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authorDavid Walter Seikel2012-01-05 01:22:19 +1000
committerDavid Walter Seikel2012-01-05 01:22:19 +1000
commit3f78664fde0d8208f34ed7c653a2d02da5d323ad (patch)
tree47c1b3e28f5d61ed8c2c90de952181da6f2a2fc0 /LuaSL/src
parentMove the object files out of the source directory. (diff)
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Add a compiler stub.
Diffstat (limited to '')
-rw-r--r--LuaSL/src/LuaSL.h3
-rw-r--r--LuaSL/src/LuaSL_compile.c19
-rw-r--r--LuaSL/src/LuaSL_main.c8
3 files changed, 28 insertions, 2 deletions
diff --git a/LuaSL/src/LuaSL.h b/LuaSL/src/LuaSL.h
index af87de5..2bb2b4a 100644
--- a/LuaSL/src/LuaSL.h
+++ b/LuaSL/src/LuaSL.h
@@ -55,7 +55,8 @@ typedef struct
55 int logDom; 55 int logDom;
56} gameGlobals; 56} gameGlobals;
57 57
58typedef void (*doSomething) (gameGlobals *game, unsigned char key); 58
59Eina_Bool compileLSL(gameGlobals *game, char *script);
59 60
60void loggingStartup(gameGlobals *game); 61void loggingStartup(gameGlobals *game);
61char *getDateTime(struct tm **nowOut, char *dateOut, time_t *tiemOut); 62char *getDateTime(struct tm **nowOut, char *dateOut, time_t *tiemOut);
diff --git a/LuaSL/src/LuaSL_compile.c b/LuaSL/src/LuaSL_compile.c
new file mode 100644
index 0000000..f4aa0c6
--- /dev/null
+++ b/LuaSL/src/LuaSL_compile.c
@@ -0,0 +1,19 @@
1#include "LuaSL.h"
2
3
4Eina_Bool compileLSL(gameGlobals *game, char *script)
5{
6 Eina_Bool result = EINA_FALSE;
7
8// Parse the LSL script, validating it and reporting errors.
9
10// Take the result of the parse, and convert it into Lua source.
11// Each LSL script becomes a Lua state.
12// LSL states are handled as Lua tables, with each LSL state function being a table function in a common metatable.
13// LL and OS functions are likely to be C functions.
14
15// Compile the Lua source by the Lua compiler.
16
17 return result;
18}
19
diff --git a/LuaSL/src/LuaSL_main.c b/LuaSL/src/LuaSL_main.c
index 29b04d6..9a6c256 100644
--- a/LuaSL/src/LuaSL_main.c
+++ b/LuaSL/src/LuaSL_main.c
@@ -104,7 +104,7 @@ main(int argc, char **argv)
104 return -1; 104 return -1;
105 } 105 }
106 game.canvas = ecore_evas_get(game.ee); 106 game.canvas = ecore_evas_get(game.ee);
107 ecore_evas_title_set(game.ee, "LuaoSL test harness"); 107 ecore_evas_title_set(game.ee, "LuaSL test harness");
108 ecore_evas_show(game.ee); 108 ecore_evas_show(game.ee);
109 109
110 game.bg = evas_object_rectangle_add(game.canvas); 110 game.bg = evas_object_rectangle_add(game.canvas);
@@ -160,6 +160,12 @@ main(int argc, char **argv)
160 ecore_evas_callback_delete_request_set(game.ee, _on_delete); 160 ecore_evas_callback_delete_request_set(game.ee, _on_delete);
161 edje_object_signal_callback_add(game.edje, "*", "game_*", _edje_signal_cb, &game); 161 edje_object_signal_callback_add(game.edje, "*", "game_*", _edje_signal_cb, &game);
162 162
163 snprintf(buf, sizeof(buf), "%s/Test sim/objects/onefang's test bed/~run", PACKAGE_DATA_DIR);
164 if (compileLSL(&game, buf))
165 PIm("Against all odds, the compile of %s worked! lol", buf);
166 else
167 PEm("The compile of %s failed, as expected!", buf);
168
163 ecore_main_loop_begin(); 169 ecore_main_loop_begin();
164 170
165 ecore_animator_del(ani); 171 ecore_animator_del(ani);