 114 {
115 // TODO - do it as one line, coz sendToChannel() locks up if I do them one at a time too quickly. 115 // TODO - do it as one line, coz sendToChannel() locks up if I do them one at a time too quickly.
116 sendForth(game, me->SID, "events.detectedKeys({\"%s\"}); events.detectedNames({\"%s\"}); events.touch_start(1)", ownerKey, ownerName); 116 sendForth(game, me->SID, "events.detectedKeys({\"%s\"}); events.detectedNames({\"%s\"}); events.touch_start(1)", ownerKey, ownerName);
117// sendForth(game, me->SID, "events.detectedKeys({\"%s\"})", ownerKey);
117// sendForth(game, me->SID, "events.detectedNames({\"%s\"})", ownerName); 118// sendForth(game, me->SID, "events.detectedNames({\"%s\"})", ownerName);
118// sendForth(game, me->SID, "events.touch_start(1)"); 119// sendForth(game, me->SID, "events.touch_start(1)");
119 break; 120 break;
120 } 121 }
121 case 9 : 122 case 9+3 :
122 { 123 {
123 sendForth(game, me->SID, "quit()"); 124 sendForth(game, me->SID, "quit()");
124 break; 125 break;
125 } 126 }
126 case 11 : 127 case 11+3 :
127 { 128 {
128 exit = TRUE; 129 exit = TRUE;
129 break; 130 break;
diff --git a/LuaSL/src/LuaSL_threads.c b/LuaSL/src/LuaSL_threads.c
index d24f224..4a7397e 100644
--- a/LuaSL/src/LuaSL_threads.c
+++ b/LuaSL/src/LuaSL_threads.c
@@ -410,6 +410,7 @@ void newProc(const char *code, int file, script *lp)
410 lp->args = 0; 410 lp->args = 0;
411 lp->chan = NULL; 411 lp->chan = NULL;
412 eina_clist_element_init(&(lp->node)); 412 eina_clist_element_init(&(lp->node));
413 eina_clist_init(&(lp->messages));
413 414
414 /* load process' code */ 415 /* load process' code */
415 if (file) 416 if (file)
@@ -454,6 +455,7 @@ static void luaproc_movevalues( lua_State *Lfrom, lua_State *Lto ) {
454static script *luaproc_getself(lua_State *L) 455static script *luaproc_getself(lua_State *L)
455{ 456{
456 script *lp; 457 script *lp;
458
457 lua_getfield(L, LUA_REGISTRYINDEX, "_SELF"); 459 lua_getfield(L, LUA_REGISTRYINDEX, "_SELF");
458 lp = (script *) lua_touserdata(L, -1); 460 lp = (script *) lua_touserdata(L, -1);
459 lua_pop(L, 1); 461 lua_pop(L, 1);
@@ -503,7 +505,7 @@ static int luaproc_create_channel(lua_State *L)
503 return 1; 505 return 1;
504} 506}
505 507
506/* send a message to a lua process */ 508/* send a message to the client process */
507static int luaproc_send_back( lua_State *L ) { 509static int luaproc_send_back( lua_State *L ) {
508 510
509 script *self; 511 script *self;
@@ -516,6 +518,7 @@ static int luaproc_send_back( lua_State *L ) {
516 518
517 if (sm) 519 if (sm)
518 { 520 {
521 eina_clist_element_init(&(sm->node));
519 sm->script = self; 522 sm->script = self;
520 strcpy((char *) sm->message, message); 523 strcpy((char *) sm->message, message);
521 ecore_main_loop_thread_safe_call_async(scriptSendBack, sm); 524 ecore_main_loop_thread_safe_call_async(scriptSendBack, sm);
@@ -532,18 +535,28 @@ const char *sendToChannelErrors[] =
532 "error scheduling process" 535 "error scheduling process"
533}; 536};
534 537
535// TODO - If these come in too quick, then messages might get lost. Also, in at least one case, it locked up this thread I think.
536
537/* send a message to a lua process */ 538/* send a message to a lua process */
538const char *sendToChannel(const char *chname, const char *message, script **dst, channel *chn) 539const char *sendToChannel(gameGlobals *game, const char *chname, const char *message, script **dst, channel *chn)
539{ 540{
540 const char *result = NULL; 541 const char *result = NULL;
541 channel chan; 542 channel chan;
542 script *dstlp; 543 script *dstlp;
544 scriptMessage *sm = NULL;
543 545
544 /* get exclusive access to operate on channels */ 546 /* get exclusive access to operate on channels */
545 pthread_mutex_lock(&mutex_channel); 547 pthread_mutex_lock(&mutex_channel);
546 548
549 // Add the message to the queue.
550 if ((dstlp = eina_hash_find(game->scripts, chname)))
551 {
552 if ((sm = malloc(sizeof(scriptMessage))))
553 {
554 sm->script = dstlp;
555 strcpy((char *) sm->message, message);
556 eina_clist_add_tail(&(sm->script->messages), &(sm->node));
557 }
558 }
559
547 /* wait until channel is not in use */ 560 /* wait until channel is not in use */
548 while( ((chan = eina_hash_find(channels, chname)) != NULL) && (pthread_mutex_trylock(chan->mutex) != 0 )) 561 while( ((chan = eina_hash_find(channels, chname)) != NULL) && (pthread_mutex_trylock(chan->mutex) != 0 ))
549 { 562 {
@@ -563,10 +576,19 @@ const char *sendToChannel(const char *chname, const char *message, script **dst,
563 /* if a match is found, send the message to it and (queue) wake it */ 576 /* if a match is found, send the message to it and (queue) wake it */
564 if (dstlp != NULL) 577 if (dstlp != NULL)
565 { 578 {
566 /* push the message onto the receivers stack */ 579 scriptMessage *msg = (scriptMessage *) eina_clist_head(&(dstlp->messages));
567 lua_pushstring( dstlp->L, message);
568 580
581 // See if there's a message on the queue. Note, this may not be the same as the incoming message, if there was already a queue.
582 if (msg)
583 {
584 eina_clist_remove(&(msg->node));
585 message = msg->message;
586 }
587 /* push the message onto the receivers stack */
588 lua_pushstring(dstlp->L, message);
569 dstlp->args = lua_gettop(dstlp->L) - 1; 589 dstlp->args = lua_gettop(dstlp->L) - 1;
590 if (msg)
591 free(msg);
570 592
571 if (sched_queue_proc(dstlp) != LUAPROC_SCHED_QUEUE_PROC_OK) 593 if (sched_queue_proc(dstlp) != LUAPROC_SCHED_QUEUE_PROC_OK)
572 { 594 {
@@ -596,10 +618,10 @@ const char *sendToChannel(const char *chname, const char *message, script **dst,
596static int luaproc_send( lua_State *L ) { 618static int luaproc_send( lua_State *L ) {
597 619
598 channel chan; 620 channel chan;
599 script *dstlp, *self; 621 script *dstlp, *self = luaproc_getself(L);
600 const char *chname = luaL_checkstring( L, 1 ); 622 const char *chname = luaL_checkstring( L, 1 );
601 const char *message = luaL_checkstring( L, 2 ); 623 const char *message = luaL_checkstring( L, 2 );
602 const char *result = sendToChannel(chname, message, &dstlp, &chan); 624 const char *result = sendToChannel(self->game, chname, message, &dstlp, &chan);
603 625
604 if (result) { 626 if (result) {
605 lua_pushnil( L ); 627 lua_pushnil( L );
@@ -609,8 +631,6 @@ static int luaproc_send( lua_State *L ) {
609 631
610 if ( dstlp == NULL ) { 632 if ( dstlp == NULL ) {
611 633
612 self = luaproc_getself( L );
613
614 if ( self != NULL ) { 634 if ( self != NULL ) {
615 self->status = LUAPROC_STAT_BLOCKED_SEND; 635 self->status = LUAPROC_STAT_BLOCKED_SEND;
616 self->chan = chan; 636 self->chan = chan;
@@ -630,6 +650,17 @@ static int luaproc_receive( lua_State *L ) {
630 channel chan; 650 channel chan;
631 script *srclp, *self; 651 script *srclp, *self;
632 const char *chname = luaL_checkstring( L, 1 ); 652 const char *chname = luaL_checkstring( L, 1 );
653 scriptMessage *msg;
654
655 // First check if there are queued messages, and grab one.
656 self = luaproc_getself(L);
657 if ((msg = (scriptMessage *) eina_clist_head(&(self->messages))))
658 {
659 eina_clist_remove(&(msg->node));
660 lua_pushstring(L, msg->message);
661 free(msg);
662 return lua_gettop(L) - 1;
663 }
633 664
634 /* get exclusive access to operate on channels */ 665 /* get exclusive access to operate on channels */
635 pthread_mutex_lock( &mutex_channel ); 666 pthread_mutex_lock( &mutex_channel );
@@ -698,7 +729,6 @@ static int luaproc_receive( lua_State *L ) {
698 729
699 /* otherwise (synchronous receive) simply block process */ 730 /* otherwise (synchronous receive) simply block process */
700 else { 731 else {
701 self = luaproc_getself( L );
702 732
703 if ( self != NULL ) { 733 if ( self != NULL ) {
704 self->status = LUAPROC_STAT_BLOCKED_RECV; 734 self->status = LUAPROC_STAT_BLOCKED_RECV;
diff --git a/LuaSL/src/LuaSL_threads.h b/LuaSL/src/LuaSL_threads.h
index b5f019b..b7f6449 100644
--- a/LuaSL/src/LuaSL_threads.h
+++ b/LuaSL/src/LuaSL_threads.h
@@ -53,7 +53,7 @@ void luaprocInit(void);
53int sched_create_worker(void); 53int sched_create_worker(void);
54 54
55void newProc(const char *code, int file, script *lp); 55void newProc(const char *code, int file, script *lp);
56const char *sendToChannel(const char *chname, const char *message, script **dst, channel *chn); 56const char *sendToChannel(gameGlobals *game, const char *chname, const char *message, script **dst, channel *chn);
57 57
58/* join all worker threads and exit */ 58/* join all worker threads and exit */
59void sched_join_workerthreads(void); 59void sched_join_workerthreads(void);